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gunterlund21

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Everything posted by gunterlund21

  1. need this for vehicles as well.
  2. Based on the commentary here, if the f-18 is at the level of the A-10, People are going to be in an even bigger shock if they hold FC3 modules as the standard. Ill bet the hornet will be very complex to go A2A assuming systems are real world.
  3. same here
  4. Lots missing in the asset pack still? ie no infantry? no flak? Am i missing something?
  5. I wonder what the relationship is with the independent developers and DCS. I have to believe there are alot of resources within the DCS group that PolyChop could tap into for expertise with the flight model. Can they contract Bilsimtek or Eagle to review the model and provide assistance. Do these developers interact like that? I would think its in Eagles best interest to assist as these products are all part their branding. Just a thought.
  6. Lots of sound issues in my log. Errors like this 06540.579 ERROR Lua::Config: Call error Sounder_create:[string "Sounds\Sounders/GroundUnits/WeaponSystem/Tools/Launcher.lua"]:6: attempt to index local 'launcher_template' (a nil value). 06540.617 WARNING LOG: 1 duplicate message(s) skipped. and another 01410.945 ERROR Lua::Config: Call error Sounder_create:Can't find sounder GroundUnits/IFV/BTR-80. 01410.969 ERROR VFS: Can't open file //models/m1126.edm.json. 01410.978 ERROR Lua::Config: Call error Sounder_create:Can't find sounder GroundUnits/IFV/M1126 Stryker ICV. Are these being looked into?
  7. He's on your six Mav!!!!!
  8. Grimes is this bug still there 30528 - Group.isExist() returns true if group is dead Does this affect isAlive()
  9. ED please review this and change spotting ranges back to 4km or allow it as a parameter.
  10. interesting setup. This is almost identical to what Im doing with MOOSE. Good work. One thing FC did in MOOSE is allow the mission maker to create zones around units so the system will target them as they move.
  11. MBOT have you relooked at this since someone discovered how to change detection through obstacles? Tried running it and it crashes when trying to read the parameters in the scriptfile.
  12. Now we need that 'Nam map!!!!
  13. How bout having group hunt for a pre-designated group that exist on the map. I know you have the pre-fix function but how bout looking for the whole group name?
  14. Gromit A little confused on this autogft_TaskForce:addGroup(count, type) Adds a group specification to declare which units the task force shall consist of. If no count or type is specified, an empty group is added. Units can be added to the group with autogft_TaskForce.addUnits. See "unit-types" for a complete list of available unit types. Parameters #number count : (Optional) Number of units for the group #string type : (Optional) Type of unit Return value #autogft_TaskForce: This instance (self) autogft_TaskForce:addUnits(count, type) Adds unit specifications to the most recently added group (see autogft_TaskForce.addGroup) of the task force. Parameters count : type : Return value #autogft_TaskForce: they appear to do the same thing. I can to TaskForce.addGroup(4,"BMP-1") or TaskForce.addGroup:addunits(4,"BMP-1")
  15. what does creating a task force do. :scanUnits("TF")
  16. Gromit Love this system. I was trying to do something similar with MOOSE but dont have the technical where with all to complete. I used the same concept of going after zones. So I filled my mission with zones. One thing I tried to do is have units leapfrog so if one unit takes a zone another will push on to the next. Also tried to simulate if a unit get reduced to a percent they will retreat to a previous zone. Zones get listed as Blue or red as they are captured so units would retreat to their approp zone. Would love to see this capability.
  17. Cap Zeen What is the recommended interface for this profile? A-10, Ka5, Flaming Cliffs
  18. Two things 1. current version of 1.5.5 is not listing all the monitor configurations located in Config/monitorsetup 2. With that said I can no longer center the GUI as its not reading any file because my file is not listed. 3. Since my LUA is not listed I cant use my extended monitors 4. I tried deleting options.lua in my user profile with no results _ = function(p) return p; end; name = _('MFD SETUP2'); Description = 'USB MON' --Viewports = --{ --Center = --{ --x = 0; --y = 0; --width = 1920; --height = 1200; --viewDx = 0; --viewDy = 0; --aspect = 1.7; --} --} RIGHT_MFCD = { x = 2809; y = 76; width = 605; height = 455; } LEFT_MFCD = { x = 2020; y = 76; width = 605; height = 455; } CDU = { x = 3630; y = 40; width = 390; height = 295; } CMSC_SCREEN = { x = 4200; y = 280; width = 410; height = 110; } CMSP_SCREEN = { x = 4695; y = 300; width = 295; height = 70; } --RWR_SCREEN = --{ -- x = 6800; -- y = 400; -- width = 275; -- height = 275; --} --UV26 MFCD_05 = { x = 2809; y = 200; width = 150; height = 60; } -- PVI800 --MFCD_03 = { x = 1920; y = 564; width = 210; height = 90; } Shkval = { x = 4100; y = 0; width = 1000; height = 600; } ABRIS = { x = 3530; y = 00; width = 580; height = 850; } GUI = { x = 0; y = 0; width = 1920; height = 1200; } UIMainView = GUI Problem fixed. Didnt comment out PVI setup properly which through everything off.
  19. can this aircraft back up?
  20. coastal bunkers not armed?
  21. show a vid of it backing up in game.
  22. now we need a vid of this bad boy landing, backing up and turning around, and taking off.
  23. hopefully someone will load it as I didnt see anything on that channel listed earlier.
  24. Is this still the correct naming convention for the CMSC CMSP and RWR in the monitor file? Cant seem to see the output on my screens CMSC_SCREEN = { x = screen.width/2+866; y = 141; width = 210; height = 49; } CMSP_SCREEN = { x = screen.width/2+1075; y = 190; width = 270; height = 70; } RWR_SCREEN = { x = screen.width/2+600; y = 161; width = 175; height = 175;
  25. was just about ready to jump off a cliff. Zeen you saved me. What is the 8559.
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