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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. Great work, apologies but the forum wont let me rep you for it...
  2. The SweetFX_settings.txt file
  3. I also think the devs should stick to what they're good at, but I sincerely hope that the likes of FTX are seeing an opportunity to create terrain for DCS...
  4. try reducing the noise repeat in the Extreme or whichever setting you're using to a lower value such as; noise1PerSquare = 3.0 This will greatly reduce the tiling effect seen at higher altitudes.
  5. Nice, DCS Vietnam is getting closer every day :)
  6. Hey guys, I'm looking to see if anybody has a 3D model of a pilot in the water or life raft available. I'm sure there used to be one in one of the previous versions before DCS, and it doesn't need to be a new unit, I'm more than happy to replace an edm, but if anybody has one, could you please link to it. Thanks!
  7. It's not clear for what your asking for here, but my posted link above is not a torrent, or try this if you're looking for the DTAC Terrain and Trees in JSGME format: http://forums.eagle.ru/showpost.php?p=1921602&postcount=21
  8. Gotta say that I'm very impressed not only with your skill and the fantastic idea, but yours is the cleanest and easiest to read scripting I've had the pleasure of going through. Can't give you any more rep, but you sure deserve it! Or if you could export these to a tablet, that would be amazing!
  9. Couldn't agree more. All of C company of the 229th have personalized Huey's :) By the way; Rocky's DTAC Terrain & Trees in JSGME format My Villages Mod in JSGME format PeterP's reduced UH-1H panel shake in JSGME format for 1.2.7.23097 PeterP's HDR, SweetFX and Mustangs clouds pack in JSGME format NVG Mod in JSGME format
  10. Great mission again Mbot, we've tinkered with the script a little to give it a little more randomization and have flown it a few times now with 6 of 10 UH-1H clients and had a ball with it, no issues at all. Thanks for your work!
  11. Could you try changing they key bindings for active pause to something else to see if it is a conflict?
  12. I just checked in the version from my package and the Sweet FX keys are bound to PrtScr, Scroll Lock and Pause Break, but they are disabled in the setting file so they shouldn't be causing any conflicts...
  13. Did you separate the mods from the folder I supplied, or get them elsewhere? I ask as if you have the cloud mod already installed for example and then use the 'packaged' version that I supplied it will cause a conflict as it has the HDR, SweetFX and Mustangs clouds all in that one and it will cause a conflict.
  14. Sorry I have no idea what might cause this, has anybody else seen it? I'm not at my computer for the next 8 hours to test it...
  15. We had a blast with this tonight, and found our sub, but we had a similar scenario to those mentioned before in MP where at first nobody had the weapons sub menu. Later on however, it did pop up for one of us after they crashed and picked up another aircraft, and it wasn't the host. We then all tried jumping around in the slots (UH-1's) to try and get it, but that didn't have any effect. We also noted another issue that we've seen before in a different mission (not sure which off the top of my head) where the entire radio menu is not available as soon as the players aircraft leaves the ground using the 'main' radio, but the 'intercom' radio menu works fine. When you land again, the main radio menu works again until you take off... Gotta say again though how great this is and how far out there you must be to have dreamt up this idea, let alone script it and get it to this stage!
  16. The beauty of using mods with JSGME is if you don't like them, a better one comes out, or it kills your FPS, you can just disable them again with one click! Good luck, I hope you enjoy it.
  17. The textures themselves have no effect, I can't speak for PeterP's HDR, SweetFX or Mustangs clouds, but I don't see a hit myself.
  18. Updated, new pack is 210MB in JSGME format, see the first post for the links
  19. Speechless... :notworthy:
  20. As per Grimes suggestion; FARP Ammo Storage = "FARP Ammo Dump Coating" FARP Command Post = "FARP CP Blindage"
  21. Here is a JSGME format mod with the 64bit SweetFX files and it also includes Mustangs Clouds and PeterP's HDR enabler in the one pack. Just unzip it into your JSGME mod folder and enable it. https://docs.google.com/file/d/0B31Ed4Wn1_E2cEg4VklieHgwc0k/edit?usp=docslist_api
  22. You'll also need PeterP's HDR mod, Sweet FX, Mustang's Clouds (<- all bundled together in JSGME format here) and also Rocky's DTAC trees (available here). I also have a customized version of Toby 23's Low and slow noise file that I use as well, but I'm not able to publicly release that one.
  23. That sounds like a pretty damned good idea :) We'll be trying this with Huey's at the weekend, any chance you could add in a penalty for flying higher than a specified ceiling, say 50 meters?
  24. Good job, nice pace, good soundtrack :)
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