

mjeh
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Everything posted by mjeh
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what heggis said. just use 'all of group inside/ out of zone' -> 'group message'. Of course, you'll have to make one such trigger for each and every client controlled unit
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I recommend you familiarize yourself with the mission editor in order to get the most out of combined arms. It may seem a little daunting at first, but it's really quite simple to get around. The user manual (located in the \doc sub-folder of your DCS folder) covers the basics, but I suggest you just start by placing a couple vehicle groups and maybe some enemy unit groups and then go from there. Tons of fun to be had! :D Crucially, when you want to control ground vehicles in a mission you've made, you must make sure to include a ground commander player slot (or better yet, a game master slot - let's you control both side's units) in your mission. On a side note, as far as I know, if you're able to play single player you should be able to play multiplayer as well??
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Why should they alienate themselves from a very signifficant (<-- my assumption) part of the potential market?!
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I see your point, I'm just saying infantry units in their currently implemented state are rather clunky and not all that useful anyway IMO - they behave more like vehicles than infantry. That said though, I completely agree with your post. It would be very nice to have more unit variety, especially among the foot soldiers :)
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Adding more infantry variations can be done by anyone with some 3d-modelling skill, so long as it's only cosmetic. As I understand it, there are plenty of skilled artists frequenting this community. (Fix LOD models while you're at it, everyone's crouching from a distance :) ) Were ED to work on infantry, I'd much rather they worked on infantry AI, gave them heat signatures, made them playable (imagine how much more intense JTACing would be). And who knows, with EDGE maybe scenery detail will be good enough to facilitate it?
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People always talk like there has to be the one or the other. Why fret, we have both :) It's certainly possible to make a challenging and entertaining CAS only mission for A-10s, just as it's possible to make a challenging all out war scenario with CAP and fighter sweeps and what have you. If you like the one, good. If you like the other, good. If you like both, even better :)
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Like nothing else! I still remember my first successful maverick launch and the involuntary gleefull giggle that followed
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Nothing to be confused about, Matt Wagner aka Wags aka producer has announced this both in the official overview vid as well as this in-debth radio interview, and probably in other venues as well. As far as I'm concerned, that's about as official as it gets.
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Next DCS (Russian) Fixed Wing Aircraft Wish List
mjeh replied to Milene's topic in DCS Core Wish List
good point, didn't really look at the list :) I interpreted GGTharos' comment more as a 'guess why it won't be made by ED' -
Next DCS (Russian) Fixed Wing Aircraft Wish List
mjeh replied to Milene's topic in DCS Core Wish List
Because it has hardly even entered service yet and very little is known about its capabilities? -
I certainly hope so! We're all sick of caucasus, but we don't want to lose it :D (also, if no legacy support then that means that any and all missions/ campaigns made before edge are obsolete)
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Confirming this issue, track and mission included. Seems consistant with other american cruise munitions I've tested, as was mentioned above Mission: http://forums.eagle.ru/attachment.php?attachmentid=77421&d=1361424837 tomahawk.trk
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Right you are! I just did some testing, mortars seem to be broken now. Used unit templates that have been working before in situations where they've been working before and I could not for the life of me get them to fire, no matter what I tried (quite easy to get superstitious when you're testing something in DCSW). As for naval artillery, it worked and it didn't work. I tried with cg-60 normandy, and when given fire at point order within 3 km it quite happily pelted the assigned area with its guns. When ordered to shoot much farther away, it proceded to launch its tomahawks about 500 meters away and straight into the water. I'm going to submit a bug report about it; it was fun to watch but not very effective :) edit: If you're interested, I've attached the mission I used for testing Artillerytest.miz
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did you try hitting the keypad enter-key, as was suggested? the game is zoomed quite far out by default, which will give weird aspects. resetting zoom fixes it
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And no samshit system. I'll jump on any occasion to use that word. Samshit.
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lol, that's cool! between that and your future controller-mount it sounds like you're set then :)
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Mini interview with Wags on rockpapershotgun site
mjeh replied to zaelu's topic in DCS World 1.x (read only)
Hard to say, I would assume it has to do with how progressed development is and (maybe more importantly) status of licenses and available information. F-16 was at some point announced as under development (there were even pictures of cockpit and 3d model iirc) by ED. As for what comes first from the ED study sims that have been announced, I got the impression from Wags' interview (the 1 hr long one on that radio channel thingy) that F-15C is first. I can't remember his wording any more, but that's definitely the impression I got. -
:thumbup: If you have the money though, I thoroughly recommend getting a HOTAS setup. Thrustmaster HOTAS Warthog is king of the hill, expensive but well worth an enthusiast's money. In my opinion, of course :) Saitek's X52 Pro is a more budget friendly alternative, but based on a friend's experiences I can recommend it as well.
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On the Warthog HOTAS throttle console there are axes specifically for slewing with the a-10 systems, these are the ones I'm using. I have no experience using xpadder, so I can't be of any help with that unfortunately. If you have an xbox 360 controller (they work on pc too) or a similar gamepad you could plug in that and map the extra axes, maybe?
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Mini interview with Wags on rockpapershotgun site
mjeh replied to zaelu's topic in DCS World 1.x (read only)
I noticed that too! Here's to hoping :thumbup: -
On a side note, you can sort of work around the detection range problem by giving your ambushing infantry order to move toward the convoy. Once they're within range they'll crouch and start firing. You can even simulate IED attack to disable a couple vehicles in the convoy by using the explosion at point trigger function :) In pseudo-code: Condition: Part of group (Convoy-grp) in zone (Ambush zone) Actions: Explosion in zone (Ambush zone) Group activate (Ambushers)
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Put infantry units next to the mortars (have them in the same unit group), give them fire at point orders. As with other artillery solutions they take a few minutes to start firing
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The default zoom level is actually quite a bit zoomed out (you can clearly see this from the distorted image around the edges of vision), centering zoom will fix this. This is particularily evident in the new F-15 cockpit
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As I understand it, the improved missile dynamics of FC3 were implemented in DCS World (the core module). This means you don't need FC3 to benefit from them.