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Woogey

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Everything posted by Woogey

  1. TopGun is not what you say it is. Topgun, is an advanced weapons employment school. You will have been trained fully to fly the Tomcat (Now Hornet) and probably have even been on a cruise or two before you ever go to Topgun. Topgun is like a post Graduate school, that not everybody gets to attend. BIO Baranek is releasing a book soon, that you should probably read. -Woog
  2. Forget the AI, Drive the Ships! Hello Matt, and the Rest of the E.D. team. I would love to see you guys bring models like DeltaSim's Burke DDG or their upcoming Wasp Class into the sim as a complete module like any other DCS Aircraft. In terms of multi-player, with share-able equipment, It would be great if the "Carriers" supported multiple positions like: air boss, deck boss, LSO, and of course the ship pilot/Captain. As far as weapons go, I want all S2A assets user selectable from the CIC screen. If running an offensive ship like a Cruiser or Destroyer, then of course we would need a S2S weapons page, that gave us targeting options for both land targets, and also maritime targets of opportunity. As combined arms has shown, we don't need absolute authenticity for a new feature to be an effective tactics training system. Get it close, make it plausible, make it look good. If adding the puzzle piece brings a new realistic facet to the combat simulator, it is relevant. As far as operations go, most ship need to refuel at sea. A tanker then needs to be created, with some kind of formation lock feature. As the formation feature is triggered, an animation sequence with the cables, hoses, and cargo transfer would be AMAZING! Speaking of cargo transfer, Ship to Shore offloads from a Wasp, or equivalent Foreign Amphibious landing ship, could make for some exciting game play. Just some thoughts for an old thread, -Woog
  3. I'm not necessarily partial to the Il2. It is just a well known Russian EXAMPLE. The point I tried to convey; was that WW2 DID happen on this existing Black Sea map. I am surprised that the WW2 Roadmap doesn't include more Russian equipment, so that they could utilize the existing work in a new way. As a side benefit, more people get to learn about these important battles. -Woog
  4. Being a Russian company, I am really surprised ED hasn't focused more of the WW2 stuff on Russian equipment and operations. With the addition of a Stuka, an Il2 and a couple of choice Russian birds, the current Black Sea map could be reborn. http://en.wikipedia.org/wiki/Black_Sea_campaigns_%281941%E2%80%9344%29 While the Leading competitor is focused on Stalingrad, ED already has a great basis for the replay of a little talked about front during WW2. Just a thought. -Woogey
  5. Hello Dojo, Do any of you operate the "Steam" version? Would Steams' community features be beneficial to an online squadron? -Woog
  6. There are more than 2 maps being worked on.
  7. Addressing the "Soft and Blurry" issue, I believe there is a Noise filter that causes this. Even the old caucuses map has Photoreal tiles, but the filter washes out the detail. I believe ED uses this to help even out the scenery for smooth blending and transitions. I'm not really sure of it's actual purpose. I think this is the key factor that needs to be tweaked in order to achieve the clarity we are used to in the other flight/Scenery sims. Any way you look at it, DCS 2.0 is a huge leap forward in capability, and I can't wait! -Woog
  8. I remember reading somewhere that this "Edge" game engine is actually version 4, and that Professional sims have been using it for years in all its versions. Is that not what the AVIA stuff ACTUALLY IS running in? (EDGE). That would make it actually cousins, and therefore directly relate-able. Please correct my info, I like all the back story stuff. -Woog
  9. Good call Weta, cameras make all the difference.
  10. That is not an accurate comparison at all! Different aircraft different engine. Here is an SU-27: Keep in mind, the Orange color is washed out at night time, just as the blue color is washed out during daylight hours.
  11. PFM=Professional Flight Model
  12. FSX is DX9, with later versions having a DX10 "PREVIEW MODE."
  13. Skeletal Animations mean exactly what the sound like. In humanoid models, all the skeletal joints will be animated for fluid natural movement. I believe it actually applies to all models though, so that the moving parts will be "hinged" exactly as they are in reality. Someone correct me if I am wrong with that last bit........
  14. Because the foreign country owns the satellite that flew over and took the pictures. If I take a picture of you, you don't own it, I do. It's my camera. ;-)
  15. Was he using a Beta, or is that the Ai version made flyable?
  16. Video worked fine for me just now. Please no Jolly Rodgers! Jolly Rogers never flew the Legacy. What's wrong with the Music? It is edgy like fighter pilots are, and so will evolve with time, the music that defines the the lifestyle of life on the "edge."
  17. Sir Sith, I head your advice, and will designate the next 2 years to doing "A little Research." What programs do you advise I learn to properly implement an entire region in DCS world? I suppose learning a language is probably good as well? I'm thinking C++ and LUA? This is a serious question. I want to become a map developer for DCS. I don't care about developing the aircraft.....I fly the aircraft. I want to develop maps, missions, and stories. -Woog
  18. I have not tried as of yet. I do recognize that there are a lot of very talented artists here, that probably would have done just that by now. So I do not argue with your depth of knowledge. There is a way though. We just have to think outside of the box, and find it! It is just some bits of electricity right? The struggle is with our own minds. The WILL to do more is a powerful tool......
  19. Well you don't really need source files, because reality is all the source you need! lol If objects can be added to a map, then an airport can be added. It will just have to be adjusted to fit. The part that would come from E.D. is the ability to add the signals like ILS, and VOR's etc. If one gets to pondering about the demographic of DCS Users, the vast majority want realism. As real as it can possibly be. A Simulation of Reality. Reality dictates that there is more to Tactical Training then just Red Flag type missions. Shared airspace IS, and should be, a major factor in the success of this map. With that stated, I'm sure it won't be long before someone comes out with a mod to put the real names back on the buildings...... :-)
  20. Hmm, Well this map has a lot of potential. It also has the ability to get boring really quickly. I hope for SDK tools soon after edge release, because the quality is in the details. As pilots, and general aircraft fanatics, the "missing" scenery is very much a necessary detail.
  21. Wags just posted this 10-30-14: "We often get the question of how big the NTTR map is and the area covered. We hope this image from the mission editor will help." [ATTACH]106520[/ATTACH] This map appears to extend all the way to Santa Monica, and includes North L.A./HollyWood. Their are a lot of Civilian Airports in this coverage area, not to mention a major Military one they seem to have not touched on........ Edwards AFB. Has their been any discussion of 3rd party airports like others sims have done? Freeware or Payware? -Woog
  22. Something tells me they will not be modeled. Maybe I am wrong, that would be a happy surprise! The good news is, the world is no longer flat, so proper navigation can be done. Also maps can get much bigger than this. Personally, I don't care if they do anything with the civil airfields, as long as the community is given the tools to add them in later. They are very necessary, but not at the cost of any further map delay. ;-) Thanks Cedaway, for locating those posts, but I'm afraid they have become irrelevant. One is based on a very old Alpha version of Nevada, the other links to a Google map that is far from accurate. I spotted 3-4 missing airfields right away.
  23. I think it might even squeak Fallon in there....
  24. Civilian Airports Wags just posted this 10-30-14: "We often get the question of how big the NTTR map is and the area covered. We hope this image from the mission editor will help." [ATTACH]106520[/ATTACH] This map appears to extend all the way to Santa Monica, and includes North L.A./HollyWood. Their are a lot of Civilian Airports in this coverage area, not to mention a major Military one they seem to have not touched on........ Edwards AFB. Has their been any discussion of 3rd party airports like others sims have done? Freeware or Payware? -Woog
  25. Extension kit? Hey Nu-NRG, I would be very interested in a un-assembled kit of these materials, if you could put one together? I would prefer to have some extra length on the end of the S pipe, that way I can customize the final height for my Pit. Keep me posted please . -Woog
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