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-Rudel-

3rd Party Developers
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Everything posted by -Rudel-

  1. 2.5.6.xxxxx - 2020 June xx Added VR device tracking support (WIP) Tuned engine torque characteristics. Tuned engine gyroscopic effects. Tuned propwash effects. Tuned P-factor effects. Tuned aircraft stability to retain previously matched capabilities and performance Improved suspension code, allowing the aircraft to takeoff and land on some grass surfaces Implemented instrument panel gauge oscillations / vibration depending on engine state and external factors (related to aircraft movement) Implemented over-priming the engine with more than 5 pumps may flood the engine. Known Issues Bright lights.
  2. 2.5.6.50321 - 2020 June 03 Added VR device tracking support (WIP) Corrected ASP fixed net and piper illumination levels for day and night operations. Decreased radio-altimeter hot-start value from 200 m to 100 m. Tuned SAU and autopilot. Fixed KPP glideslope needle. Fixed landing gear lock sound. Fixed lights' switch axis in clickables.lua by adding 2 new commands for light controls. Added switch operation for air conditioning. (no use in game, visual only) Phase 1 Livery Template released. Phase 1 External Model Changes Include: Added overwing vapor effects. (WIP) Updated GSH-23 muzzle flash, smoke, tracer effects. (WIP) Updated canopy & windscreen. Updated PVD-7, DUAS-5 pitot tubes. Updated gear bay upper fuselage blisters. Updated dorsal fuel tank. Updated vertical stabilizer. Updated lower wing root covers. Updated SPRD-99 / POMIG mounts. Updated taxi/landing light glass lenses. Added afterburner volumetric light effects. (WIP) Adjusted afterburner flame to be seen in daylight hours and added shock diamonds. Adjusted landing / taxi light brightness Fixed AI non-retracting landing / taxi lights. Fixed gear strut lights to turn off when the battery is switched off. Fixed nav lights from turning white at long distances. Adjusted drag chute animation and associated collision shell. Fixed TacNumbers from all changing at the same time. Converted all 8K livery textures to separate numerous 1, 2, and 4K textures. Adjusted all livery camouflages to match Phase 1 airframe. (courtesy of Joshua Pemberton) Adjusted & added RoughMet textures to numerous areas. Adjusted & added Normal Map textures to numerous areas. Corrected Russian spelling of livery stenciling. (courtesy of LazySeal [P61]). Removed Croatian 2014 and Hungarian liveries. (Unable to contact original artist for PSD files) Merged cockpit textures into atlas. Merged pilot textures into atlas. Updated SPRD-99's 3d mesh & added RoughMet texture. Added RoughMet textures to missile launcher rails. Added RoughMet texture to POMIG chaff & flare dispensers. Corrected size of external 490L drop tank. (courtesy of SVKSniper & GumidekCZ) Corrected size of external 800L drop tank. Created new drop tank textures. Reduced destroyed 3d mesh's 8K textures to 4K. Adjusted damage table properties.
  3. Our long over due news update is live! http://leatherneck-sim.com/2020/05/20/crouching-update/
  4. 2.5.6.49314 - 2020 May 20 Fixed nav light switch animation corrupting with pilot's head animation. Added pilot's flash light input
  5. 2.5.6.49314 - 2020 May 20 Resolved S-24 switch crash by matching repo revisions. Better enhancements to the flight model (WIP) Improved suspension algorithms so aircraft can taxi, land and take-off from some grass areas. (WIP) Corrected R-3R max launch distance for AI Updated and Improved Single, Instant, Multiplayer, and Campaign missions.
  6. Many thanks again. My previous 'Thanks' have no hidden meaning. It's a very thoughtful thank you. I'll prep the the 3d max file have for the new one. Cheers
  7. The tone of your previous post seemed kind of rash, hence my reaction. Anyways, here are captures of the original files sent. Do they match what you have put together originally?
  8. GumidekCZ, It's ok, I never requested your help anyways. You don't have to waste your time on my watch. I hadn't plan on updating the drop tanks until you pointed out the wrong size, and then offered to update it. I never asked, you offered. Unfortunately it wasn't a priority, because it doesn't break the game play. It's just visual. Bickering aside, I'm truely, thankful to SVKSniper and you for providing the 490L mesh. I asked SVKSiper about the newe mesh. He kindly sent a link along with reference photos. At the same time, I managed to find the correct max file on my SSD, I just happen to confuse an old file with the new one. I corrected the shape a bit more, re-uv'd it, and retextured it without your help. Thanks again.:thumbup:
  9. Very nice Rick. New template and EDM will be available in a few weeks. That's because they were created during version 2.1.x days. ED is continuously changing graphics code. It's a pain to keep up. In v2.1 https://www.artstation.com/artwork/v51la
  10. These are the 3d models from SVKSniper....I dont think I received the correct ones.
  11. It's described in the manual starting on page 29. Manual can be found in '...\Mods\aircraft\Christen Eagle II\Doc'
  12. The 1st I've seen/heard of this.
  13. Looks really great!
  14. It works with 2014, 2016 and 2017.
  15. The gap is because I made "sun block" non-renderable....for performance. New cockpit will have all gaps filled.
  16. Updated first post
  17. No, you'll have to wait until next patch or hopefully a hotfix patch tomorrow.
  18. go to post 5
  19. https://forums.eagle.ru/showpost.php?p=4119340&postcount=5
  20. Hotfix, description.luas are missing new changes. Rar also includes NPP/KPP glideslope bar fixes MIG-21bis_Radar-Glass_Hotfix.rar Unrar to: Mods\aircraft\MIG-21bis
  21. 2.5.5.40269 - 2019 November 27 Fixed propeller animation at idle.
  22. I left my comment a while ago on the .gov website. Because it's a "game" in the eyes of the FTC, all those videos will need to be marked "for children" If you're a content creator, I highly recommend leaving your thoughts at the following link: https://www.regulations.gov/document?D=FTC-2019-0054-0001 The revised COPPA wont go into effect until Jan 20th iirc, so there's still time for changes. Anyone outside the U.S. could potentially still be extradited to pay fines.
  23. That vapor effect is C++ coded only.
  24. BRAKE-OFF (O) or, too close for missile. Perhaps you should provide actual photo of indicator lights. While shining, behind glass screen. On that note, it is only quick fix, before "Phase II" update.
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