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SkateZilla

ED Beta Testers
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Everything posted by SkateZilla

  1. Update for 7.24.2023 / 2.0.0.34 (Will be online shortly, storm knocked out power). - Corrected UGRA Media Name & Modules. - If dcs_variant.txt is in Sim Folder, Build Scanner Auto Sets User Profile Folder to That Directory for Slot. (If dcs_variant.txt is not present, App will check and set default path by Branch Name, \DCS\ or \DCS.openbeta\ etc.) (User input is no longer required to set \SG Folder\ at this point unless using a preview or unlisted branch) - Merged Normandy 1 and Normandy 2 into Single Panel (Graphics and Info will populate based on build #). - Adjusted Module's Version Eligibility Check Order and Log Readouts. - Adjusted Main UI Form Name. - Added App Settings Save Button and App Local Data Folder Button to App Settings. - Adjusted System Screen Scan for X.DPI and Y.DPI - Added Log Menu Option to Temporarily Expand Console / Log Window. (Log will Expand Across the Lower 1/4 of App and Increase Font Size, will auto collapse back when cursor leaves the log control). - Renamed Log Menu Controls for uniformity. - Added Bird Density to Terrain Preset Editor Tab. - 1st Stage of Adding Preset Memory Per Build (May Have Exception Issues if Config File is Missing/Moved By App or Sim.) - Re-Ordered Startup and Build Scan Functions to incorporate Preset Memory Per Build. - Restructured Preset Compare Dialog when Leaving Editor Tab, will list changed values. (Not Added to Server Settings Yet) - Fixed Typo in App Settings Screen. - Adjusted Preset Off Behavior. - Adjusted Preset Files Check on App Launch if DCS Process is Running. - Unfinished Mods Manager Controls/Code Backed Up/Separated and Purged from App. - Adjusted/Sorted Load Order for Preset Editor Vars. - Move/Renamed User Prev. Preset Editor Vars and Made them uniform w/ Global Vars - Added Sim/Game Mode Preset Controls (Not Enabled Yet). - Adjusted Tool Tips for some Global Preset Buttons (Server Presets aren't active, Some GFX Presets are also not active.) - Separated Stable/Open Beta Change Logs Link on Adv. Updater Tab / References. - Controls Added and Activated for Camera's and Views Tab. - Rewrote Clear Preset Value from Memory Function when Loading/Switching Preset. - Rewrote User Prev. Value Saving/Loaded (Now remembers prev. positions of all controls). - The Last Show Campaign Information Added.
  2. Is the Saved Games Folder Properly Set? Granted, that will be automatic in the next version.
  3. Stories like this really shouldn't have even happened. I get it, they are flying on vapors, but trying to ram the refueling probe through the cover, that cover could have broke off and gone into an intake, sparked and ignited jet fuel, the list goes on. The proper thing to do in that procedure would have been to Fly to a safe mark and ditch the aircraft. As for Locks, Both he Boom and the Drogue system have Clamps that engage when the connection is made The NATO boom, when inserted, extrudes 2 clamps from the nozzle head to hold it into the refueling receptacle. The USN Drogue, when Probe is pushed in, auto engages clamps. There have been incident reports of NATO Boom tankers "Towing" Aircraft by hooking up and locking the boom.
  4. Windows will re-assign processes priority automatically if it interferes with normal operation. Seeing as at normal, DCS will seem like it almost locked up, and windows will ask if you want to kill the process, its likely windows is seeing a High priority process locking resources and boots it back to normal to allow other system processes to run correctly. bumping Processes above Normal isn't really recommended as they can cause other processes to stop responding as it locks resources. Apps can also temporarily control their own Process Priority (ie WinRAR, moves the process priority up to allow faster compression/extraction).
  5. Once Upon a Time, yes. But not since Oct 2020.
  6. I couldnt tell you why it was moved, as it wasnt moved by me, and couldnt be moved by me.
  7. Mavericks were part of the A-10A/C Loadout from Day 1, For F-16's A2G as a whole was an After thought. It also depends on the Type Of Maverick being fielded.
  8. on the Advanced Launcher Tab, is there a VR API Set? This is essentially a Power User Tool.
  9. Best case buy a new 750w PSU, and if it doesnt solve the mainboard hard crashing take it back.
  10. There was a corrupt folder path, I though I had wrapped exception catches around them all I will have to double check them.
  11. Saved Games wont do anything, %APPDATA%\Local\Skate Zilla Simulations\ is where the files for configuration are kept. Also, can you post the .net error so I can look into it.
  12. Here's the Rub, How old is your PSU, (if you can supply the model# as well). As PSU's age, their ability to convert and supply power diminishes, PSU's degrade quicker w/ cheaper components (ie off brand, 80+ bronze and lower). So what was 750 watts 8 years ago, after general everyday use and wear on a cheaper PSU, is prolly 675watts now, and the rails would be really sensitive to spikes. Even with your current config, you shouldn't be pulling more than ~550watts. Another thing you'll have to look at is mainboard age, you just slammed a 16 Lane PCIe4 Card in a mainboard that's prolly PCIe 2.0, 3.0 depending on age.
  13. Run a a Hardware Monitor App and have it overlay on your screen. nVidia/AMD's Drivers do this natively already.
  14. you need to log temps and power draw. what you're experiencing is a hardware reset at the bios level.
  15. Winkey + R, "Eventvwr.exe" Under Logs, System, Look for Hardware Errors. I guarantee you, that the GPU is Overheating or there's a Power Problem. As I've told others, Stress Testing a GPU doesnt really prove anything, because it stresses only the GPU, that's the only heat source, and the only power draw. Playing DCS Taxes the GPU, CPU, RAM and Disk Drives. Now, Stress test that GPU, while Running a CPU and Memory Stress Test, and see if your system remains stable.
  16. Mirrors On is a 3D Viewport Rendered onto the mesh. Mirrors Off is just PBR Materials. If Someone wanted to, they can re-paint the mirror textures to make it look like they have a mirror cover over them. I Personally fly with the default off, as it looks realistic and connects to the environment in VR, the only time I turn them on is in a dogfight.
  17. Great so the only overly priced HMD is the Apple one.. boooooo
  18. They are likely working on the systems behind the scenes, but they are also replacing the S-3 Model, and Likely the S-3R and Systems associated with it.
  19. The issue with DCS and Mod managers, is there's half a dozen different types of mods. You got Independent Saved Games mods, shader modification mods, total texture replacement mods, mods that merge w/ Core Modules, mods that overwrite core modules, mods that merge with other mods and core modules. there's literally no standard, because some mods, cannot be put in the /SG folder due to running off embedded and protected DLLs. etc etc. Which was one major issue I was having with creating my own, which is why in early dev shots there was a mod manager, but it was removed before the public launch of the new app.
  20. The Strips move w/ the canopy on both the external models and the cockpits.
  21. Guessin' you missed the part about the team being away in June...
  22. i dont use a mod manager, I physically move and uninstall mods on my own, I have too many builds between General gameplay builds, DCS Testing, mod developing, mod testing, etc to have a program try to manage anything. Mod Manager, no. Module Manager, yes.
  23. My comment on DCS not being Starfield means that. DCS World's GFX Engine was Designed before TAA and Motion Vectors, Starfield's was designed from the bottom up over the last 2 years and Supports TAA and Motion Vector's natively. So Enabling DLSS for Starfield, is a matter of enabling something that already has the code in place to function. DCS World's DirectX11 Engine Predates TAA and Motion Vector's, and VR for that matter. Which is why it always seems like ED is Chasing an invisible barrier when it comes to features/support. Because they are, DirectX 11 was already horribly known to still have high CPU Overhead on draw calls, but a significant improvement over DirectX9C. Users Forget, EDGE is already been Released for 8 Years and was in development for at least 8 before that. Once the more modern Vulkan Engine is completed, it will have more things integrated at a core level making add-on features more easily developed.. ps but as far as DLSS being a deciding factor on if 3000 new users can run DCS with it, vs without it, is extremely farfetched, DLSS is not a magic FPS, Make a game that was unplayable on the RTX Potato Rig, Playable Pill. If they cant run DCS without DLSS, then they arent gonna run it with DLSS, DLSS was Designed more to give 1440p, 4K 5K+ Users the ability to render games at lower resolutions and upsample, because rendering at 1080p/1440p provides enough pixels and motion vectors to upscale to a cleaner image, TV Scalar Processors in Samsung and LG TV's have been doing it for a decade. DLSS on a 1080P Screen wont do diddly but give you a blurred mess, as your rendering less than 720P and Upsampling it w/ 1/4 of the Pixels and Motion vector data you would normally need. You remember what your 640x480i cable looked like on that new 1080p screen right... lol. pps.. the DLSS Interface and References are already in the Starfield Build I had a Week ago, so the dev isn't adding something in a matter of days, it was already in the engine, it was just disabled.
  24. I believe he's correct, the model appears to model the radar as it was pulled out for maintenance. that's the maintenance position. the right black line, needs to be flush with the nose cone seam. the left black line is the array that moves, needs to be where the right black line is, and a little bit bigger.
  25. Blurry Text is what I get on my Screen when using scaling, which is why I stopped using it, it was hard to read some webpages etc. As for Mod Management, I dont use any, so I couldn't tell you, I manage my mods on my own.
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