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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. How about placing the static unit and some of the small static structures nearby, then place a trigger to blow one of them up with a small explosion either on time or when the player enters a trigger area and increments a flag. Then do the same for each of the other small structures on a timer until a certain condition is met. It's messy as hell, but it might achieve what you're looking for. not proper syntax, working off the top of my head here: Player in Zone A, Flag 1 = True + Explode unit#1 Time since Flag 1 = 300, Explode Unit#2 Time since Flag 1 = 600, Explode Unit#3 Time since Flag 1 = 900, Explode Unit#4 Time since Flag 1 = 1200, Explode Unit#5
  2. If anyone needs any missions fixed, post them here and I'll fix them. I have a script already generated to search for and substitute any offending units, and I'll repost them here until the patch is ready...
  3. Hey guys, this is a known bug with DCS World related to the removal of the Armed house units from the game which will be addressed with the next patch. See here (Thanks Grimes) I've edited the house out of mission 4, so simply download this and overwrite your existing file in the DCS World\Mods\aircrafts\Ka-50\Missions\EN\Campaigns folder and you should be able to continue through the campaign. I'll take a look at the remaining missions in the campaign later tonight and upload them to this thread if I find any that needed updating. Edit: I didn't find any more problems with the missions in this campaign, so you should be good to fly through to completion! Deployment04_eng.miz
  4. Thanks for the update. Most of us stripped out the older versions of DCS from our hard drives when the Modules became available, but a quick hack around here and there with Notepad ++ is always fun, for some of us anyways :pilotfly:
  5. That is a thing of beauty. If you guys can nail the flight model it will be THE add on for DCS
  6. I found at the weekend that if a mission has an object listed in the mission file that has been discontinued, the mission hangs when trying to load it in the ME or in game. An example is the Angels in the Dark mission created by Megagoth1702 that contained 2 of the 'house2armed' units. This would cause DCS World 1.2.0 to hang when you attempted to open the mission in the ME or when loading to fly it directly, removing these units from the mission file manually using a text editor fixed the problem.
  7. I think mostly because the project is old. It was originally released for BS1 a couple of years ago... Plus I'm doing some brushing up of the English grammar.
  8. Fixed! It was the Armed houses that have been removed from the latest versions of DCS World :) I edited the mission file directly with Notepad++ and I swapped them out for infantry. It now loads up perfectly in the ME, so I'm off to fly it! Thanks for the mission Megagoth edit: single player fixed now, appologies for the false start! SP Angels in the Dark v0.8.miz COOP 4 Angels in the Dark v0.8.miz
  9. Me too, looking to see if I can find the issue...
  10. To keep everyone in the loop, I think that I've identified a way to update the missions for DCS World without breaking them... I'll post up here when they're confirmed as fixed.
  11. Nice Beech :)
  12. Sweet, thanks guys Edit: Thanks, but it still doesn't work propperly... Now some sounds play, but not all and the ogg files play perfectly well in VLC.
  13. Any sound command in a triggered action is not working. I've been messing around with VERGEEV campaign to make it compatible for DCS World, but sounds in the triggered actions do not occurr. To test this out, I built a fresh mission from scratch and implemented a trigger after TIME IS MORE: 10 Seconds and listed the actions as MESSAGE TO ALL: TEST and SOUND TO ALL: sample.ogg When I press play in the Mission Editior, the sound file plays correctly. In game however, the trigger is actioned, the message comes up on screen, but the sound does not play. Maybe related to this issue: http://forums.eagle.ru/showthread.php?t=91038
  14. So the missions themselves work fine, but there are a couple of caveats when installed into a clean DCS World environment with Ka-50 (and other modules) installed... 1. You must extract the missions into a folder in the DCS World\Mods\Ka-50\Missions\EN\Campaigns folder for the campaign to be seen by DCS. 2. The skins for the players Ka-50 have changed in DCS World since Black Shark and the result is the Orange missing texture template as seen below. 3. The Yak 40 also has the Georgian skin in place of the Russian Aeroflot skin due to changes in DCS World. Ka-50 skin error Yak-40 skin error As I said, the structure of the missions, and the triggers in mission 1 function as they should. The unit disposition and activations occur as they should. The English translation could do with a little brushing up from a native speaker, but it is clear what is expected of you and for the money it's absolutely worth it. I'm editing my missions to tweak these inconsistencies out and resisting the urge to look 'under the covers' too much at the mission logic, but unfortunately as soon as they're editied and saved they loose the briefing images and the sound, and although I've managed to get the originals by extracting them from the miz files, despite implementing the hot fix that Wags posted for the in game sound files, only some of them will then play in the ME and in game :(
  15. Excellent production
  16. +1 Purchase was smooth (from my iPad), but PayPal is also my preferred method and I would have liked to use it. Seeing a payment method listed that is not available next to all of the 'verification tags' from MasterCard, Visa and so forth makes you think twice about entering you details and the sites legitimacy... Just my thoughts... Waiting for the email and download links now. Once installed into DCS: World I'll post back.
  17. Looks like it, I'll pick it up and give it a go and post back
  18. I think you're asking the wrong question. I'd be surprised if anybody wouldn't like to have the Super High (which is where I put my vote). I think you'd be better asking what is the minimum fidelity that you'd accept. Like: Super High Accept: High
  19. Looking great there Diveplane :) Have you built a collision model for it yet and a dead version of it for when our Mavericks fly though into those sneaky SA-19's? Also, have you thought about tank revetments, they'd be great too!
  20. If Fog of War is enabled in the options, only OPFOR units that have been detected will appear on the map view
  21. Fixed, thanks Mustang :thumbup:
  22. In fullscreen mode, whenever I start a mission in DCS: World the GUI shrinks down and the new window pops up whilst loading the environment. When the mission is loaded, I'm presented with the briefing dialogue or the choose unit / side box, but the window is not 'in focus' and my mouse interacts with the desktop under the simulation window. ALT-Tabbing around to the DCS: World window brings it back into focus and it then works correctly.
  23. Not a significant issue, but when starting the ME to work on something you have in progress for example without having done anything else, you're warned that all unsaved changes will be lost when you click on the 'open' button when there haven't been any.
  24. Working fine at 1920x1080, looks like a resolution issue, have you tried a lower resolution to see if the issue remains?
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