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Darkwolf

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Everything posted by Darkwolf

  1. Dear everyone, I started working on a Japanese Huey Texture set. I'm no expert, that's my first paint work and i'm unsure i'll succeed. Do you know where i can find information about japanese paint used? I started working off the great pictures some of you posted here (THANK YOU !!! :) ) but I wish to make something correct and picture are only helpful for marking/paint position since in photography color are usually biaised by light/exposure. Thank you !! :)
  2. GA is a pure artist. Can't wait for the next video. Thanks to his work - i could bring some new players into DCS. :) Glowing Amraam - if one day you come to Belgium, I'll make you'll never run out of beer too. :)
  3. SAR would be really nice. I wish we could have the possibility to get pilot system improved. For example, you eject, you get to the ground, you can call in a SAR. Another guy spawn a UH-1/Mi8 and come to pick you up, and you pop a smoke or trigger a radio beacon. Actually, pilots aren't synchronized in MP. If that was done, it would already be a huge step.
  4. Yet it can't be considered as her kind of game, My wife occasionnally fly DCS. She prefers strategy and of course... the sims. :) but I bought her a cheap hotas and she gladly flies the Su25T, Mig29 and since my home cockpit is a twin seater, sometimes we fly together and she flies the A10-"D" while I take care of sensors, and she use the Ka-50 weapon system while i fly it. :pilotfly: She did some GCI with Dart module too. Yes - I'm lucky and i quickly married with her :D
  5. IL2 isn't in early because it has 30km² map and 2 planes, it is in alpha because not all function is coded. Hence at this point - I do not believe the team will accomplish an alpha state of DCSWW2.exe before the summer, which i would totally understand and won't be mad after them since developpement takes a lot of time. And again, i'll be happy if it is. The point is : Be patient and don't expect too much too early :thumbup:
  6. It depends on what we call "alpha". I don't forecast a real DCS WW2 "alpha" before somewhere next year. more realistically, we'll surely see one way or another an alpha version of the planes... But something with Planes IA Map Everything that goes "in" the map (buildings, etc) Missions/campaign Doc and of course - the separate WW2 program. This - I don't see it happen this year - even as incomplete stage. Nothing against that - it's just my estimations. We'll surely see a revamped DCS with a WW2 icon but not something completely fresh. And "if" It happen in 2013, i'll be really happy to be proven wrong. :) Having a nice 3D model of the current flyable plane is just the tip of the iceberg. They is a way more work underlaying below it. Let's just be patient.
  7. The video make me think about this one :
  8. Likely most kids used to play war and/or wanted to be a pilot. At least - all my friend and me were. At age of 12, i realized a Panzerfaust rocket launcher replica. That was made out of cardboard and plastic tubes, to shoot at friends while playing with airsoft guns. I used fireworks as ammo. Worked quite well. We even experimented MLRS systems. Put 10 fireworks aimed at a defensive position and light them one by one. Deadly suppressive. Now when i think about it... I guess my brain wasn't completely developped. But Well... another 12 years later - i was working for one of the biggest paintball manufacturer. ^_^
  9. QUOTE]more than 1 friggin map- multiple addon modules by third party developers (and the devs themselves)- one common 'base' for all the modules to work in together -more than 1 friggin map Unlikely to improve if sdk not released. - multiple addon modules by third party developers (and the devs themselves) Not that much studios. One studio going wild oisn t going to fix this. - one common 'base' for all the modules to work in together unlikely to happen. Some studio will release official content, some other will make mods that will need modified game to run. slight diference, but that is a bad news for MP games.
  10. Jorgel, Maybe staff did wanted to limit speculation ? Questions spreaded in a lots of threads i n that subsection .
  11. They had some trouble lately, and it came wild in thier subsection. I assume moderator has shutdown teir section until things are solved. I wont go into details about the issue since it seems its not something we should speculate about. But the section isn t deleted, just masked.
  12. you sure you weren't in DCS:WW2 live ? :P Just kidding ;) I only could jump in a few minute as i had to move. I could look the hawk takeoff (you really have nice reflex, to dodge that plane in the runway :) ) Although i missed most of it, thank you for setting up that broadcast !
  13. well you should not worry too much. Where the US wants to deploy they carrier, they'll do it whatever situation/treaty/law is around it.
  14. With the popularity of small portable SAM, i don't even see the point of fitting a canon on a ground pounder. 30mm work well against rebels but I wonder how it would turn against a serious army with Manpads everywhere.
  15. let's delete the carrier and cancel DCS : FA18C ;) :P
  16. I did. (former firefighter). Simply said : No game engine or computer can render that volume of particle at the moment. Sad but true.
  17. I'm not a big fan of that heli design. Too.... Round... But hell, with that paintscheme it's just real nice.
  18. Well - Outerra basically represent the world and their forest, plus a few houses manually placed. That's all. I prefer largely DCS map than Outerra, which is graphically nice, but totally empty of everything. In DCS, they is towns, they is roads, powergrid, railroad.... All those objects needs to be placed manually. That's very time consuming, but result are far better than procedurally generated maps. I don't want to go further in the comparison because it's not the subject and it's not authorized here anyway. The point is : Creating a realistic map takes time. If you take a procedural generated map (like FSX, Outerra, etc... which takes elevation data, biome data, mix everything automatically), you end up with large scale maps, but they aren't as detailed and nice than map made out of sweat and tears. you often end up with repetitive pattern, weird results.... When you manually create a map, you have to place every building. I challenge anyone to do it for the whole earth. It's really more realistic, but it's not an easy task.
  19. Well. TGP is already a killer in-game - I don't see the use of a sniper pod unless we got more detailled terrain. Hence, even if it would be a welcome addition, i don't see the point allocating dev' time on it. If ED ha that kind of time - it would be nice to add IR sights to tanks to begin with.
  20. OMFG. Armed Cessna. So much awesomeness in a single picture
  21. Ok my wife in the control tower, cleared me for takeoff. On a side note, my ping may be erratic - it'll depend on where the server is. If it is too high for you, just let me know and i'll leave. Sometime it's just as good as other, sometime it's a nightmare. :( EDIT : found 5 pilots inbound
  22. I'll try to come. I killed my joystick again, so i'll surely stay grounded with CA shooting you guyz- or flying something simple such Su25s. :(
  23. Dangerous Waters and WW2OL had serious issue with netcode in multicrew mode. The same happened with FSX. They really need to be cautious with multicrew and eventually, fix MP first.
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