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ENO

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Everything posted by ENO

  1. I was scrolling through ships today and perusing various systems and armaments looking for suitable fodder for a mission and came across the mighty Pyotr Velikiy. What struck me as a bit funny about it was that it has this 8 paragraph description of how awesome its anti-ship missile system is et al... and no other ship in the entire collection has any description at all above and beyond the weapon inventory, size and maybe speed in point form. Example: Pyotr Velikiy (PETER THE GREAT) :shocking: Type: Cruiser Complement: 635 Displacement, tons: 23750 standard 25860 full Dimensions, m: 251,1 x 59 x 28.5 Speed, knots: 32 Range, miles: unlimited The ship is armed with the Granit (Nato designation SS-N-19 Shipwreck) long-range anti-ship missile system. 20 Granit missiles are installed under the upper deck, mounted at a 60° elevation. The version of Granit on the Kirov is not controlled after launch. In ripple-fire mode, the lead missile follows a high flight trajectory, while the other missiles follow a low-level flight path. If the lead missile is intercepted then one of the other missiles automatically takes on the lead role. :book: An S-300F air defence missile complex is installed on the ship, with 12 launchers and 96 vertical-launch air defence missiles. The Osa-MA air defence missile system is supplied by the Znamya Truda Plant based at Saratov. The ship has two double launchers and 40 missiles. The system can operate autonomously or it can be integrated into the ship's combat systems and download target data from the ship's sensors. Osa-MA has a range of 1.2 to 10km at an altitude between 25m and 5,000m. (Still going :surrender: ) The ship is equipped with a Kashstan air-defence missile / gun system, supplied by the Instrument Design Bureau of Tula. The system provides defence against a range of precision weapons including anti-ship and anti-radar missiles and air bombs, aircraft, and small naval ships. Two command modules and six combat modules are installed on the ship. The command module provides autonomous operation by detecting the threats, distributing the threat data and designating the targets to the combat modules. The combat module automatically tracks the target with radar and television, calculates firing data and engages the target with missiles and guns. (Still going... :weight_lift_2: ) The missile range is 8km and the gun range is 1.5km for altitudes up to 4,000m. The system can engage up to six targets simultaneously, one for each combat module. The guns can fire at a rate of 1,000 rounds a minute. The Kirov is fitted with a 130mm AK-130 multipurpose twin-barrel gun supplied by the Ametist Design Bureau, Izumrud JSC and the Tula Engineering Plant. The main components of the artillery system are a computer-based control system with a multi-band radar, television and optical target sighting, and a gun mount with a turret-mounted Kondensor optical sighting unit. (STILL going :director: ) The gun can be operated under fully automatic remote control interfaced to the radar control system, under autonomous control from the sighting unit or can be laid manually. Range is over 22km and maximum rate of fire is 35 rounds/min. The ship also has a 30mm AK-630 artillery system. :book: The ship has ten torpedo tubes for 20 Vodopad-NK anti-submarine missiles or torpedoes. The ship has two anti-submarine and anti-torpedo rocket systems, the Udav-1 with 40 anti-submarine rockets and the RBU-1000. The ship has two RBU-1000 six-tube launchers, with 102 rockets. (STILL GOING: :notworthy:) "Kirov is fitted with a 130mm AK-130 multipurpose twin-barrel gun." The ship accommodates three Kamov Ka-27PL or Ka-25RT helicopters. The Kamov-27 (Nato codename Helix) is equipped for anti-submarine warfare with surface search radar, sonobuoys, dipping sonar, and magnetic anomaly detectors. The Ka-27 can be armed with torpedoes, bombs, mines and rockets. The Ka-25RT (Hormone) helicopter is the predecessor of the Ka-27. Meanwhile the Carl Venison- that dog eared dirty sponge- has this: :Flush: Type: Aircraft carrier Complement: 3184 Displacement, tons: 72916 full load Dimensions, m: 332,9x76,8x11,5 Speed, knots: 30 Armament: 3 SAM Mk 29 Sea Sparrow, 4x6-20mm Vulcan Phalanx gun, 20 F-14, 36 F/A-18, 4 EA- 6B, 4 E-2C, 8 S-3A/B Range, miles: 3850 at 29 kts, 8500 at 18 kts And of course the Ticon-Dingy-Roga has this: :huh: Type: Cruiser Complement: 390 Displacement, tons: 7650 standard 9900 full Dimensions, m: 172,8x16,8x9,5 Speed, knots: 34 Range, miles: 3000 at 32 kts, 9000 at 15 kts Armament: SLCM/SSM Tomahawk, 2x4 SSM Harpoon, SAM Standard, A/S ASROC, 2x127 FMC 5 gun, 2x6- 20mm Vulcan Phalanx gun, 2 SH-60B And who can forget the Oliver Haphazard Periwinkle. :helpsmilie: Type: Frigate Complement: 206 Displacement, tons: 2750 standard 4100 full Dimensions, m: 138,1x13,7x7,5 Speed, knots: 29 Range, miles: 4500 at 20 kts Armament: 2x4 SSM Harpoon, SAM Standard, 1x76 OTO Melara gun, 1x6-20mm Vulcan Phalanx gun, 2 SH-60B Anyway- not sure why this seems so out of the ordinary but it would be nice to see the equipment represented equally.
  2. Uh- is the stock cooling solution water? To be honest op I'm getting the impression that HT is just being wasted in your applications. Your load temps are drifting towards the high side and it's completely unnecessary for what we're doing right now. Reduces power and actually improves performance as per some stutter / lag threads I've read. Probably drop your temps 10c just by doing that. Are you running an h100 /h70 corsair style water solution or a custom water block / rad etc. reflecting on your temps / water are you blowing warm case air through your rad (whatever it is) or outside air?
  3. After 4 hours of prime with hyperthreading still on? Toastie but then again it's a torture test.
  4. I am this guy too- and while I still get frustrated with the control of various vehicles, the path finding issues, all seeing AI etc I remain excited about the potential. I have human JTAC spots in most of my missions for the very simple reason that when they're in place, it completely changes the dynamics of the missions. I do generally put in a ground commander position when one is warranted but I don't find it is taken very often... or if it is its when there is no more flying to do so the mission does tend to get a little disjointed- not many people want to use it for the reasons (and more) listed above. Not to mention the impact / lag of moving groups of units around with GC orders- But I'm hanging on TIGHT to the hope that a couple of these issues will get knocked off the list and suddenly we'll have a ton of folks who had been waiting on the sidelines join the field and massage the module to greatness!
  5. I can't rep that post because it's roughly 2 years old but man I lulled. :clap:
  6. Holy cow... this is like having the check engine light go on one car and trying to resolve that by taking a different car to the shop to get an oil change in hopes that a third car's flat tire will be fixed. There is now absolutely no way that anyone can even begin to help you since you've been horizon to horizon managing to turn just about every aspect of your computer inside out. And don't take my ample sarcasm the wrong way- this thing went sideways pretty fast and it is kind of funny to look through the thread you have to admit ("My game crashes when I get shot down... Now logging into the BIOS to adjust my power management functions... Pouring on the coal to 4.5ghz with my 1000mv shovel!") Anyway- once you manage to get those two wet, hungry and angry cats out of your computer case I'll be the first one in line to try and get your game back up and running again... but ooooh dude!
  7. No. Heard of some guys who were able to touch their refueling probe to the end of the tanker boom and get fuel... not sure if that still works.
  8. ENO

    DCS World Freezes

    Might be worth reapplying that DX9 redist... Possibly a removal, redownload and reinstall of the FC3 module as well. We're also learning that a reboot following these fixes works. These are things I'd be trying anyway...
  9. Let us know when your mod is complete... I'd like to try it out.
  10. 4 and 5 are quite familiar- not sure about the other 2. http://forums.eagle.ru/showthread.php?t=124457&highlight=bridges
  11. Nope! (lol) :music_whistling:
  12. I think they already implemented your template into bridges in one of the last patches...
  13. Good info! (But I still won't bother carrying a jammer) ;)
  14. Perfect!
  15. logs look the same as before crew?
  16. Glad it worked! From the master himself...
  17. Can you do your DCS log as well? A couple things that also help: rename saved games / DCS folder to DCS1. Then do a repair. I know there have been some concerns about connectivity with the master server- so it makes me wonder if this isn't related to that issue. Looking into your DCS log may reveal some clues. More often than not within the DCS folder (in saved games) the most common MP related file that needs to change is in config / network.cfg... which can be deleted or renamed (backed up) and then recreated. However, those problems tend to appear immediately and prevent connectivity at all- so given that you are able to play for a few minutes makes me think it's a different issue. Possibly a control problem or a corrupt input file? Did you recreate all your inputs when we upgraded to 1.2.8?
  18. Sometimes you need to do a restart as well ;) seriously it helps (some). On another note- you running bit defender by chance?
  19. Go into start menu, all programs, eagle dynamics, dcs world, repair dcs world.
  20. Oh I get it- believe me. I'm up at work myself and not always on the computer early enough (when off shift) to get any editing time in. But I'm confident that will resolve your issue.
  21. Which we get anyway- :doh: whether it's a sidewinder in the pooper or a boom in the windshield... I'd definitely like to be able to lock positions to certain ucids and this would be a slot that could be made or broken by someone who took it seriously. Again, a benefit to the squadron mentality and locked servers- but hey... I'd keep the doors open if the program helped me protect against that kind of idiocy (without an added program).
  22. Yeah just before takeoff sounds better and more likely. Either way I hit it with my o2.
  23. Sorry I can't test it for you right now stone but your problems are identical to the issues I was having... Script worked fine when I had the name right- which makes sense.
  24. Been brought up a few times but don't hear any feedback on it (from the folks who create such opportunities!) I think it would be an awesome combined arms spot to fill- +1 (again!)
  25. So when you have tacview on there is a little dcs icon in the bottom right hand corner?
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