

FoxDelta
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Everything posted by FoxDelta
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on persian gulf with dust on, i can see through the water surface nearly clearly, this makes all ships like floating in the dust because u can see all their underwater parts, anyone else getting this? (will post a screenshot later)
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no, i mean despite using vr goggles can i still export a mpcds picture to an android device. i am asking because most of the time vr breaks the view exports
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awesome work!! just wondering if this will also work despite playing in VR? of course, why do i want ddis exported when i am in vr? because i have to press the mpcd button in real world so it would be cool to see the inputs there as well,instantly enabling me to do successive inputs faster and not to switch looking into the vr goggle and the thrustmaster mpcds. can i support your work outside playstore as well, paypal/patreon? BR
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i understand , obviously than BIN ICH HALT KEIN GUTMENSCH
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if changes get delayed to wichever update hotfix whatever, post a changelog when it gets released please , and TEST your stuff more than 30sec just saying, take this more serious i had been a guy always defending razbam when there were people saying the av8 is abandoned. no, there are changes, improvements and feature adds , they are just not communicating them to us. nothing more to say
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i mean, i am flying your module every single day, every take this more serious, information is everything
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hi yes i like your harrier, its my favorite, there are still bugs, yup but u, RAZBAM have fixed some of them (65d fuze, sidearm tone silencing..?) why the hell is there AGAIN no change log????
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strange thing here, i now don t see a difference anymore looks like deleting fxo metashaders, starting a mission , cancelling and restarting the PC and loading dcs again did solve it , i don t know why, but who cares delete this thread ply
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i do see a difference, it might depend on your sweet spot and your eye distance, the farer the more u see it masksize seems to be the solution but haven t found the corresponding file yet
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so after an hour in the forum i found the masksize setting, in the shader mod post it was a topic over and over, why the hell is ED implementing it when its known that 0.6 is a value most rift users are not confident with? to all rift users on OB , u may change your masksize to 0.67 BR
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today i updated DCS and instantly recognized that there is now kind of REDUCED FOV on both eyes screens are not fully used anymore!! in the part of overlapping eyeview i can now recognise that there is kind of dark halo around the screens when both eyes opened is this the mentioned VR tweak? if so please give us the option to adjust this, for me its annoying to have a reduced FOV, and its reducing the feeling of immersion as well other than that performance seems to be a little bit better PLZ, if its intentionally, give us the option to disable this REDUCED FOV feature/bug THX
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i agree, this part needs some fixing, just try to pass the lake mid from minvody to cherkessk, u will fly into a 5m water wall mid lake
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IMO Ex-Yugoslavia, should be choosen, for historical reasons and because of the airframes already fitting into it
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wow, never seen this before, cool but looks a lot more professional than mine, i might have changed my design if i had seen it before any ideas about theirs price? i assume its not for consumers
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F18 upgrade, MCG arrived, collective is now in place too
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i am not experiencing this, might try a repair?
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PointCTRL - Finger Mounted VR Controller
FoxDelta replied to MilesD's topic in PC Hardware and Related Software
2 weeks? jk i guess , before christmas is too optimistic?- 3421 replies
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- vr flight simulation
- vr gloves
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anyone remembers at those DID EF2000 sim? decades ago, with the TACTCOM plugin, u had those briefing room where u also had known sam stations etc. u could plan your attack, flightpath, loadout with the actual mission editor functionalities it shouldn t be too much effort to implement this idea. and if it is? ED may considers paying the guy doing COMBATFLITE
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this is easy to reproduce, make the carrier with max speeds and add a few turns, deck movement due to stormy waters still doesn t move the acft too.
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yah it looks like they switched priority to mig19, and 2 months are a quite short period in dcs development i guess, end of year is completly unrealistic for sure. i assume, that with the f18 systems being programmed in EDs house, razbam had to hold some work just because things are expected to be changed on dcs side. (moving map brightness eg , mavericks,...) , so they started to use their time for the next project unfortunately they didn t communicate it, and none of us knows the decision they made and cause of what reasons. maybe DECOY can bring some light into here now. but this has to happen fast, better yesterday than today btw. the bug section is still way too quiet
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exactly my impression
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my experience, if there is no wind , no turbulence and troops are static the trks do work for me (eg caucasus) but when i play with winds and turbulence (eg on PG) my trks end after minutes with crashing me into ground. i cant understand how such a broken replay function could be sold to military for training, completely useless in my opinion, AND it makes bug reporting/replication much harder! so it should be in EDs interest to fix this!
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damn, your topic header suggests an interesting idea, developers should make a half see through pilots body in addition to the fully visible /invisible