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xxJohnxx

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Everything posted by xxJohnxx

  1. Not on the AIM-120C. However on big SAMs everything within 300ft everything will be completely dead. It depends on the SAM type how dead you are, because there are different types of warheads ranging from simple fragmentation warheads that fill the surrounding of the missile with fragments to more advanced fragmentation warheads that will fire thousands of metal balls (similar in mass and speed to the rounds fired by an M-16 rifle) towards you going to state of the art continues-rod warheads that create an fast expanding metal-rod circle around the missile that will cut everything in its way into half. Additionally to that there is also a shock-wave and a bit less significant fireball that will sure cause some trouble for the target. All of that will probably kill you when you are within 300ft of the missiles explosion centre. On big systems you are very likely to get damaged within 600ft and you still can take a hit at 900ft, although it might be less significant. During cold war it looked a bit different. For example some of Russia's SA-5 systems where fitted with nuclear warheads to be able to fight of several nuclear bombers with one missile. Such warheads could easily destroy everything around them within 2-3km.
  2. Might also be interested in this:
  3. I am using a 5.1 surround sound set-up which I use to play the in-game sounds. At the same time I am wearing a Sennheiser PC 363D headset for stuff like Teamspeak. The PC 363D has the huge advantage that it is an open design, where the cans have holes in them. This has two advantages which are quit nice: -There is air circulating through them, which prevents the ears from getting quit hot and sweaty. -External sounds (produced by the surround set-up) can be heard just perfectly without much muffling. Together with a decent subwoofer this creates quit good immersion. The only disadvantage with that headset is the fact that you can hear external sounds, which you don't really intend to hear, quit well. So it won't really work when you have a lot of background noise, unless you turn up the surround system quit high. Counter noise with more noise!:music_whistling:
  4. Video does not show for me. The link seems to be broken. Try this: The youtube tags have to be used like this (without the space in the brackets). [ YOUTUBE]vb_f6qoNzoU[ /YOUTUBE]
  5. AVOID THAT JOYSTICK AT ALL COST! I started my flight siming career with that joystick and after a few weeks of trying to use it with the A-10C I gave up. You don't have enough buttons to actually be somewhat combat effective, neither are the pots good enough to enjoy formation flying or aerial refuelling. Being a Saitek product its not even worth mentioning that the rudder axis broke after a few weeks. The only thing that heap of garbage is good for is getting frustrated.
  6. The MiG-21MF, which should not be different to the Bis had a nose-cone movement range of 200mm.
  7. A real ex-mig pilot suggested to fly the approach with 320-340km/h and touch down with 270-290km/h
  8. You can active a "Low Speed Target" filter, which might or might not help against helos. However, after a lot of research I came to the conclusion that the real radar is pretty much useless below 1000m AGL. You can try to come in just slightly below the helicopter, but at such low altitudes the radar will have trouble finding the target and it definitely won't be able to maintain a solid lock. A bit more info on the radar in low altitude operations can be found here and here.
  9. I am not sure how this is in the current version for DCS but in reality the big SAMs easily have a kill-zone of about 300ft arround the the center of explosion. If you don't provide further information and a track it is hard to tell if it is a problem or not.
  10. Yes you are exeeding the maximum landing weight by 2300L of fuel which equals about 1800kgs. That's is way out of safe operating limits.
  11. The visible 3D modell has probably very little to do with the ground handling. Not completly sure but I think there is an seperate collision/contact modell that handles that. That sounds like a tail strike that can happen during takeoff and landing if you have high pitch angles close to the ground. During landing that usually means that you are comming in too slow, therfore you will be at a high pitch angle causing your tail to hit the ground. During takeoff that means that you are rotating too fast or at too slow speeds.
  12. Also have a look at your fuel (weight). If you have no external loads 700L of fuel is the most you want to have aboard for a save (within the design limits) landing. If you carry any external load like two AA-missiles, fuel tanks, etc. the maximum fuel you should have for landing is 500L. This will already be an overweight landing, but doable. Loads like 2xFAB250, 8xFAB100 have to be jettisoned before attempting to land, because they are just to heavy.
  13. Probably not his fault. Looks like a mod merged two posts together.
  14. This is how it is done:
  15. Yes, but the ASK-21 glider is not having a turbine that despite being on idle still creates a significant amount of thrust. On modern airliners the idle thrust of the turbines is often enough to taxi. To prove that the air friction is not right, I guess you will have to perform that test again, but this time with the engine off. Then compare those values to what's given in the handbook.
  16. Nothing. The liveries that are shown there are in this location: DCS World\Bazar\Liveries However, the MiG-21Bis is not in there. However you can add it yourself. Go to DCS World\CoreMods\aircraft\MiG-21BIS\Textures and copy the folder MiG-21Bis. Insert it into DCS World\Bazar\Liveries. After you did that, the liveries will show up in the Liveries Dialogue. The 3D model itself can be found in: DCS World\CoreMods\aircraft\MiG-21BIS\shapes\mig-21.edm
  17. Maybe download it through steam (you can uninstall it afterwards). The key you get in steam should be usable in the standalone.
  18. I guess that will be quit similar to the UH-1H copilot. Once cleared to engage, he will light everything up what he can engage. With some improvement it probably would work for the Cobra as well.
  19. We can say that we don't know anything. Nothing has been officially announced. Everything in this thread are rumours, wishes and assumptions.
  20. A MP only aircraft is not going to happen. They will have to design the aircraft mostly with single player in mind, because that's what the major group of customers play. Back to the discussion though, if they do the RIO and pilot AI it will probably be similar to the UH-1H AI. When you switch to the other position the AI will take over the empty position. For the pilot position this probably would be one or two autopilot modes. For the RIO position it has to be more advanced to be usefull.
  21. Sounds interesting! A good idea would be to provide your location / time zone.
  22. In theory you should be able to contact the AWACS with F7 as you described. I attached a brief track which shows how to contact the AWACS. AWACS.trk
  23. Yes they did! The widow-maker sure would be a great addition for DCS. Especially after it has been cancelled before... Link: http://upload.wikimedia.org/wikipedia/commons/4/40/F-104G_MFG2_Ramstein_1984.jpg
  24. Uh, never heard of that aircraft before but you might be onto something. It would fit the time area and it probably is of similar complexity than the MiG-21. However, how would one explain the Marines statement? I don't think the Marines would ever consider an interceptor for their missions...
  25. Yes, the airbrake is a switch on the throttle. If you operate it, you can see it moving.
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