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-Rudel-

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Everything posted by -Rudel-

  1. That vapor effect is C++ coded only.
  2. BRAKE-OFF (O) or, too close for missile. Perhaps you should provide actual photo of indicator lights. While shining, behind glass screen. On that note, it is only quick fix, before "Phase II" update.
  3. 2.5.5.40269 - 2019 November 27 Added Phase 1 Radar glass screen cover. Added Phase 1 Radar indicator lights. Added Phase 1 T-4, T-6, and T-10 indicator lights. Hotfix, description.luas are missing new changes. Rar also includes NPP/KPP glideslope bar fixes [ATTACH]221839[/ATTACH] Unrar to: Mods\aircraft\MIG-21bis
  4. Perhaps you meant the sounds are ridic.
  5. Dear All, In order to better accommodate both current and future project update needs, we'd like to urge all users to cease reporting bugs on the Bugs subforum (unless significant discussion is indicated) and instead help us out by registering a new account and reporting a bug on the bug tracker. This will allow us to more effectively receive bug reports from users, convey what is received and already fixed, as well as offer an insight into our post release support process. We also hope that the added transparency will better indicate how many changes are made that previously were not noted in changelogs. Bugtracker: https://leatherneck-sim.mantishub.com/ HOW TO REPORT A BUG Write an accurate and detailed report. Do not be vague, or leave simple things out. The more information that is presented, the better, as we can recreate the problem exactly as the user experienced it. Include all the steps taken to produce the bug(s). Attach Missions, TacViews tracks, and/or SARPP, dcs.log data files, and screenshots. Show real world data compared to the modules' data. Preferably in English or Serbian. Keep all the information presented in a neat, orderly easy-to-follow format. This will help us immensely in reproducing the issue and confirming it. You can also add further comments or updates on an issue after reporting it. Once a report is submitted, we will take a look at it ASAP. Please note that this bug tracker is separate from our internal one, thus issue statuses will not be accurate unless set to resolved or closed. If a bug that is reported is not seen, please add it. It's likely we are already tracking it, but better safe than sorry! Most of all; we'd like to thank all of you for taking the time to report bugs and help us build better products. Many Thanks, Leatherneck Simulations
  6. Don't forget to add key frames in Rotations too. Once in while you'll get funky results. I usually divide the rotation in 4 parts. ex) 360 degrees : 0, 25, 50, 75, 100
  7. @aw33com, Just in case, the PVD-18 is 4.458cm in diameter, and 67.5cm long. That's the device on the end of the data boom with vanes.
  8. 2017 has issues with the plugin. When multiple ED ArgBase animations are created, 2 or more will animate while another is playing. Export is still ok though. If one does not mind the animation quirks, 2017 is ok to use. I use 2016.
  9. Custom shader is the way to go. I believe DCS can support it, but team needs good shader programmer. We can already make custom shaders for visual effects of radar and FLIRs. Why not HUD symbols? MiG-21 will look great with that new effect. Can make vertex matrix array into *.lua from shape in 3dsmax, which can be used as "cut off" areas as the view moves. Can use "connector" or "dummy" to place Symbol effects, so when zooming in/out, symbols stay same size. Can also make reflection texture move with view changes.
  10. Is exporting still an issue with latest plugin?
  11. We'll have interesting news regarding the F-8J, once our ducks are in a row.
  12. Better than nothing at all. ) Besides, still WIP. There are too many environment variables to see nice afterburner. Moisture, Temperature, Air Particles, etc. Some pictures and videos show fat thick flames. Some show skinny flame with diamonds.
  13. 2.5.5.35461 - 2019 September 04 Decreased volume of structural stress sounds. Corrected error from having the module show up twice in the mission editor.
  14. 2.5.5.35461 - 2019 September 04 Adjusted alpha channel for afterburner flame effects (WIP) Added missing flood lights. Corrected directional sounds Increased volume of external engine sound.
  15. The CBs are usually covered and not easily accessible sitting in the cockpit. For this reason ground crew in general flip these CBs during pre-flight. 5 years ago, it was decided to leave them as is.
  16. 2.5.5.33057 - 2019 July 03 Resaved instant missions to fix texture errors on pilot harnesses.
  17. 2.5.5.32299 - 2019 June 14 Corrected description.luas for the missing texture of the harness. Fixed ambient occlusion for the instrument panel. Fixed the front pilot's patch alpha channel.
  18. hmm, although I fixed the issue that would cause the missing texture....as it turns out, it seems to stem from the missions using old test liveries. I resaved the missions using new liveries and so far, it is working. Expect in Wednesday's patch
  19. Makes screenshots harder to get trying to get the pilots' heads in a nice direction. Now ED's new implementation seems to be interfering with users' view points.
  20. ED did change something in graphics code. Some spinners on the CE2 are not chrome anymore too.
  21. Japanese WW2 ground objects :D
  22. http://leatherneck-sim.com/the-spring-awakening/
  23. I read hear occasionally, but google translation is not good always. Submit your feedback request here: https://leatherneck-sim.mantishub.io/
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