Ich glaube er meint damit dass die Map nicht von Eagle Dynamics selber entwickelt wird, sondern von einer 3rd Party.
Es gibt übrigens wieder neue Bilder/Videos zur Syrienmap:
https://forums.eagle.ru/showthread.php?t=279854&page=5
I'm now pretty sure the "Undisclosed target" are only scenery objects like houses.
Here's a debriefing from a freeflight mission. I only strafed some houses, no enemy or friedly targets were in the vicinity debrief.log
Another debrief.log with around 100 of 120 manual target types to set for your autolearning system. :)
As for training sorties: Maybe a simple checkbox when uploading the debrief.log?
Tick the Training checkbox and the sortie will only count as training, or something like this. debrief (2).zip
Correct, both logs are from multiplayersessions with multiple landings, takeoffs, bailouts etc.
The not specified targets were probably scenery objects, you're right.
Happy to help:)
Thanks, just tried it :D
I had to manually set a few dozen target types and got a few "Undisclosed target", no Idea what these were. But it works :)
Feature request: I ejected two times, could these events also be integrated in the log? As well as pilot deaths.
I attached my debriefing file just in case anything helpful can be found there.
Thanks a lot!
Edit: Added another debriefing, here I had to manually select the target type for around 100 of the 120 Events. sow0407.zip debrief.zip
Ja VR ist da leider noch nicht weit genug. Wenn ich in VR fliege dann meistens mit jemanden zusammen der mit Monitor spielt. Der ist dann mein "Blindenhund" und sagt welcher der Punkte vor uns jetzt Freund und Feind ist :D
Hello, I just tested your tool, looks great!
One problem though, when importing data from a mission, I have to manually set the target type for all exept the first entry.
For a short mission with only 2 kills, there are 98 entries.
This is the correct procedure. The canopy should be open during takeoff because of how the canopy emergency jettison system works. You are required to land and take off with the canopy open, as you may not have enough speed to eject the canopy in case of an emergency.
Im Trigger kann man auch eine Prozentzahl angeben wieviel Objekte zerstört werden soll.
10% und es sind nur einzelne Gebäude in der Zone zerstört, 90% und es ist fast alles kaputt.
Im Roadmap Update wurde die Vulkan Engine als Long Term Project eingestuft.
Mid Term sind alle Projekte die in den nächsten 9 Monaten erscheinen sollen. Für die Long Term Projekte gibt es keine genauen Zeitangaben.