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Everything posted by II.JG1_Vonrd
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Yes, this was a main issue for me. I removed the boot and replaced it with some stretchy spandex like fabric. I use the lightest spring from the kit with the NC-1S cams (I also have the 10cm extension. If not using an extension, you may not need the cams / springs). I found this to work perfectly. The PG44A was too stiff and I went back to 767A. See this post:
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Honestly it's the first time I tried making a mission with torpedoes. See the screenshot as to the mission set-up. The AI spend lost of time circling around before they make a run (maybe the IP needs to be much further away from the ships?), and they don't attack as a group even though set to do so. Even though I set them to drop both torps, they only drop one and never seem to come back to drop the second one. If the convoy is traveling at anything above 20kph, they invariably miss astern of the target. Of course, the AAA from the ships is murderous. I set the gunners as low as I could but finally had to reduce their ammo to almost nothing. Of course, I could set the ROE to "Weapons hold" but where's the fun in that? I did set them to "Return fire" instead of "Weapons free" so they don't fire until the torps are dropped. I think the Sinai map might be good. It, at least, has the eastern Med.
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Depicting a Junkers Ju 88A14 of 1.KG77 3Z+DH flown by Johannes Geismann Sicily,1942. Included are one skin with and one without swastika. I'm hoping to see some torpedo attack missions. Johannes Geismann, (DOB: June 6, 1920 in Hattingen/Ruhr). (R, DKG). November 15, 1939 volunteered for the Luftwaffe and began training with Fl.Ausb.Rgt. 63. (n.d.) received further training with FFS A/B Marienbad, then with FFS C 1, then BFS 1 and Grosse KFS 1. Summer 1941 trf to 1./KGr. 606. 19.01.42 Lt., KGr. 606 WIA - Ju 88 A-4 crashed 9 km W of Corigliane as a result of motor trouble. 10.08.42 Lt., awarded Ehrenpokal. 08.42 appt Staka 1./KG 77. 01.09.42 trf to I./KG 77 when his unit was renamed. 27.10.42 Lt., awarded DKG, 1./KGr. 606. 12.11.42 claimed to have sunk a passenger ship of about 20,000 GRT, possibly the Awatea (13,482 GRT) or the Cathay (15,225 GRT). 21.12.42 Lt., 1./KG 77, awarded Ritterkreuz for sinking 98,000 GRT of enemy shipping, mostly in the Mediterranean. 01.04.43 in KG 77, promo to Oblt. 06.43 returned to Germany to train on torpedos. 11.43 Oblt., appt Staka 10./KG 77 (to 07.44). 03.44 flew some torpedo missions in the Mediterranean. 08.44 retrained on fighters. 01.10.44 promo to Hptm. c.11.44 converted to night fighters and assigned to IV./NJG 1. 05.45 was a Staka in IV./NJG 1. 30.09.79 retired from the Bundeswehr as an Oberst i.G. †15.08.94 in Aurich. Credited with sinking more than 71,000 GRT of shipping. Link: https://www.digitalcombatsimulator.com/en/files/3334470/
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I see that @jackd has just posted some Ju-88 skins (very nice BTW). I thought it might be best to have a simple, easily searchable, thread for any Ju-88 skins. Here is the link for @Warlord64's template: https://www.digitalcombatsimulator.com/en/files/3313581/ Here are Skins: @jackd skins: Ju88a Standard German liveries https://www.mediafire.com/file/9h38cwui4t36ji9/Junkers_88a4_JJ.zip/file @Warlord64: Ju 88 F6+DN of 5.(F)/122 Winter,Eastern Front 1942. https://www.digitalcombatsimulator.com/en/files/3324843/ Ju 88A14 Skinpack of Stab II.NAG1 Romania 1944. https://www.digitalcombatsimulator.com/en/files/3313550/ Ju88-A4 9K+FR of KG51 Zaporozhye, Ukraine May 1942 https://www.digitalcombatsimulator.com/en/files/3313258/ I'm not aware of any others. If you have some or are aware of some, please post here. Here are my two latest with photos (they were just submitted so I don't have links yet.) Edit: Links added Junkers Ju 88A4 of 4.KG54, B3+AM Catania, Sicily 1943. I cheated somewhat and used the default Ju 88 skin for the weaving paint on the undersides. This aircraft actually had more uniform "squiggles" but I just didn't want to spend the time on an AI only skin. KG 54 'Totenkopf', the 'Dead's head' was based in Bergamp, Italy in September 1943. The unit operated over the Sicily/Salerno beachheads. The painted green and white stripes over the original Mediterranean two-tone camouflage on the upper surfaces gives very specific appearance [easy ident over beachhead]. This painting scheme was named 'Wellenmuster'. Link: https://www.digitalcombatsimulator.com/en/files/3334469/
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RIP Don. Thank you for all your help with my Virpil throttle and navigating the inscrutable software. CAVU and tailwinds kind Sir.
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Makes sense but still wondering why the others could see visibility dots and I couldn't on 4YA. Must be something in MY settings. Any ideas which lua files I should look at? I don't think that's the case since we were comparing on both servers. Distance spotting was pretty much the same on Wolfpack while on 4YA the others spotted at vastly further distances than me. Everyone describes the dots as "oil smudges" which indicates that we are describing the same thing.
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Lots has already been said (and honestly, I haven't looked at everything on the "dots" subject) but I came across an issue tonight... On one server, Wolfpack Warbirds, I was seeing the dots and was able to turn them off and on using a bound button (same as LShft + F10). None of my squad mates were able to turn them off with the same keypress. On another server, [4ya] Overlord WW2, nothing I did brought the dots on while all of my squad were able to see them. This puts me at a distinct disadvantage against other players who CAN see these dots. My settings have ALL labels on. I can turn all labels (including the 2.9 dots) on and off with the bound button in SP. I'm not sure which servers may let me turn them on / off since I haven't done much more testing. It does seem that there must be something peculiar to one of my lua files, probably config and maybe interacting with a particular server settings. “DotRendererExperiment = False” /True, or any other version of uppercase / lowercase or blank has no effect. I am using Reverb G2 but so were other squad members. Hoping for a resolution in the next update. I do appreciate the efforts by the Dev team.
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An A-20G-35-DO Ser. No. 43-10067, White 51 of the commander of the 51st Mine and Torpedo Aviation Regiment of the Red Banner Baltic Fleet, Ivan Feofanovich Orlenko, at Kolberg airfield, Germany, April-July 1945. It appears that the upper four 50 caliber guns were removed and windows added to allow for a bombardier for more accuracy in torpedo delivery. Of course, that's not an option in game so it's left without the nose glazing. A generic 51st MTAP skin is included with BORT numbers enabled. This skin is named "USSR 51st Mine and Torpedo Regiment". Uploaded to DCS User Files. Link: https://www.digitalcombatsimulator.com/en/files/3334245/
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I modified Dalva's "Cute" english cockpit with less cute voice using MS Voice Recognition. The mod is here: https://www.digitalcombatsimulator.com/en/files/3319654/ The .ogg files are located here and they do work: C:\Users\Rick\Saved Games\DCS.openbeta\Mods\tech\Dalva-Moe Mi-24-English\Sounds\Effects\Aircrafts\Mi-24P\Cockpit\RI65 I was wondering where your files are installed.
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Do you know where this folder is located?
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Actually, MV launches fine for me when I click on the ModelViewer2.exe located in C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt. Just thought that I should report it. I don't use the DCS Updater GUI to launch MV normally (I have a shortcut on desktop) and I don't see any advantage at this point to use the MT version anyway.
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A-20G Havoc ser. no.43-9521 nicknamednamed "LITTLE CHIEF" of the 321st BS, 90th BG "Jolly Rogers", New Guinea. Nicknamed "Little Chief" with the nose art of a woman wearing a leather jacket with a 90th Bomb Group patch, her legs resting on boxes stenciled "Gin Cairns" and her head on a parachute with "521" below her arm. This A-20 was used as a "fat cat" for flight from New Guinea to Australia for fresh food and alcohol, essentially a beer run hack. Why Little Chief? The B 24 in the same bomber group, was Big Chief. I have included a generic version without the Little Chief nose art. Not historically correct since the Jolly Rogers were pretty much a B-24 squadron but who doesn't like a shiny, bare aluminum aircraft. Link: https://www.digitalcombatsimulator.com/en/files/3333233/ Douglas A-20G Boston, A28-52 DU-C of No 22 Sqn., RAAF This A-20G was delivered in June 1944 and served with the Squadron until it was badly damaged at Morotai on 22 November 1944. It was subsequently written off and reduced to spares. Note the larger diameter fuselage roundel proportions. This A-20G was possibly painted in the field with the original Olive Drab being painted over with RAAF Foliage Green whilst still retaining its Neutral Gray undersides. I have included a generic version with selectable Bort letters. Link: https://www.digitalcombatsimulator.com/en/files/3333234/ Douglas A-20G Boston, A28-67 DU-V of No 22 Sqn., RAAF This A-20G was delivered in August 1944 and served with the Squadron until it was damaged in an air raid in October 1944 and was later reduced to components. Standard Olive Drab upper surfaces over Neutral Gray undersides. Note heavy weathering and darker shade of Olive Drab tail fin with Medium Green splotching on the rudder. I have included a generic version with selectable Bort letters. Link: https://www.digitalcombatsimulator.com/en/files/3333235/
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Anyone here ever fly any DCS modeled aircraft IRL?
II.JG1_Vonrd replied to skypickle's topic in Military and Aviation
L-39. DCS module is quite accurate. -
Boo's A20G Skinning Template UPDATED 15/10/23
II.JG1_Vonrd replied to Boosterdog's topic in Western Europe 1944-1945
BRAVO!- 1 reply
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I have the Orion 2 base with F16EX grip. I use the dampers (greased with nyogel 767a... makes a huge difference. The dampers can't be adjusted precisely when dry). I don't remove the dampers when switching back to fixed wing, I just loosen the clamping screw so that the dampers aren't applying force and install the heavy spring cams. I use the light springs and just enough force on the dampers to allow the stick to stay in place when heli flying. I also have the 10cm extension. I had to remove the rubber boot since it applies centering force by itself. I just replaced it with stretchy spandex material for dust protection. With this only minimal force on the dampers is needed. I found the light spring cams were necessary, without them too much force was needed on the dampers to stop the stick from flopping off to the sides and pitch. Using a cordless screwdriver I can do a complete switch on an average of 3 minutes. Only 4 screws hold the stick to the base and 4 screws holding the cams in. It makes heli flying a joy especially since I don't have to use the funky "Force Trim" in DCS. Here's a picture of the spandex.
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B-17G Livery Competition - Congrats!
II.JG1_Vonrd replied to II.JG1_Vonrd's topic in Western Europe 1944-1945
Results posted here: -
Congratulations to the winners of the competition and thanks to all who participated! A large batch of truly exceptional skins are the result. It's apparent that everyone spent quite a bit of time in research and in the actual making of the skins. I learned quite a bit about the history of the B-17 and the brave crews operating them. At first, it seemed strange to spend time on an aircraft that I can't fly in the sim but realized the benefit to be able to create historically accurate missions and dazzling screenshots / videos. Thanks to @NineLine @BIGNEWY and the ED team for presenting the competition!
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@Skewgear, thanks for the link! Unusual markings and very interesting. The same forum had some good stuff on RAAF A-20Gs: https://ww2aircraft.net/forum/threads/done-a-20g-havoc-raaf-no-22-squadron-kamiri-1944-group-build.18252/ Scale modelers are a great source...
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Unfortunately, it doesn't look like the RAF used the gun nose A-20G. I was only able to find one example of a similar Havoc III? with gun nose as a nightfighter. The RAAF used some gun nose converted? DB-7s but they had 4 20mm nose guns and no dorsal turret. The DCS default RAF skins represent glass nose A-20s. The Russian skins are also not A-20Gs. I'm reluctant to make the compromise to historical accuracy but if people want them I will make them to the best of my ability.
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A-20G Miss Laid / La France Libre and related generic skins uploaded. A-20G-25-DO ser. no. 43-9224, nicknamed "Miss Laid" (later changed to "La France Libre"), CodeF6-E of the 670th BS, 416th BG and depicted as after D-day when the upper surfaces invasion stripes were overpainted. Miss Laid was renamed to be more politically correct when taken for ceremony to Paris to honor the accomplishment. Note that the old nose art is still faintly visible through the olive drab. This aircraft was first in the ETO to complete one-hundred missions. Never once during these one-hundred missions was the plane forced to return because of mechanical failure. The original engines that powered "Miss Laid" on the first mission on 3 March 1944 against an enemy held airdrome at Poix, France were still in use on the 100th mission. Included are two generic skins with Bort letters enabled. One with full invasion stripes and one with the upper surfaces invasion stripes overpainted. Link: https://www.digitalcombatsimulator.com/en/files/3333089/
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OP "Little Joe" skin Updated.
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EDM is here: ?:\Eagle Dynamics\DCS World OpenBeta\CoreMods\WWII Units\A-20G\Shapes a-20g_lod_0.edm
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Good point. I will make a generic version of each detailed skin with Borts enabled.
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Template is too large to post in User Files. Here's the link: https://www.dropbox.com/scl/fi/ftr8xnzc1oz7ue7gu129u/A-20G-Public.zip?rlkey=st649uv3na2f2jfimqtqgyehm&dl=0
