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Everything posted by mmaruda
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There is an easy way to have 3rd parties develop a ton of planes fast - if DCS gets a public SDK like FSX has, we'll be golden in no time.
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If you like very complex stuff with gargantuan manuals, I would recommend Dangerous Waters, but it's about modern subs.
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I'll let myself remain sceptical about this, however things are definitely beginning to look good. ED has started regularly releasing products this year, which means more revenue and hopefully that leads to delivering to us the experience we have been waiting for for some time now. You know, DCS World actually becoming World. :thumbup:
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I think even in the older Focke Wulf versions it wasn't fully manual when going manual. The pitch could be only adjusted to some extent. I think it was modelled in IL-2 1946 in some of the recent patches, where you can turn on manual pitch, but the indicators still show the automation doing adjustments depending on the throttle position. But it's not a study sim anyway.
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Not the bar again! Anyway, I vote a NO for the English cockpit. I get the deal with Russian stuff, as it's hard to learn all those weird letters (tried for 2 years and I still read like a 5-year old), but with German... It's part of the fun. Just listen to this: https://translate.google.pl/?hl=pl&tab=wT#de/en/kommandoger%C3%A4t It's like every name in the pit needs to be said out loud when you flip a switch to remind you that this is a mean-ass Teutonic machine. Not to mention learning German is beneficial - if I was not a lazy son in school, my salary would be up by 25% now. ;)
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Just bought Black Shark. Dissapointed
mmaruda replied to KrizzKaliko's topic in DCS: Ka-50 Black Shark
The key to proper control and hover is leaning out the axis curves. 35% for me does the trick well. Just using delicate inputs and trimming often combined with careful observation of the HUD indicators and VVI can make you an ace with hovering in no time. Just a bit of practice. If someone thinks this is difficult, they should try the Huey or Mi-8 or even worse the new chopper FM for Arma 3 - landing on rooftops seems an impossible task for the first 8 hours of practice or so. PS Rudder trim is actually a very good thing, you just need to remember about it. It's much harder to do a hover with the "unchained" mod IMHO, as you need to constantly correct at low speed. Serious pain in the butt, if you don't have pedals. -
Just bought Black Shark. Dissapointed
mmaruda replied to KrizzKaliko's topic in DCS: Ka-50 Black Shark
As far as I understand, the OP had problems assigning keys. This is actually easy, if you know what to start with. The way I fly, is a like to keep things as close to the real machine as possible, so I assign the stick and throttle (collective in this case) controls first to mimic what is described in the manual as close as possible. Than I start to add stuff I find necessary when playing. Case in point, find the collective section and the cyclic section in the controls, look at what is what in the manual and assign these where you feel comfortable. The rest can be clicked with a mouse. It takes about 2 days to learn Black Shark to be able to fly and blow things up. Mastering it might take months, but it's still the easiest study sim to get into. -
I would love to see any kind of new theatre and I would love, if they finally made it possible by releasing EDGE. Maybe before 2020...
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Hi all, I've been playing a lot of old and retro games recently and this weird idea started to fold in my head. With the whole indie business being on the rise there is ton of new games with retro style art, 8-bit soundtracks and pixelated graphics and these games get great acclaim. My guess would be that because the 16-bit art style is a conscious choice rather than a hardware limitation, the devs can produce simple yet fun games that despite not having the top of the line graphics, are still visually appealing and fun. Noone however, has tried to make a retro style sim. Yeah, it is kind of a crazy idea. With most of the community wanting better graphics, more realism, more complex avionics, procedures, going back to what we had in the nineties seem ludicrous. Still, those old games have tremendous fun factor. I recently played Hind, Tie Fighter, Red Baron, Knights of the Sky and Strike Commander and found myself overjoyed. All of this was inspired by a thread on this very forum (something about people's first flight sims). Now Gunship 2000 and Chuck Yeager's Air Combat are next on my list, if I manage to find them. All this got me thinking, what if someone made a retro style flight sim game? It was sort of done before. In the age of textures and scaled sprites, ED stormed the market with a raw looking, but polished vector sim called Flanker, so why not make something like Chuck Yeager's, with a bit more credible avionics, better looking cockpits and landscape, but still retaining the 16-bit feel, with those animated cutscenes, and midi generated sound. Add some multiplayer to that, fluent animation and responsive controls with good support for modern hardware and it might be a fun trip down nostalgia lane... Obviously nothing like this is in the making and probably never will be. This is just sort a thought experiment, but I was just wondering, would anyone be interested in such an idea?
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Men of War series might be something for you. Also might want to check out Combat Mission and Theatre of War series.
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This news is kinda worrying to me. The BSG reboot is something I consider THE BEST SPACE/DRAMA OF ALL TIME (yes, it had to be with capitals). Then there is the original series, which is... crap. You can hate on me all you want, but that is one of the few cases where a remake managed to stomp the original into the dirt. The 2003 series was just perfect when it comes to showing human drama in face of an apocalypse with multidimensional, dynamic characters (yay for Baltar!) and the best space combat scenes ever shown. Like ever, forever. Then there was Caprica (crap), Blood and Chrome, which might have been something, but stopped on a pilot and now this... A remake of the original, old and inferior version. If this has capes, jackboots and '70s style dews... I can't even bear to think.
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F15C AFM too sensitive to control (CH Fightstick)
mmaruda replied to uboats's topic in DCS: Flaming Cliffs
Also running CH here. The one thing DCS need badly is some axis smooting or some other way to compensate for lack of full throw controls. I get the realistic steering concept, but very few people can afford full throw controls or have the room to use them (like home pit). Until that happens all I can say is use curves (30% seems best for me) and practice a lot. If a 256 pot CH joystick can do well in the Huey, it cannot be bad. -
nVidia 337.50 (Mantle Killer) Driver released
mmaruda replied to SkateZilla's topic in PC Hardware and Related Software
This is only for DX11 stuff, so not DCS. It's also not only on 700 series, they always just list the latest GPUs. Both 700 and 600 are based on Kepler, so any improvements should apply to older series as well. -
Luckily I was never forced to take a loan and I even considered to. By western standards, I do not earn much, but it's enough to pay for the normal stuff and still save some. There is a pressure on saving money (family advice) and I feel sort of guilty when I dish out almost my monthly income on something as trivial as gaming... BUT. When you think about it, money has no real worth, it's just numbers on a webpage of your account and apart from the economic comfort that you will still have something if things go wrong in life, they are worthless. Money's worth comes to reality when you actually buy something, a physical object that you can use. I'd rather have a gaming rig and profit in fun everyday, than look at a bunch of digits on my account and think of the day that I'll actually enjoy something for that. That said, a loan is a big no-no. Simply because it's stupid. You take a loan, spend it on a PC and spend another couple of months paying the bank back. With interest. And by the time, you are done, that PC is not the hottest thing on the market any more. Case in point, if you can afford to pay a certain amount of cash each month to a bank, you might as well wait some time, put the same amount each month in a sock and buy something better for less (no interest).
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Which is easier to learn A10C or Blackshark?
mmaruda replied to Dudester22's topic in DCS World 1.x (read only)
You can learn to fly the Shark in one day as well as use it as a weapon. You'll need another week to learn to use if fairly effectively. The A-10C can be learned to fly in a week and can take ages to master especially if you try to do it on your own. It is quite overwhelming. Bottom line is actually what you want - the Shark is about sneaking into the AO, hovering at safe distance, blasting away and getting out. The A-10C is about staying in the AO, getting info from JTAC and blowing stuff up without getting blasted yourself. All in all, Ka-50 is easier, as there is less stuff to operate and A-10C is easier to fly at first glance, but to be honest once you get some practice, you will find the Shark basically flies itself. -
No it's not a cinematic and I am not missing any settings. It's just something about this game that makes it look better on screens and videos than when you are not in the cockpit actually driving. Yes, it does look better than Corsa overall, but it's not that huge a difference when you are actually playing the game.
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Unfortunately it doesn't drive as well - the FFB is still very poor in CARS. And the graphics... meh I run CARS maxed out and it never looks as good as in the screens and vids.
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Just trying to figure an original way to protect the smoke here. I mean, we just got it, let's enjoy it a bit, shall we?
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It's not a conspiracy theory. Just think about it - we're told to drive a hybrid, turn the lights off, not build beats PCs with a 1000 Watt PSU, pay additional carbon taxes and stuff, while the military pollutes the crap out of the planet, detonates tactical nukes in the stratosphere (each rocket that goes into space actually produces a significant gap in the ozone layer) and faces no consequences. Noone even mentions it. For all I can tell, those pics od jets not smoking that people post here, were probably photoshoped to make the USAF look green. :mad:
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I think there is not enough smoke. And it should be darker too, like burning tires or something - to remind us constantly how jet fighters are killing the planet and destroying the environment. Where I live, there hasn't been any snow or frost the whole winter and two days ago it droped to like -15 as if someone snapped their fingers. That is some serious climate anomaly and personally I blame the USAF.
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I think a good idea for ED to make some money with little effort would be to offer printed version of manuals. Currently only Black Shark is available I think.
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trim button prob- is there any ch fighterstick users?
mmaruda replied to ebabil's topic in DCS: UH-1H
Hi, I am using a CH HOTAS setup and I cannot say I have noticed this issue. I do not trim that much in the Huey, but never noticed any problems. What are those 'rockers' you mention? I have the trim bound to the TMS up switch and trim reset to TMS down. -
If what they are saying is true, this could be game changer for DCS. The problem is, will ED consider implementing Mantle when it come out and how long will it take, considering how time consuming EDGE is.
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Currently I find DCS World one big disappointment. The bugs that each new update introduces, serious performance issues, lack of stable multiplayer - these are the primary concerns as well as lack of proper communication about them from the devs. Everything just seems work in progress and quite a long time away. I have this painful impression that by the time we see EDGE/Nevada, the graphics will be outdated on arrival. I say all this with a heavy heart, and someone who actually notices my recent posts might get the impression all I do is rant, but around the time the Mustang got released I was bursting with hope and enthusiasms. DCS used to be my favorite sim and I have been a fan of ED since Flanker 2.0. Unfortunately I cannot help to think the currant state of affairs might actually kill DCS in the process. Each new update makes me think "oh great, what have they broken this time" instead of actually being happy about the improvements. With A-10C and Black Shark we had a final product on release date, with World, it's a constantly evolving beta on an ancient-tech engine and each new module causes a bigger mess (Mi-8 external mode significantly kills FPS for example). There are serious issues in communicating with customers, advertising ED products and supporting 3rd party developers that decided to go with DCS World. The main problem here however are the fanboys. People who each and every day give ED the impression that no matter the state of the sim, they will always have a loyal bunch of followers who will gladly spend their money on anything ED pushes out. I'd probably be more optimistic about the future of DCS World if it was at the same playable state as the standalone modules that have been released. I seriously doubt that EDGE is around the corner and I seriously doubt it will improve anything except the graphics (it will probably look slightly better and run the same, which means slow). As for the other aircraft... Dream on. I remember when Combined Arms was released people started hyping that now DCS can start thinking about competing with Arma or even become an FPS, or have submarines in it. I doubt any of those people played Combined Arms, since it's actually a complete failure as far as any sort of entertainment goes and all it does is reveal how ugly the ground in DCS is close up. Worst $20 I spent on a sim-thing. New aircraft? Right, here is the sad an brutal reality. Don't count on anything soon. The Mig-21 will probably arrive in 2014, but it's not really ED who is making it. ED hasn't really announced the next jet yet (still people believe it's the Hornet). Anyone thinking that Luthier will deliver their WWII thing withing the next 3 years is overly optimistic IMHO. As for the planes from 3rd parties... not soon either. Seems it's easier and cheaper for them to ship those for FSX, apparently they lack tools and knowledge how to make stuff specifically for DCS. So why the Mi-8 and not the Hind? Because it was already done as a professional sim and ED felt they could make some money if they release it as a commercial product. My guess is that there is a non-commercial version of the Mi-24 somewhere out there too. How will DCS look in a few years? Exactly the same, we will be waiting for patches, maps and planes, speculating and dealing with bugs and performance issue. Unless of course someone decides to jump into the market, raise proper funds and release a competitive product, in which case DCS will be dead. Maybe I sound mean, but it's more of a sad picture for me. Flanker got me into modern jet sims. Lock On and Flaming Cliffs made me fall in love with something so ugly as the Su-25. Black Shark introduced me to study sims and actually shown me it is possible to learn to fly something with a thick manual and a ton of procedures not to mention it made me fall in love with helos. The A-10C was the most detailed sim I ave flown to date and I still have a lot to learn in it. ED's products have been there through my whole simming career and always at the top spots. Now I somehow cannot see DCS going forward, it's taking one step forward and two steps backwards. Not to mention the stuff that used to work in previous versions of the software I have already paid for, now has issues and with each new update the performance is lower. So I guess I cannot be very optimistic about something that I paid for, used to enjoy and now I cannot. And hearing advice like "get an SSD" gets me boiling with rage.
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Maybe there is something I missed, but isn't TrackIR wireless already? Unless of course you mean that awfully overprices placebo-effect headset clip...