

gunterlund21
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Everything posted by gunterlund21
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For some reason my Helios profile editor will no longer run on my windows 10 system. I have no idea why it stopped. When I click on the application, nothing happens. When I try to run the control center it crashes. Ive reinstalled and cleared the registry using CCleaner. Anyone run into this? Im perplexed. Update In my troubleshooting adventures, Windows 10 has decided that Helios is incompatible now. Ive run in admin mode as well, and the editor wont even execute.
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Multi-monitor set-up guide & help (unofficial)
gunterlund21 replied to MadTommy's topic in Multi-Display Bugs
try this (use your own sizes) but dont use Right_MFCD, use Shkval Shkval = { x = 1920; y = 0; width = 800; height = 600; } ABRIS = { x = 3530; y = 00; width = 580; height = 850; } -
How it Works: Mi-8 Fire Protection System
gunterlund21 replied to AlphaOneSix's topic in DCS: Mi-8MTV2 Magnificent Eight
Alpha you did a fantastic job on this documentation. I hope you can continue to do this for other sub systems in this bird. IE Weapons system, Radio and or nav systems etc. Great Reference!!! -
Multi-monitor set-up guide & help (unofficial)
gunterlund21 replied to MadTommy's topic in Multi-Display Bugs
try changing the order which this is read. You have two Right_MFCD here so I bet it takes the last one. Put the one you have for the shkval after the A-10 one. -
Link broken?
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yes that worked great. Thanks Grizzly
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Hi Alaskan Im having difficulty getting kneeboarder to place the kneeboard in the beta version. is there a file I can copy over from the non beta version as that one works find. Ive got kneeboarder aiming at my beta directory and the the saved games folder.
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whats the name of the mig module? UPDATE - Found it. Its called MIG-21BIS
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Ive run into a situation where I am flying in game and all of a sudden my taskbar appears at the bottom of the screen. Next thing I know I am at the desktop but still seeing the 3D world. I will use my mouse to click back into the game and about 20 seconds later it repeats. I cant figure out what could be causing this. Doesnt seem to happen in 1.2
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Complete Transport and Logistics Deployment - CTLD
gunterlund21 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Ciri I have two words for you.... Wow and Wow... this is awesome. Now of course I have more questions since you can whip this up so fast. 1. Can you make the vehicle stop when they unload. Right now it unloads and keeps going on past its unloaded troops 2. Is there a way to keep track of how many troops are in a vehicle. If they take casualties can that be tracked so we dont keep spawning the same number of troops. This is truely fantastic and as a ground commander there is huge potential to get infantry into the fight. What you can do is unload the troops, after combat jump in the transport, go back and pick the troops up, then go on to the next fight and they automatically unload again. Awesome. -
Complete Transport and Logistics Deployment - CTLD
gunterlund21 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Ciribob thanks so much for the information. Would it be possible to demonstrate this in a small test mission. My coding skills are not up to par. Thanks so much for your consideration. -
Complete Transport and Logistics Deployment - CTLD
gunterlund21 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Is it possible for AI vehicles to unload troops if they are in proximity of enemy forces or do you always have to have zones set up for unloading? -
ok thanks Rudel. Looking forward to the changed in 1.5. Right now the mig got no defense. /.
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looks like the chaff and flare pods have changed. They are longer and dont seem to function anymore. Is there a change going on here?
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Helios Interfaces -> Bindings
gunterlund21 replied to Oldcooltronix's topic in DCS: Ka-50 Black Shark
Ive got the abris showing on the proper screen and helios is placing the overlay in the right spot, but the 5 buttons for the abris arent working through helios. I have the interface to black shark specified in helios. What am I missing. -
Hippo That was the trick. The cdu_init.lua files were completely different between the beta and the 1.2 version. There is alot of stuff missing in the beta version. I copied and paste all of the lines from the production version to the beta and now it works using the ED_A10C_CDU. There was no reference to vp in the beta version at all.
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Mine is still not reading the CDU on my 4th screen. I see the two MFD's no problem. In KA50 I see the Shkval and the abris no problem. I can move the abris so I see it on the fourth screen. So I have to believe Im not naming the function right for the CDU. Ive tried CDU,CDU_EXPORT,ED_A10C_CDU. What should it be called. This is what I have in my file
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Just want to say my thanks to Vyrtuoz for this great tool. I have learned alot about situational awareness with Tacview as the recordings are way better than the in game tracks. Much more accurate and you get whole picture no matter how big or small the engagements are. Keep up the great work on this.
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I have 4 monitors running. 1 main mon and 3 usb. 2 are lilliput 8 inch, 1 is lilliput 10 inch. In the beta it is not exporting to my small units even with the exact same monitor configuration that Im using in my normal game. I see static images of terrain. update I reverted by mfd's back to the old naming convention ie ED_A10C_RIGHT_MFCD back to RIGHT_MFCD. and now it works again. Yea!!! So what is the old CDU name. I tried just CDU but no joy.
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Your a lifesaver Kuky
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This process worked. Important to run at the command the image Tic-Tack has here. Then do the hotfix in that order. The mig looks spectacular.
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Is the ground AI getting tweeked further in the future. AI can still see/shoot through trees. Ships still dont attack ground targets properly.
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can fly the mig but there is no cockpit. I installed the hotfix but no difference
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Wow this is big. Clients can now be assigned to the same flight group Now I dont have to make a separate flight path for each client in MP?
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worked great. Now I have the Mig radar on my 8" lilliput screen.