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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. Thanks for the reply. ED, suggest removing the ability to add additional aircraft to a flight when this criteria is in effect.
  2. When placing a group of aircraft in mission that are uncontrolled, if you place transport aircraft such as AN-26 or IL-76 only the first aircraft of the group is placed in game. For example, if you create a flight of 4 fighter aircraft to populate an airfield such as Su-27's or even Su-25's and allocate a parking slot to each, they will appear as placed. If you change them to transport aircraft, only the first aircraft in the group will appear when you start the mission. Helicopters also function normally. See here for the placement of a group of 4 x AN-26's in the editor See here on the same screen for the placement of 2 x Su-25's in the editor See here in game that only 1 x AN-26 is present, but both Su-25's are there
  3. Honestly, I haven't flow my A-10 in Multiplayer since DCS A-10C 1.10 introduced the crashes and they've never really gotten much better. It's a real shame.
  4. So there are lots of threads about 3rd party developers developing aircraft that they have either made for other sims, or have a burning fascination for and I'm very excited to see a lot of these in development, but let me put an idea out there... For years many of us have been following ED's every sim and announcement, and I own almost everything that they have ever made, whether or not I'm interested in flying it, but more because detailed flight simulators are a rare thing and I want to give my support. I will without doubt buy a lot of the 3rd party add on packages as they become available and I was one of the first in line with my cash to support Beczl's MiG 21 to further support this simulator. But as a customer of these products, let me tell you a little about what I would 'like' to see and spend my money on, and I believe that there are many of us in this community that feel the same way... I loved the old days of Red Flag with the first Flaming Cliffs release, and the competition and camaraderie that it brought, and I yearn to see it return, but there is a problem. Since the DCS titles have come along, ED have taken the whole simulation experience to the next level, almost beyond what many of us had imagined, which is fantastic, but the environment in which we fly has become a little stale and barren. I by no means wish to tell ED how they should be doing things, and don't mean any disrespect to their products but I need to fly with other humans, against other humans in an environment that makes us work hard to achieve our goals. As it stands today (not withstanding how FC3 will change this), you fly a single type in a set environment against AI enemy's that let's just say leave a little to be desired. The result is that most of us have flown DCS: A-10C until we can pick off targets with our Lighting pod, GBU's, AGM's or JDAM's before they knew we were coming. So what do we want? Despite the long build up (and thanks for reading if you've gotten this far!), the request is a simple one. We want adversaries... Opponents... Balanced match making... I ask that any 3rd party developer with an idea in their head about a plane, or who is considering what would yield the best return on their invested efforts take a look at what is already being made and build whatever that aircraft's counterpart is, or something from that time period. Take the vietnam era for example, the 3rd party planes already in progress, the Buckeye, Corsair, Huey, Star fighter, Tiger II, Mig-15, Mig-21 are great examples of planes that will fit in this time period, but there are so many others that could perform well here and give us a rich and varied set of aircraft to fill a realistically balanced virtual battlefield! Just think what we could do with the F-111 Aardvark, OV-10 Bronco, CH-47 Chinook, F-8 Crusader, F-102 Delta Dagger, C-37 Dragonfly, A-6 Intruder, F-4 Phantom, A-4 Skyhawk, A-1 Skyraider, F-105 Thunderchief against the Mi-6, Mi-8, Mig-17, Mig-19, Mig-23, SU-7, SU-15 and you could even add in the French Mirage III, Mirage V and the Alouette III, and the British Buccaneer, English Electric Lightning, Strike master and the Westland Wessex and you'd serve almost every nation and conflict zone around the world during the 60's! In summary, make us add ons that compliment each other, and we'll give you our love, support and most importantly cash ;)
  5. I sincerely hope that your guess is way off the mark. You're right, ED has to stay in business, but CA is nowhere close to what I was expecting yet. Right now I'd class CA as a proof of concept.
  6. Excellent! I flew the Gazelle in flight school at Middle Wallop many, many years ago! I only wish I'd kept hold of all the old training manuals :(
  7. Sorry if this sounds like a really basic question, but have you actually been flying in game and it's not working? The Server connection isn't made until the Fly button is pressed and the simulation engine loads...
  8. I had the same issue, but it worked with the new version of DCS World.
  9. Well said, and despite many of the niggling little posts that we all make about x could be better, or y should be implemented, deep down the majority of us feel the same way, and all of us want DCS: something, nothing wrong with that... as long as ED realize that it has to be DCS: AH-64 of course ;)
  10. Happy days, I'm off to get it right now :)
  11. Go get em, they're great. Mine has kept my TM Warthog dust free for well over a year now and there is no wear and tear on the covers at all, they're really well made
  12. For this version of DCS, you simply search thought the mission file for "house" and any units that you find, you can replace with whatever you see fit to do so, or remove them entirely. Removing them could have ramifications however if the unit is part of a trigger for example.
  13. OK, thanks. From a consumer's standpoint $32 is quite an investment in an app, and I don't object to paying it to integrate with DSC for a high level of fidelity, but $32 x 3, 4, etc aircraft is an entirely different prospect. If you made it $32 for the core app +1 aircraft (A-10 in this case) and $10 per additional aircraft via an in app purchase, that would be more likely to get customers to re-invest...
  14. Loving the demo of the app, but before I hand over my AUD$32 I was just wondering if you plan to integrate future Aircraft at all, and if so would you put them into the same App, would you would make an in-App purchase for them, or build a completely separate app for them?
  15. Hey mate, Great to see you're still going with this :)
  16. They're a standard house model that reflect having infantry inside and will fire small arms at enemy units.
  17. How about placing the static unit and some of the small static structures nearby, then place a trigger to blow one of them up with a small explosion either on time or when the player enters a trigger area and increments a flag. Then do the same for each of the other small structures on a timer until a certain condition is met. It's messy as hell, but it might achieve what you're looking for. not proper syntax, working off the top of my head here: Player in Zone A, Flag 1 = True + Explode unit#1 Time since Flag 1 = 300, Explode Unit#2 Time since Flag 1 = 600, Explode Unit#3 Time since Flag 1 = 900, Explode Unit#4 Time since Flag 1 = 1200, Explode Unit#5
  18. If anyone needs any missions fixed, post them here and I'll fix them. I have a script already generated to search for and substitute any offending units, and I'll repost them here until the patch is ready...
  19. Hey guys, this is a known bug with DCS World related to the removal of the Armed house units from the game which will be addressed with the next patch. See here (Thanks Grimes) I've edited the house out of mission 4, so simply download this and overwrite your existing file in the DCS World\Mods\aircrafts\Ka-50\Missions\EN\Campaigns folder and you should be able to continue through the campaign. I'll take a look at the remaining missions in the campaign later tonight and upload them to this thread if I find any that needed updating. Edit: I didn't find any more problems with the missions in this campaign, so you should be good to fly through to completion! Deployment04_eng.miz
  20. Thanks for the update. Most of us stripped out the older versions of DCS from our hard drives when the Modules became available, but a quick hack around here and there with Notepad ++ is always fun, for some of us anyways :pilotfly:
  21. That is a thing of beauty. If you guys can nail the flight model it will be THE add on for DCS
  22. I found at the weekend that if a mission has an object listed in the mission file that has been discontinued, the mission hangs when trying to load it in the ME or in game. An example is the Angels in the Dark mission created by Megagoth1702 that contained 2 of the 'house2armed' units. This would cause DCS World 1.2.0 to hang when you attempted to open the mission in the ME or when loading to fly it directly, removing these units from the mission file manually using a text editor fixed the problem.
  23. I think mostly because the project is old. It was originally released for BS1 a couple of years ago... Plus I'm doing some brushing up of the English grammar.
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