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Highwayman-Ed

ED Closed Beta Testers Team
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Everything posted by Highwayman-Ed

  1. You don't have to install via JSGME if you don't want to, simply copy the files and folders over your DCS directory, but I would highly recommend using JSGME as it makes it very simple to remove and then re-add mods when patching DCS. This version (linked in the first post) is more recent than your current version and it is fully 1.2.7 compatible.
  2. Correct, JSGME will create a folder in the same place as the zip file with the same name and copy the textures into it. DCS will then load these textures in place of the ones inside the zip file with the same name, but will continue to load any others in the zip file itself not in the mod.
  3. Yep, working well
  4. Looks really good Diveplane, another great mod :thumbup: JSGME version here * Shown in combination with Sweet FX, PeterP's HDR, Mustang's Clouds, Harke's More Visibility (Set to Very High) and Highway's Villages Mod - 229th edition
  5. Fully functional in 1.2.7 for those that would like to know
  6. That's right, I placed all the files needed in the JSGME package so it's just a quick 1 step install. Scroll Lock is the Activate / De-activate key.
  7. Yep, working fine. I'm using a combined version with PeterP's HDR and Sweet FX too that I packaged for JSGME: Link
  8. Just got myself a G930 and did it tonight, very simple to do and it works really well!
  9. We've found that keeping missions limited to a couple of flyable airframes ( mostly helicopters for our part ) dramatically increases stability, especially in the 1.2.6 and 1.2.7 beta. We very rarely get disconnects any more as a group and for example, last weekend C Coy flew 4-6 ship co-op UH-1 missions for over 8 hours with single individual sorties lasting up to 2 hours on our dedicated AU server.
  10. Nothing new yet, I captured some images to map the light sources and have started playing around with the textures, but I'm still not happy about the way that they 'tile' in the city centers... bear with me.
  11. On the contrary, you'll find the C Company 229th guys online at least 3-4 nights per week (A Coy is mostly US, B Coy is Europe, C Coy is AU / NZ) and we're constantly flying the UH-1 in co-op multiplayer. Anybody over 18 is welcome to join our Teamspeak server and come fly with us --> 229th
  12. I'm away for the Holidays, but I'll take a fresh look at these when I get back in January :)
  13. Put it into your JSGME mods folder and the enable it. If you don't have JSGME installed, check here
  14. The city tiles still remain I'm afraid. Where the village tiles usually follow rules with tree, building and road placement as well as with predictable overlapping, the 'town' tiles do not adhere to them as much and working with the town tiles has proven to be incredibly frustrating. I did pour a lot of time into modding those town tiles, but was never happy with the results and thus I didn't release them. For anybody that would like to have a go, there are only a few tiles that you need to modify... Comfort, town 1, town 2 and town 3 are the main ones, there is also an industrial one but I can't remember the name of it off the top of my head, but leave the tech one alone, that is used at the airfields under the big hanger where the Il-76 is parked.
  15. OK, now the cat is out of the bag so to speak, here is the version of my villages mod with the blended version of Toby's excellent two terrain mods included that I made a good few months back: Download It's in JSGME format, just drag it into your JSGME mods folder, enable it and enjoy. Don't forget to remove my old version and Toby's originals if you have them in already!
  16. OK, now the cat is out of the bag so to speak, here is the version of my villages mod with the blended version of Toby's excellent two terrain mods included that I made a good few months back: https://drive.google.com/file/d/0B31Ed4Wn1_E2VFdwamlldFBWNFE/edit?usp=sharing It's in JSGME format, just drag it into your JSGME mods folder, enable it and enjoy. Don't forget to remove my old version and Toby's originals if you have them in already!
  17. Great work, apologies but the forum wont let me rep you for it...
  18. The SweetFX_settings.txt file
  19. I also think the devs should stick to what they're good at, but I sincerely hope that the likes of FTX are seeing an opportunity to create terrain for DCS...
  20. try reducing the noise repeat in the Extreme or whichever setting you're using to a lower value such as; noise1PerSquare = 3.0 This will greatly reduce the tiling effect seen at higher altitudes.
  21. Nice, DCS Vietnam is getting closer every day :)
  22. Hey guys, I'm looking to see if anybody has a 3D model of a pilot in the water or life raft available. I'm sure there used to be one in one of the previous versions before DCS, and it doesn't need to be a new unit, I'm more than happy to replace an edm, but if anybody has one, could you please link to it. Thanks!
  23. It's not clear for what your asking for here, but my posted link above is not a torrent, or try this if you're looking for the DTAC Terrain and Trees in JSGME format: http://forums.eagle.ru/showpost.php?p=1921602&postcount=21
  24. Gotta say that I'm very impressed not only with your skill and the fantastic idea, but yours is the cleanest and easiest to read scripting I've had the pleasure of going through. Can't give you any more rep, but you sure deserve it! Or if you could export these to a tablet, that would be amazing!
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