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SGT Coyle

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Everything posted by SGT Coyle

  1. Runway denial is a part of war. +1 for runway cratering and engineer functionality.
  2. With the recent DLC for Combined Arms, this only makes sense. Drones are here to stay. We already have one for AI. Players lives matter. +1 for drones and all they bring.
  3. So, anyone working on a MQ-1 or RQ-4?
  4. You must get tiered of hearing this. You're Awesome! Thanks! For all you do.
  5. So what am I doing wrong?
  6. Want to change all the stock photos. Tried the method above but it's not working. copied the skins folder and entry.lua into Saved Games >DCSopenbets>Mods>tech>Wallpaper Copied the code from above and pasted over the existing code in the .lua changed the pictures in skin folder as desired(Not sure if I'm supposed to replicate the file tree within the skins folder or not. I did and named my pic the same as the original pic and moved it to a new folder named original.) Click on icon to change background. (Not so much) Any help would be appreciated.
  7. I can get onboard this idea as long as I don't have to use a mouse to move the pointer. I like how, in the video, you could look around as you are still able to perform the action you were engaged in before you looked away. +1
  8. Can you add a small segment providing a bit of depth to different subjects? I would like to hear a little more about how things are done behind the scenes. The 3D scanner thing was awesome. How about "Textures"? Or flight modeling. Where do you get the info? How do you put that to use? Just thought it would provide context to what goes into the product. Especially time factor. Look forward to the Decs vid. Thanks
  9. Doesn't the UI_Layer setting "Use Mouse" check box already address this. I exclusively use the HMD to manipulate the mouse pointer. I've tried it both ways and if you don't like the HMD method check the box.
  10. That would work. A Marker that defaults to LAt/Lon Alt Mrgrs if you don't type anything in the label.
  11. Koooo-ni-chiiiii-waaaaa baby! (Don't forget the gold chain)
  12. Nothing that falls under the current "Phone Home" licensing protection will work, unless you had a heads up and could push the Play offline button ahead of the big crash. Premonitions are so reliable.
  13. If I have just enough throttle to get moving and stay in motion, with the tail wheel locked, should I be able to turn by applying slight brake pressure to one side?
  14. Added! Thanks
  15. Please allow the map location information to be displayed by default in a marker label unless some thing is typed. Would work much better than attached to the mouse pointer. Often in VR, getting map info of a location requires dragging the map position your interested in, to the upper left corner of the map. So you can read the info without moving the pointer. Witch if you opt not to use a mouse, is connected to your HMD.
  16. CA to do list: Commanders should have the ability to edit loadouts for air assets under command during mission. Commanders should be able to navigate the command map with key commands, mouse drag, or pointer to window border direction. Unit markers should appear as single icon to represent a parent unit. As map zoom increases so also should level of detail of parent unit revealing sub units. Unit markers for command-able units should appear different than non- command-able units. Unit selection should be click on unit, key command for next/previous unit, or box drag method. Unit set path procedure should be to set destination and then edit points between start and destination. Allowing changes to speed, formation, security stance. Add “facing direction upon reaching destination”. Add different ammo types in the "Add Target" dialog. Smoke, HEDP, Minelets, Copperheads... Add ability to link AI arty to units for direct command and control. Get creative with the VR support. Add mini map or MFD to Driver and Gunner view. Add knee board to CA. Simple unit grouping control. i.e. Ctrl+Click to select / add unit to selection> Ctrl+1 to assign selected units to Group1. Press 1 to command Group 1.* Drone Command and Control. Ability control drone sensors and direct flight path like vehicle destination command. Need more expansive comms with unit members. Platoon leaders need to be able to direct subordinates/ to locations via command map. First person Artillery Strike comms. Spot/correct/Fire for Effect calls. ... The above items would make CA a whole lot playable and interesting. It's been said before that CA is not a simulator. I got Arma3 for that. There's a lot in that game that CA could use. The biggest show stopper IMO is the command map interface. It's clunky and dated. It's supposed to play like an RTS. Not an RTS from the 80's. I really hope CA gets the attention from the DEVs it deserves. It's a cool concept that has real appeal. *thanks: sharkforce
  17. How have things progressed since? AI still get stuck on bridges.
  18. +1 that big daddy.
  19. There's an alful lot of discussion for a thread that has "No Discussion" in the title. Please honor the OPs wishes, and delete this thread.
  20. This is it! What else should there be? Version? DCS 2.5.3.24984 Beta Latest Beta. ScreenShot: See thumbnail. Track: no track
  21. No. I was looking at the map. Why aren't there marks on the map? That image should be number 2 or 3 in the Briefing screen. That whole briefing needs to reworked. It doesn't seem very polished.
  22. No they're not.
  23. What controller are you using?
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