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SkateZilla

ED Beta Testers
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About SkateZilla

  • Birthday 02/19/1984

Personal Information

  • Flight Simulators
    DCS World (All Modules)
    Strike Fighters 2 (All Versions and Expansions)
    BMS Falcon 4
    iRacing
  • Location
    Virginia Beach
  • Interests
    Computer Generated Imagery, Video Composition, Visual FX, Photographic Enhancements, Hockey
  • Occupation
    3D Graphics and Rendering, Inventory Management Systems
  • Website
    https://www.facebook.com/SkateZillaGraphics

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  1. I am currently working on other projects, hopefully this winter I can resume working on the planned "F-5E: Expansion" Modules. Core AI, Player FCS and Player DCS Are planned for the first release, after which the Player Remastered version, if at all, due to models being encrypted. Since putting it on pause I've learned several new things that will aid in quicker turn around on getting this project done quicker and cleaner.
  2. F-16C Core Avionics were changed significantly over the last few patches w/ the addition of SniperXR, DTC, DL, And more in depth MFD Pages etc. As well as additional animations for cockpits and pilots, It's likely both the 3D Model Animations and Cockpit systems scripts would need an extensive overhaul.
  3. It's either the C-130 Mod or the Armed black hawk: Explanation: The reason the C-130 causes DCS to have a stroke when CJS Module is installed, is because the ordinance table is built using the new database names ie ("Weapons.Missile.AIM_120C") etc etc. and when the C-130 Mod tries to build it's ammo crates using a wstype that's a mixed string (integer and table name), DCS has already processed the CJS Ordinance table and shifted the database to the Type.SubType.Unit format, and therefore the wstype string containing both integers and table name is no longer valid, plus the weapon is already defined, as the CJS Mod Tells DCS to Process the Aircraft Weapons Pack first. For the C-130 Mod, the Problem line in the loadout lua file is 180 Ammo_Pallet_Contents({user_name = _("Ammo GBU-31V3B*6 [12949lb]"), clsid = "Herc_Ammo_GBU_31_V3B_bombs", contents = "{GBU-31V3B}", count = 6, mass = 981, wstype = {4, 5, 36, GBU_31_V_3B}})--GBU-31V3B The DCS Core function calls for a wsType of either 4 Stage numbers or the new format of 3 stage definitions, This line calls for 3 stage numbers then a table name, which DCS see's the table name as invalid due to a weapon already being declared using weapons.bombs.TABLE_NAME. So the Fix is to update the weapon wstype in the pallet's wstype, you can update it to use the new weapon wsType format: Ammo_Pallet_Contents({user_name = _("Ammo GBU-31V3B*6 [12949lb]"), clsid = "Herc_Ammo_GBU_31_V3B_bombs", contents = "{GBU-31V3B}", count = 6, mass = 981, wstype = "weapons.bombs.GBU_31_V_3B"})--GBU-31V3B
  4. Chin Sensor on the Tomcat was trash, which is why it only lasted for a few LRIP runs of the A before being replaced by the TCS, The manufacturer touted an updated version, and it was added as a dual Chin Pod for the D, but was pretty quickly aerodyn covered off as they failed, or just left defunct.. Both cases and the IRST21 in the ASG-34A / FPU-13/A Tank, were the USN trying to add something to counter what Russia had, the Passive detection on the Mig-29s and Flankers. But face it, the system was better designed and implemented on those. slapping a cheap IR Sensor on the bottom of the chin or on the nose of a fueltank underneath the aircraft, makes it nearly impossible to detect anything above the horizon / nose line of the aircraft. and both configurations are at risk of ground debris damage
  5. it'd be pretty weird because none of the tankers have the same light array layout.
  6. While the fuel will be usable in DCS, the sensor wont. But that being said, even Block II of this pod has been a rough development,... Ya know we told them not to put a sensitive optical sensor immediately behind the nose gear.... but do they listen? nope. Pay Attention to the STA (Station) Prefix in the description.
  7. that eyeball has a high maintenance and failure rate due to the design.
  8. well the ASG-34 IRST21 is Technically a Tank w/ an Eyeball.
  9. USN Never Flew w/ the Fairings, as they didnt purchase them, they re-used the launchers, but did not elect to pay for more covers.
  10. They are AN/ALQ-249 Next Generation Mid-Band Jammers.
  11. When choosing loadout stores, pay very close attention the the [ STA xx ] Prefix of each store's description. Since the PSM of the Charlie is only modelled for 9 Pylons and 1 internal auxiliary store location (ie for Smoke Generators), There's a lot of offset or split stores in the list.
  12. This is fixed internally, once the latest build passes some testing phases and I remove some things that aren't released, then the public will have a new build.
  13. I have a Model of the Pylon, however Fuel tanks cannot have 2 element attachments, so I cannot place it like I would a Missile using a Launcher. I'd rather replace the entire external for A/B and F
  14. The Pylon is integrated into the F-5E Model, I cannot move it. The only way would be to replace the model w/ a new one that I can edit. I have other projects that are higher priority at the moment, plus I still have to do a separate version of everything for the F-5E Remastered Version, as the model is not the same and Items don't line up correctly.
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