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Apache600's Community Missions
Apache600 replied to Apache600's topic in User Created Missions General
@Oldfox, I just ran the Generation Gap mission and loaded up the first Mirage2000 slot without any problems. Sorry, couldn't tell you what is going wrong. Have you run a repair recently? @ Rudel chw. You're welcome, and glad to hear you enjoyed the campaign. Off the record ... yes ... there is another campaign in the works. The story to it is very long, and not done yet, so it's still quite a way's off. Also, I'm waiting for features on the aircraft I want to use in the campaign to flesh out more. -
Just tested it and didn't have any issues. Looks like it is working properly.
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Apache600's Community Missions
Apache600 replied to Apache600's topic in User Created Missions General
Generation Gap Download Link: https://www.digitalcombatsimulator.com/en/files/3253080/ A fantasy mission where the Allies have developed numerous secret advanced aircraft, decades ahead of their time, and are forced to employ them during daylight operations in France. Requires: Normandy Map, WWII Assets, and (one of the following): AJS-37, AV-8B, F1-CE, F-5, F-14, F-16, F-18, JF-17, MiG-21, M-2000, P-47, P-51, Mosquito, Spitfire, Mi-8, Mi-24, AH-64, UH-1, Ka-50, or SA-342L,M. It's July of 1944, and for the past year your squadron has been part of the most secret military project in history. Second maybe only to the Manhattan project. The Nazi's may think they're leaps and bounds ahead with the testing of their "new" jet propulsion technology ... but they're actually decades behind us and our research. Our jets and helicopters have been flying for months already, and the weapon systems they employ would probably be considered black magic to those who have never seen them before. All of our flight testing so far has been relegated to night only operations. However that is all about to change. Today, we're green lighting daylight activity over France. The allies have been suffering unacceptable loses, and we need to help turn the tide. It is still paramount that you mask yourselves as much as possible. We do not want to give away any of our secrets, and certainly don't want to uncover the location of our bases. Rain hell down on the enemy, but do so while stepping quietly! List of flyable aircraft: AJS-37, AV-8B, F1-CE, F-5, F-14B, F-16C, F/A-18C, JF-17, MiG-21, M-2000's, P-47, P-51's, Mosquito, Spitfire List of flyable helicopters: Mi-8, Mi-24, AH-64, UH-1, Ka-50, SA-342L,M Update Log: v2.0: Added 3 F1-CE's Added 3 P-47-40's Added 3 P-47-30's Added Link 4 and ACLS to Forrestal Changed Tarawa to HMS Invincible v1.9: All Blue flights coalition changed to Blue Task Force Added 2 AH-64’s All F-14A’s now have INS prealigned v1.8: 3 Spitfire straight wings added 3 Spitfire clipped wings added 3 Mosquitos added v1.7: 2 Mi-8’s and 1 UH-1 have been switched to Mi-24’s v1.6: Updated atmospheric conditions for new cloud system. v1.5: Changed Stennis to Lincoln Removed extra CVN Moved F-14’s to Lincoln Reduced escort fleet size Previously deactivated Flak Farms reinstated (thought them to lag out previous versions) Previously deactivated enemy fighter cover has been reactivated. Many more potential german aerial threats. v1.4: Added 4 F-16's. Added 4 JF-17's v1.3: F-14’s now have INS reference alignment stored. Added 4 F-16 placeholders. Added 4 JF-17 placeholders. Added 1 SA-342Minigun. Fixed Bomber proximity call out triggers. Fixed Carrier Fleet Turn call out triggers. v1.2: Added 4 F-14B aircraft. Added another Stennis aircraft carrier (placeholder for the Forrestal) for the F-14’s. Added TACAN and ICLS to aircraft carriers. v1.1: Added 4 F-18 aircraft. Replaced Vinson aircraft carrier with Stennis. -
There isn't any news sadly. It is a bummer that the emergency isn't functioning properly. I can only hope that this will be addressed after the big merge is finalized, and after the major issues are worked out with that. I can't even put my finger on whether it would be an ED issue or a Belsimtek module issue. Thankfully it doesn't make the mission unplayable, but it does detract from the "feel" of the situation.
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mission 14 aircraft won't fly towards route
Apache600 replied to D4n's topic in The Museum Relic Campaign
I'm sorry that this issue has been a plague for you. But because I can not recreate any of these issues (in any of the versions of the missions I have) that you're experiencing in missions 12, 13, and 14, and have not had any other reports from people, I don't know what the solution could be. You can always try and send the file logs to BIGNEWY like you had on your previous problem. He would be the link to ED that both you and I would use. But I wonder if maybe something has become corrupted in your version of DCS, or The Musuem Relic, and it's something that the "Repair" feature isn't detecting. Or worse, some crazy issue with Windows that is doing something weird. I have no idea. With that said, I am not a programmer, and would not consider myself an expert on Windows subject matter. I am only speculating because I am only hearing these missio issues from a single source. Again, I apologize that you are experiencing this problem. But I can not figure out what is going on with the issues you're addressing. I personally, and this is just me because I don't have the computer savvy knowledge that others do in troubleshooting, would probably try a complete removal of DCS and all of its components, and start it over from a clean slate with a fresh install. But that's just me. -
Apache600's Community Missions
Apache600 replied to Apache600's topic in User Created Missions General
Under the Fuzz Download Link: https://www.digitalcombatsimulator.com/en/files/3247244/ This mission is a "one and done" style strike mission. Get into the target area, complete one pass on it, and get the heck out! The catch, you have pretty tight parameters for your ingress and egress to the target ... make sure you can fly low to the ground. The number of ground targets at the strike zone change depending on how many players have taken to the air. So this mission can also be played Single Player. Every fixed wing platform is available in this mission. There are no helicopters though. For aircraft that don't have a navigation system, the briefing images have suggested headings for every leg of the flight. Every briefing page is also available as a kneeboard page, specifically for quick reference for the non-navigation system equipped aircraft. The silly little squabble and “show of force” competitions between Russian and NATO forces, across this contested landscape, had done no one any good. It’s just burnt away valuable jet fuel, and added additional maintenance hours on our already tired airframes. But worse than any of that, was the rise of this new enemy right underneath our noses. With our focus on intimidating the other 1st world power, we had our guard down on our flanks. This once unknown little terrorist faction has now become a serious threat to the region, and to both the Russian and NATO forces in the area. We need to set our differences aside, and come together to strike at this common foe. But because of our ignorance to their rise, they have become quite formidable, especially with their acquisition of a sophisticated SAM defense network. Thankfully though, we have found a makeshift way through their radar network, and will be able to strike at their supply fleet. The enemy is operating their radar network on some older software, and we were able to find a way into it. Our plan is to upload a virus straight into their network, which will disable a portion of their search area. There are three caveats though. 1) Only the lowest search zones will be disabled. From the surface to only 150 meters / 500 feet AGL. 2) The virus will only effect their system for 10 minutes before the backup will take over. 3) If the enemy suspects anything, or you fly to high, they can manually turn on the backup system, thus circumnavigating the virus’s effects. For further details pertaining to the mission, please refer to the briefing images. When departing the area. Keep low and stay on the flight plan, that should help you remain clear of any SAM threats, but we can’t guarantee it. Good luck everyone! Update Log: v2.3: Added 4 F1-CE’s Added 3 MB-330 Placeholders Fixed a trigger issue with a few aircraft not registering enemy SAMs v2.2: All Blue flights coalition changed to Blue Task Force v2.1: Added 2 Mosquitos v2.0: Added 2 F4U Placeholders Added 2 Mosquito Placeholders Removed 2 F-14 B’s (2 remain) Removed 1 F-86 (2 remain) Removed 2 AV-8B’s (3 remain) v1.9: Updated atmospheric conditions for new cloud system. v1.8: P-47’s switched to P-47-40’s A single A-10A and A-10C were switched to A-10C II’s v1.7: 2 P-47’s added Removed AAR probes from JF-17 v1.6: Added 4 F-16’s. Added 3 JF-17’s. v1.5: F-14’s now have INS reference alignment stored. Added 2 I-16’s Added 2 Fw-190 A8’s. Added 3 JF-17 placeholders. Added 4 F-16 placeholders. Added additional slot to C-101CC’s. Reduced all other squad sizes from 4 to 3 (except F-14B’s and F/A-18C’s) v1.4: Added 4 F-14B’s. Added 4 MiG-19’s. Added 4 MOI (Mod of Interest) aircraft. - MOI aircraft are intended to to shift to any new aircraft that any editor may want. Reminder text to upload virus if it hadn’t already been done. Delayed AAA/SAM reaction time a few seconds when player aircraft are detected. P-51 group split to include both 25 and 30 models. Spitfire group split to include both Standard and Clipped wing variants. Removed all Hawk client aircraft. v1.3: 4 F-18's added. v1.2: 4 J-11's added. "Restart Mission" radio option removed, functionality seems to be broken. v1.1: "Restart Mission" radio option now functioning properly. -
Apache600's Community Missions
Apache600 replied to Apache600's topic in User Created Missions General
Normandy Duel Download Link: https://www.digitalcombatsimulator.com/en/files/3246893/ The concept of this mission is relatively simple ... defeat the opposing force by bringing their score to zero. Of course this must be done before your score reaches that same point. (Even if all the players in the server join one team, that team could still easily lose the battle by getting shot down to often by the AAA.) Each team starts with 15 points. Here's the breakdown of point deductions: 1pt - Whenever a player controlled aircraft is lost.* 1pt - Train (all of it's cars) at Railyard is destroyed. 2pts - Supply Fort is destroyed. 3pts - Aux. Airport aircraft are destroyed. 3pts - Tank Group is destroyed. (2 pts for the first two-thirds of the group destroyed, an additional 1 pt for the remaining.) 3pts - Resupply Fleet is sunk. (2 pts for the first two-thirds of the fleet sunk, an additional 1 pt for the remaining.) * notes 1: The player aircraft must have moved faster than 3 kmh before it is registered as being alive. 2: If a player aircraft lands anywhere within 25 km's of their Main Base, the condition for having a point deducted is turned off. This has a few pro's and con's. Pro: It allows you to land a perfectly good aircraft (or completely devastated one, yet still alive) at your main base, or the beach, or main street, or farmer Dan's field, ... really anywhere within 25km of your starting base, and switch to another slot without having been counted as killed. (The aircraft MUST first come to a complete stop) Con: If the piloted aircraft comes to a complete stop at any of the places listed above, and is still alive, no matter the amount of damage received .... and is THAN either shot up, a 500kg bomb dropped on it, or maybe has flipped over and eventually burns out, it will NOT be counted as having been killed. This is because it first came to a stop, thus turning off the criteria for that specific condition. Special Points: Special Points can be earned different ways throughout the match, and can be spent on various abilities, which are: Carpet Bombing, Defensive Fighter Patrol, Cargo Re-supply, and Jet Unlock. Each ability can only be used once. And the “Jet Unlock” ability will have a deactivation option at the beginning of the match if the players opt for not having it available. 1) Carpet Bombing Raid - When called in, 2 groups of 4 bombers appear fr om beyond the main base, headed towards the enemy territory. They will ask you to select a target for them. If you do not select a target within approx. 5 minutes, they will turn and head for home. You can also command them to fly either a close or open formation. 2) Defensive Fighter Patrol - Two friendly fighters will appear from beyond the main base, headed towards the center of your territory. They will patrol back and forth within friendly territory searching for enemy aircraft. They will depart the area and head for home after 20 minutes of patrolling. 3) Cargo re-supply - Three Cargo aircraft will appear from over the channel, flying towards the coast. They will make landfall between the friendly and hostile territories, and then turn to fly towards their respective main base, where they will land. For every Cargo Plane that lands, you will have 1 point added towards your score. 4) Jet Unlock - Unlocks the ability to spawn into a Korean era Jet Fighter (F-86 for Allies, MiG-15 for Axis) There are a few caveats. You only get one, and if lost, it will deduct a point fr om your score. There is no additional Jet-A fuel available. What’s in the internal fuel tanks is all you get. For both aircraft, external fuel tanks are not available. And for the F-86, Air-Air missiles are not available. How to earn Special Points: You can earn 1 special point for each of the following: - Destroy the Supply Fort AND train at the Railyard. - Destroy the Aux. Airport aircraft. - Destroy Tank Group. - Sink Resupply Fleet. - Make comm request at the Chippelle airport. To do this, you must land at the airport, and initiate the open line request to HQ via the F10 radio menu. It takes 5 minutes to complete this request, and an aircraft fr om your coalition MUST remain within the airport boundaries the entire time. Leaving, or being destroyed, before the line completes will result in a broken transmission. And you will have to wait 10 minutes before another open line can be made. If successful with your transmission, you will also have to wait 10 minutes before being able to make another open line request. Be aware though, once you initiate the request, the enemy will also be alerted to this, and most likely coming at full speed to stop you. This mission requires: (1) The Normandy Map, (2) WWII Assets Pack, and (3) one of the WWII aircraft. Update log: v1.6: 6 Mosquitoes Added Axis bombers changed back to the Ju-88 v1.5: Updated atmospheric conditions for new cloud system. v1.4: P-47’s broke into different models (1 - Early, 2 - 30’s, 3 - 40’s) v1.3: Added 6 P-47’s to Blue Team Increased starting points from 10 to 15 for each team Changed out B-17 bombers with Ju-88’s and A-20’s in Bomber and Transport call-ins Removed aircraft dedicated for observer slots, added actual observer slots Adjusted numerous units to include the newly released assets Added a number of static aircraft at the Chippelle airport Fixed various trigger related issues Fixed available loadouts at starting bases Ground smoke markers added at Target locations (F10 option to remove if desired) Changed destruction of Railyard point value from 2 to 1 Added kneeboard pages for quick map references v1.2: Added 6 P-47’s to Blue Team Increased starting points from 10 to 15 for each team Changed out B-17 bombers with Ju-88’s and A-20’s in Bomber and Transport call-ins Removed aircraft dedicated for observer slots, added actual observer slots Adjusted numerous units to include the newly released assets Added a number of static aircraft at the Chippelle airport Fixed various trigger related issues Fixed available loadouts at starting bases Ground smoke markers added at Target locations (F10 option to remove if desired) Changed destruction of Railyard point value from 2 to 1 Added kneeboard pages for quick map references v1.1: Added 6 I-16’s. Added 6 Fw-190A’s. Changed 3 P-51’s from 25 series to 30 series. Added colored smoke at each of the land based ground targets. Added fire and smoke to red and blue base airport, as well as Chippelle airport. -
Apache600's Community Missions
Apache600 replied to Apache600's topic in User Created Missions General
Las Vegas Variable Attack Download Link: https://www.digitalcombatsimulator.com/en/files/3246885/ This is an all-in-one style Air-Ground, Air-Air attack mission for the NTTR map, and supports every flyable platform in DCS. All platforms start at Nellis. In order to activate a mission, you MUST select it through the F10 radio menu option. Once completed with a mission, you will have the option of selecting a new mission. You must first complete the mission assigned before moving on to a new one. All Helo Missions (except for Break-Thru) require at least one helicopter that can pick up troops. That would only be the Mi-8, Mi-24, or the UH-1 at this time. None of the aircraft (except for helo's that are "ground starts") have ordinance already loaded. So don't forget! To load weapons, you may have to press Left ALT and ' (period key for the MiG-21) -Those are for default key bindings- This is because I've noticed that trying to do the re-arm option through the radio menu doesn't seem to work all the time. CTLD only meant for Helo "Break-thru" mission. Only Mi-8's and Huey's can do rescue mission pickups right now. Mission List: - Unattended Depots: 3 Missions - City Missions: 5 Easy Missions, 5 Medium Missions, 3 Hard Missions - Country Missions: 4 Easy Missions, 4 Medium Missions, 4 Hard Missions (for Tonopah mission, only fixed wing set off triggers) - Strike Missions: The Beatty Bomber, A Primm Pounding, Laughlin Bridges, FedEx Express (only fixed wing set off triggers) - Helo Missions: Break-Thru, Hoover Dam Hoist, Boulder Bastille, VIP Pickup - Air-Air Missions: Helo Intercept, WWII and Korean Menace, Vietnam Vengeance, Modern Mayhem, Transport and Bomber Pick-Off, Large CAP Groups Mission Still Under Construction: - Helo Missions: Stratosphere Sling Ground Mission Difficulty definitions: Unattended Depots: No enemy return fire. Easy - Intended to be completed by a single player. Air defense includes small arms and vehicle mounted machine guns. Medium - Can be completed by a more competent single player, but really intended for 2+ players. Air defense includes AAA vehicles (guns) some with radar capability. And a possible short range IR SAM unit. Hard - Intended for a small group, or team, of players. Air defense includes multiple SAM's, both IR and Radar. Air Mission Difficulty definitions: (These missions are mainly built for 1-2 players, except for the "Large Cap Group's" air missions. Those are more suited for larger groups of players flying together.) Easy - Either a few non-retaliatory aircraft, or a single fighter with guns only. Medium - One or more retaliatory aircraft. Short range missiles are possible. Hard - Multiple retaliatory aircraft with possibility of both short and long range missiles. AWAC's is available at 251Mhz (Chan 7 for aircraft that need it, Chan F for Viggen) AWAC is set to Immortal and Invisible. Easy Comm is enabled at this time for those aircraft that are out of Freq range for AWAC's. Mission List: - Unattended Depots: 3 Missions - City Missions: 5 Easy Missions, 5 Medium Missions, 3 Hard Missions - Country Missions: 4 Easy Missions, 4 Medium Missions, 4 Hard Missions (for Tonopah mission, only fixed wing set off triggers) - Strike Missions: The Beatty Bomber, A Primm Pounding, Laughlin Bridges, FedEx Express (only fixed wing set off triggers) - Helo Missions: Break-Thru, Hoover Dam Hoist, Boulder Bastille, VIP Pickup, Mountain Rescue - Air-Air Missions: Helo Intercept, WWII and Korean Menace, Vietnam Vengeance, Modern Mayhem, Transport and Bomber Pick-Off, Large CAP Groups Mission Still Under Construction: - Helo Missions: Stratosphere Sling Ground Mission Difficulty definitions: Unattended Depots: No enemy return fire. Easy - Intended to be completed by a single player. Air defense includes small arms and vehicle mounted machine guns. Medium - Can be completed by a more competent single player, but really intended for 2+ players. Air defense includes AAA vehicles (guns) some with radar capability. And a possible short range IR SAM unit. Hard - Intended for a small group, or team, of players. Air defense includes multiple SAM's, both IR and Radar. Air Mission Difficulty definitions: (These missions are mainly built for 1-2 players, except for the "Large Cap Group's" air missions. Those are more suited for larger groups of player's flying together.) Easy - Either a few non-retaliatory aircraft, or a single fighter with guns only. Medium - One or more retaliatory aircraft. Short range missiles possible. Hard - Multiple retaliatory aircraft with possibility of both short and long range missiles. AWAC's is available at 251Mhz (Chan 7 for aircraft that need it, Chan F for Viggen) AWAC is set to Immortal and Invisible. Easy Comm is enabled at this time for those aircraft that are out of Freq range for AWAC's. Update Log: v2.6: Added F-4E, MB-339’s, FC 2024 platforms, F-15E, CH-47, OH-58 Every Jet and Helo platform can Dynamically Spawn at Nellis (as well as the Rescue Helo’s via traditional Spawn Slots) Removed Helo FARP. v2.5: Added 4 F1-CE’s Added 3 MB-330 Placeholders Removed 2 C-101 EB’s Fixed trigger issues that caused radio menu problems when AutoComplete used Updated Helo base briefing page Condensed strike and helo mission briefing images together (reduced overall file size by 14% / 2.4mb) v2.4: All Blue flights coalition changed to Blue Task Force Added 4 AH-64’s F-14A’s quick alignment added Mountain Rescue mission, if failed, will correctly clear units and start over mission selection option v2.3: 4 Mosquitos Added Briefing updated to show Special Platform add-on notes (i.e. No I.R. suppressor or NS430, etc.) for certain platforms Adjusted triggers in Mountain Rescue so sound files won’t walk on eachother Trailing trigger adjustment to help with random enemy spawning in V.I.P Transport Adjusted helicopter spawn locations at helo base to help with rearming and reloading v2.2: Added 4 Mi-24’s Added 4 AH-64 Placeholders Added 4 F4U Placeholders Added 4 Mosquito Placeholders Removed 2 Field Mi-8’s and 2 Field UH-1’s to make way for Mi-24’s Removed a number of FARPS at the Helo spawn location v2.1: Updated atmospheric conditions for new cloud system. v2.0: P-47-40’s are correct platform in client list now. Added 2 F-14A’s Fixed briefing issue with Air - Air missions v1.9: Added 4 A-10C II’s Added 2 P-47-40’s. Replaced 2 P-47-30’s with P-47 Early’s v1.8: Added 4 P-47’s Removed AAR probes from JF-17 Trigger fixes for Beatty Bomber, FedEx Express, and VIP Rescue missions v1.7: Added 4 F-16’s. Added 4 JF-17’s. v1.6: F-14’s now have INS reference alignment stored. Added 4 I-16’s. Added 4 Fw-190 A8’s. Added 4 F-16 placeholders. Added 4 JF-17 placeholders. CEII’s can now complete the “FedEX express” mission. v1.5: Added 4 F-14B’s. Added 4 MiG-19’s. Added 4 Yak-52’s. (both 2 and 3 blade versions) Added 2 CEII’s. Added Helicopter mission: Mountain Rescue. Fixed triggers for Boulder Bastille. Fixed triggers for Modern Mayhem. Delayed spawn of enemy air in all A2A missions so audio brief is uninterrupted. Added “Auto-Complete” radio option for all missions. - This allows you to quit a mission you no longer wish to do, or have already completed. Overhauled Airport Diagram and Target Information briefing pages. Added 3 MOI (Mod of Interest) aircraft. Editors can easily swap out those platforms. P-51 group split to include both 25 and 30 models. Spitfire group split to include both Standard and Clipped wing variants. Removed all Hawk client aircraft. v1.4: Skipped public release due to internal testing. v1.3: 12 F-18 aircraft added. 4 slots are dedicated to the F-18. 8 of these are in 2 seperate groups called POI (Planes of Interest). POI aircraft are intended to to shift to any new aircraft that any editor may want. v1.2: 3 J-11's added, and 1 SU-27 removed. 2 of the SA-342 helos (one M and one Mistal) replaced with Minigun versions. Fixed trigger issues with Boulder Bastille and Hoover Dam Heist missions. "Restart Mission" radio option removed, functionality seems to be broken. v1.1: "Restart Mission" radio option now functioning properly. -
Apache600's Community Missions
Apache600 replied to Apache600's topic in User Created Missions General
Krasnodar Variable Ground Attack Download Link: https://www.digitalcombatsimulator.com/en/files/3246863/ The creation of this mission stems from my desire of having a simple "all-in-one" style ground attack mission that has the ability to offer variation. It can also be flown as either a single or multi player mission. Every flyable aircraft and helicopter in DCS is available to be flown here. Each aircraft has three available slots, Each helicopter has four (except for the Gazelle). The basis of this mission is such that you start on the ramp in the Krasnodar area. And depending on the direction you fly, you activate different levels of difficulty. Each individual level/area then has 4 different missions inside of it that it randomly selects from. They each contain 30+ ground units, ranging from lightly unarmed vehicles to tanks, and a few hardened structures. The levels/area's of difficulty are: Easy, Medium, Hard, Very Hard. Each of these containing its own 4 random missions. There are 4 Strike missions. These missions are basically a "get-in & get-out" style strike. Lastly, there are also 5 Helicopter missions. Fixed wing aircraft can fly them as well, but for four of them (The Medevac, Crash Site, Roof Top Rescue, and Sling Load Saviour missions) either an Mi-8, Mi-24, Huey, or SA-342 is required (Ka-50 can sling load, but not pick up troops, so it can do the Sling Load mission too). For the Crash Site and Roof Top missions, I'd recommend it be at least 2 players. You can activate a mission in 1 of 2 ways. The first way, like previous stated, is you simply fly towards one of the area's of difficulty, and it will randomly select one of four missions inside that area. The second way is through the F10 radio options menu. You can select any mission, from any difficulty area, this way. This is also how you select the Strike and Helicopter Missions. <--- This is the only way to select the Strike and Helicopter Missions. Custom sound files (108 of them, hence the file size), done by myself, give in-game briefings for each and every possible mission. There are also 24 Briefing Pages, and 8 of those are also accessible through the Kneeboard. Update Log: v2.5: Every Jet and Helo platform can dynamically spawn at Krasnodar-Center (as well as the Rescue Helo's via the traditional spawn slots). Every propeller driven platform can dynamically spawn at Krasnodar-Pashkovsky. Every Helo platform can dynamically spawn at Krymsk. Removed Helo FARP and associated spawned Helo's between Hard and Very Hard sectors. Changed out an incorrect sound file for one of the missions. Fixed trigger for Roof Top Rescue missions that spawned units for Crashed Helo mission. Added option to remove trees near road at Raiders Road Base. Added "Mission Completion" text box in F10 map. v2.4: Swapped out a WWII Asset soldier that mistakenly made it into the mission Added 3 TACAN Beacons, 1 to each of the 3 allied airports listed in the briefing pages v2.3: Added 4 F1-CE’s Added 3 MB-339 Placeholders Moved AJS-37’s from Krasnodar Center to Pashkovsky due to coordinates issue. Fixed Coordinate info for 2 of the Very Hard missions that were swapped with each other Made Raiders RoadBase a FARP so it can service all platforms now. Added a TACAN at Raider Roadbase and updated Briefing pages for it. Removed Friendly Helo FARP’s from Krasnodar Center Removed Briefing Page for FARPs at Krasnodar Center Removed Friendly Helo FARP between Easy and Medium Zones Updated Overview Briefing page to reflect FARP change Added Helo FARP in Novorossiysk, half way between Hard and Very Hard Zones Added Briefing Page showing information about the Novorossiysk FARP Changed trigger boundaries for Hard and Very Hard areas so Novo FARP doesn’t set it off Moved half of client helicopters to Novorossiysk FARP Changed a few triggers and enemy unit composition for Helo Crash Site mission Condensed strike and helo mission briefing images together (reduced overall file size by 15% / 2.3mb) v2.2: All Blue flights coalition changed to Blue Task Force Added 4 AH-64’s Fixed timing in radio call for Easy Mission 4 of 4 Moved a number of ramp start aircraft to deconflict with static airport vehicles. v2.1: 3 Mosquitos added Platform selection list updated to include aircraft special add-ons (i.e. No I.R. suppressor or NS430, etc.) Fixed Roof Top rescue trigger issues Moved all WWII spawns to different sections of ramp, so they can rearm. v2.0: Added 4 Mi-24’s Added 4 AH-64 Placeholders Added 3 F4U Placeholders Added 3 Mosquito Placeholders v1.9: Updated atmospheric conditions for new cloud system. All client prop aircraft, and jet trainers are now located at Krasnodar - Pashkovsky. All client aircraft at Krymsk have been moved to Krasnodar - Center. Krymsk is still a friendly base and can be used for rearming and refueling. v1.8: 1 F-14B removed, 2 F-14A’s added v1.7: Added 1 of each P-47 models. Added 2 A-10C II’s v1.6: Added 3 P-47’s to Krasnodar Center Moved AJS-37’s from Krasnodar Center to Maykop Adjusted landing waypoint to be the same as departure airport for all aircraft C-101CC’s now have Sea Eagle capability for Carrier Adjusted triggers and Mig-21 parking for Bomber Strike mission Removed AAR probes from JF-17 v1.5: Added 3 F-16’s. Added 3 JF-17’s. v1.4: F-14’s now have INS reference alignment stored. Added 3 I-16’s. Added 3 Fw-190 A8’s. Added 3 F-16 placeholders. Added 3 JF-17 placeholders. Moved F-18’s from Kras. Center to Krymsk. Moved Su-27’s from Kras. Center to Krymsk. Moved J-11’s from Kras. Center to Krymsk. Switched Spitfires to 2 clip and 2 straight wing models. Slight adjustments to all FARPS. v1.3: Added 4 F-14B’s. Added 3 MiG-19’s. Added 4 Yak-52’s. (both 2 and 3 blade versions) Added 2 CEII’s. Overhauled Airport Diagram and Target Information briefing pages. Removed AJS-37 only flight plan, now the flight plan is like all other platforms. Added 3 MOI (Mod of Interest) aircraft. Editors can easily swap out those platforms. P-51 group split to include both 25 and 30 models. Spitfire group split to include both Standard and Clipped wing variants. Moved a number of aircraft starting locations from Krasnodar Center to Krymsk - (due to parking space capacity). Removed all Hawk client aircraft. v1.2: Added 6 F-18 aircraft (3 at Krasnodar Center, and another 3 at Krymsk. 3 of these are in a group called POI (Planes of Interest) POI aircraft are intended to to shift to any new aircraft that any editor may want. v1.1: Added 3 J-11 aircraft. Moved Su-33's to Krymsk. Replaced 2 SA-342 helo's with the Minigun module. Moved ground units in some missions so they were further from the coast/water. Fixed Helo Roof Top Rescue mission trigger zones and altitudes. null -
Hello everyone! This thread will act as a one stop shop for all the Single and Multiplayer missions I release. The top post here will be a sort of "Table of Contents", and contain small blurbs for each of the released missions. In that text description there will be a link that takes you to a post dedicated to that particular mission; in that you’ll will find more details, as well as the download link. This thread will grow as more missions continue to be added. Thank you, and have fun! - Apache600 -- Krasnodar Variable Ground Attack -- Link: https://forums.eagle.ru/showpost.php?p=3438756&postcount=2 Download: https://www.digitalcombatsimulator.com/en/files/3246863/ Version: 2.5 Map: Caucasus Platforms: ALL Notes: An all-one style ground attack. Helo specific missions too. Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to very hard. -- Las Vegas Variable Attack -- Link: https://forums.eagle.ru/showpost.php?p=3438762&postcount=3 Download: https://www.digitalcombatsimulator.com/en/files/3246885/ Version: 2.6 Map: NTTR Platforms: ALL Notes: An all-one style ground and air attack. Helo specific missions too. Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to very hard. -- Normandy Variable -- Link: https://forums.eagle.ru/showpost.php?p=4194794&postcount=59 Download: https://www.digitalcombatsimulator.com/en/files/3308042/ Version: 1.8 Map: Normandy Platforms: ALL Notes: An all-one style ground and air attack. Helo specific missions too. Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to very hard. -- Persian Gulf Variable -- Link: https://forums.eagle.ru/topic/175294-apache600s-community-missions/?do=findComment&comment=4519314 Download: https://www.digitalcombatsimulator.com/en/files/3314051/ Version: 1.9 Map: PG Platforms: ALL Notes: An all-one style ground and air attack. Helo specific missions too. Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to very hard. -- Channel WW2 Variable-- Link: https://forum.dcs.world/topic/175294-apache600s-community-missions/?do=findComment&comment=5192439 Download: https://www.digitalcombatsimulator.com/en/files/3330329/ Version: 1.0 Map: Channel Platforms: ALL Notes: An all-one style ground and air attack. (All enemy units are WWII era, but all era platforms are available to players) Good for Singleplayer and Multiplayer. Difficulty is player selected, and can range for easy to hard. -- Normandy Duel -- Link: https://forums.eagle.ru/showpost.php?p=3438769&postcount=4 Download: https://www.digitalcombatsimulator.com/en/files/3246893/ Version: 1.6 Map: Normandy, (WWII assets also required) Platforms: World War II aircraft Notes: A WWII mission where Blue and Red forces face off against each other. A point system exists to determine the winner. Objectives completed, or piloted aircraft lost, will reduce the points down to zero. -- Under the Fuzz -- Link: https://forums.eagle.ru/showpost.php?p=3438774&postcount=5 Download: https://www.digitalcombatsimulator.com/en/files/3247244/ Version: 2.3 Map: NTTR Platforms: ALL Fixed Wing Notes: A low level run through the desert for a single pass on the target area. The number of targets scale to the number of players that join. You must stay low to avoid radar detection. -- Generation Gap -- Link: https://forums.eagle.ru/showpost.php?p=3441537&postcount=6 Download: https://www.digitalcombatsimulator.com/en/files/3253080/ Version: 2.0 Map: Normandy, (WWII Assets also required) Platforms: AJS-37, AV-8B, F1-CE, F-5, F-14, F-18, MiG-21, M-2000, P-51, Mi-8, UH-1, Ka-50, SA-342L,M (must have 1 of these) Notes: A fantasy mission involving modern day aircraft and helicopters in a WWII battlefield. -- Prison Break -- Link: https://forums.eagle.ru/showpost.php?p=3488929&postcount=22 Download: https://www.digitalcombatsimulator.com/en/files/3300529/ Version: 2.0 Map: NTTR Platforms: A-10A, A-10C, A-10C II, AJS-37, AV-8B, F1-CE, F-5, F-14, F-15, F-18, JF-17, M-2000, MiG-21, MiG-29, Su-25T, Su-27 Ka-50, AND (must have 1 of these) --> Combined Arms, UH-1, or Mi-8. Notes: A mission requiring coordinated effort among players in order to be successful. -- Every Viggen has its Day -- Link: https://forums.eagle.ru/showpost.php?p=3668153&postcount=24 Download: https://www.digitalcombatsimulator.com/en/files/3302376/ Version: 1 Map: Caucasus Platforms: AJS-37 Notes: A simple mission for the Viggen that allows you to test your navigation skills, as well as practice all the weapon systems. -- Into the Darkness -- Link: https://forums.eagle.ru/showpost.php?p=3886669&postcount=27 Download: https://www.digitalcombatsimulator.com/en/files/3304480/ Version: 1.7 Map: Caucasus Platforms: A-10A, A-10C, A-10C II, AJS-37, F1-Ce, F-5, F-14, F-15, F-18, JF-17, M-2000, Su-25T AND (must have 1 of these) --> AV-8B, Ka-50, or UH-1. Notes: A night mission in which you must save important documents from a recently overrun outpost. -- Crack the Channel -- Link: https://forums.eagle.ru/showpost.php?p=3949694&postcount=36 Download: https://www.digitalcombatsimulator.com/en/files/3305550/ Version: 2.0 Map: Persian Gulf Platforms: All Notes: A coalition of nations come together to defeat a powerful terrorist threat in the Persian Gulf islands. -- Capture the Flag - Caucasus -- Link: https://forums.eagle.ru/showpost.php?p=4005722&postcount=49 Download: https://www.digitalcombatsimulator.com/en/files/3305980/ Version: 1.8 Map: Caucasus Platforms: All Fixed Wing Notes: It's Capture the Flag. Land at their airport to capture it, then return it safely to yours. -- Cornered and Alone -- Link: https://forums.eagle.ru/showpost.php?p=4049812&postcount=51 Download: https://www.digitalcombatsimulator.com/en/files/3306378/ Version: 1.5 Map: Persian Gulf Platforms: A-10C, A-10C II, AV-8B, F-14B, F-15E, F/A-18C, M-2000's, Su-25T, Su-33, Mi-8, Mi-24, AH-64, CH-47, UH-1, Ka-50, Ka-50 3, SA-342L,M, Mini, Mistal Notes: Black Hawk went down at night in enemy territory. Work together to rescue the downed crew. -- Dreary Day -- Link: https://forums.eagle.ru/showpost.php?p=4432615&postcount=79 Download: https://www.digitalcombatsimulator.com/en/files/3311446/ Version: 1.4 Map: Caucasus Platforms: Everything that can fly an instrument approach Notes: Lousy weather envelops the entire region, but it can't put a damper on the importance of the mission. -- Channel Arena Duel -- Link: https://forum.dcs.world/topic/175294-apache600s-community-missions/?do=findComment&comment=4948458 Download: https://www.digitalcombatsimulator.com/en/files/3321857/ Version: 1.0 Map: Channel, (WWII assets also required) Platforms: World War II aircraft Notes: A WWII mission where Blue and Red forces face off against each other. A point system exists to determine the winner. Objectives completed, or piloted aircraft lost, will reduce the points down to zero. -- Caucasus Instrument Nav Lollapalooza-- Link: https://forum.dcs.world/topic/175294-apache600s-community-missions/?do=findComment&comment=5082248 Download: https://www.digitalcombatsimulator.com/en/files/3326749/ Version: 1.0 Map: Caucasus Platforms: ALL Notes: So ... you think you're a pilot, eh? This mission was created for Navigation training only. The only enemy out there is mother nature ... and yourself. Trust your instruments (don't forget your pitot heat) and keep your scan going!
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mission 14 aircraft won't fly towards route
Apache600 replied to D4n's topic in The Museum Relic Campaign
This is so odd, as I also tried this mission, and have encountered no problems. The triggers are set up pretty much the same as in Mission 13 where you are reporting that similar issue. As long as you take-off and get about 1/2 km away from Nalchik, everything should sequence properly. -
mission 13 Bf-109 won't fly route after take off
Apache600 replied to D4n's topic in The Museum Relic Campaign
DanielNL, please rest assured that I respond when I can. I am not ignoring you, but between my job and a 1 1/2 year old, I can't always immediately respond. If you have the latest version of DCS, than I'm sure you also have my 2.7 version. When you click "campaign" and find The Museum Relic under either the MiG-15 or F-86, you'll see the banner and the text blurb. At the bottom of that text, you should see -2.7- (basically where the -c- was in the individual missions) The triggers for the Bf-109 to fly on your wing is: Player = outside Nalchik zone. The Nalchik zone encapsulates the airport and to about 100 meters beyond the runway, so it's a pretty small area. Once you fly outside of that a Flag triggers and the order to HOLD for the Bf-109 is terminated. The next step in the advance waypoints function for him is to form up on the Players wing. I don't know why it wouldn't work for you, as it works in both my personal version, as well as the public release version. Have you run a "Repair" on DCS recently? -
mission 12 2nd An-26 not spooling/taking off.
Apache600 replied to D4n's topic in The Museum Relic Campaign
Ran this mission as well, and the two transports started up just fine, taxied out, and took off. I wonder if a problem popped up (one that plagued a mission of mine in the past) where if you're taxing out too, that even though you're in the back of the line, the tower gives you priority to take off (without even telling you) and all the aircraft will just sit there, including the ones in front of you that are blocking the way to the runway. The way to get around that is to call up the tower and Abort your takeoff clearance. This will sequence the aircraft in front of you to get their clearance then. If that's the issue, I hope this helps. - Apache600 -
mission 13 Bf-109 won't fly route after take off
Apache600 replied to D4n's topic in The Museum Relic Campaign
I just ran the mission, and had no issue. Sorry I couldn't replicate it. When you take off and climb a little, he should say "i have you insight, joining up on your wing." or something like that. And then he'll form up right after that. Are you running campaign version 2.7? also, when in the briefing, under the "situation" on the right. If you scroll down undernetht he ordinance, you should see a "-c-" That's a mission version number for my own record keeping. It should be version c - Apache600 -
Fantastic! Glad to hear that it's working for you again. If there's anything odd that pops up again though, please let me know. Hope you enjoy the missions! - Apache600
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which mission Takacsi?
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Updated 3/15/2018
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If you press RShift + K you'll bring up the kneeboard, there you can see what MHz frequency you're on. With the kneeboard up, you can spin the dial and it will show the frequencies change in real time. I also have a link that shows the MHz -> Wave conversion. You can find it here https://drive.google.com/file/d/0B8D9__Jf0wgIWm9ySlJxNmNPZE0/view - Apache600
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The fix has been found for that, and should be in the next update. If you want to bypass the campaign progression, you can play the missions individually. You'd have to go to the "mission" section from the main menu, and then find the campaign through the "my missions" tab and follow the path to wherever the campaign is saved. I believe it should be found under your User Files -> *Computer name* -> Saved Games -> and so on. Sorry for any frustration this may have caused. - Apache600
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I've been looking through the NDB's, and have noticed a bunch of disparities. The upcoming patch will address the issue with the MiG-15 campaign mission 4 progression issue. These NDB's will have to wait for the next patch after that. It'll be a lot of work, and take more time than I have right now, to update all the flight plan briefing pages, kneeboards, and offline pages. But it will happen!
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I never was able to have it fly perfectly off the wing. He does lose and gain speed throughout the attempted formation. Rookie pilot :)
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It's never to late :) Disclaimer, as in "all set for 2.5" .... well yeah, kinda. It is, but 2.5 beta has some pretty bad bugs concerning this, and other, campaigns. Any mission containing the F-4 Phantom is broken, and won't start. And also my campaign, on the MiG-15 side, is experiencing an issue of not being able to progress past mission 4. ED is looking into both of the above issues, and hopefully will have them resolved soon. - Apache600
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Hello all, Been flying the Viggen a bit more lately on a MP server, and have had an issue pop up 3 times in the last couple of weeks. I'll be flying along (usually at altitude) with autopilot altitude hold on, and all of a sudden the aircraft will enter a violent roll and pitch. And when I say violent, I mean something that exceeds what I can do with control deflection. After a second or so, I am able to regain control of the aircraft. Yesterday, in particular, I was up at 3,000 meters, on my way for some ship hunting with some rb-04's. I had this anomaly happen, regained control, and continued on. I had the radar in A1 at the time of the control freakout. Afterwards, the elevation of the radar must have gone full deflection too (i didn't have it bound to my HOTAS) and was shot down because I ended up getting to close to the ships as I was busy trying to decipher what went wrong with the radar. I couldn't make out anything with it, even though I was near a shoreline, and mountains were just inland. Has anyone experienced something similar? - Apache600
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The Museum Relic DLC, Important Links
Apache600 replied to Apache600's topic in The Museum Relic Campaign
Hello Gaijin, Thanks for the report. This is an odd bug, and I'm encountering it too. However I can't progress past mission 4. Not sure how you got to mission 5. haha. Anyway, I've made the folks at ED aware, and hopefully a solution will be found soon. What you can do in the mean time is fly each mission individually. You can find them by going through the DCS folders on your hard drive, ex: DCSWorld OpenBeta -> Mods -> campaigns -> The Museum Relic You will find some other issues though unfortunately; with the F-4E. Mission 7 (and others) have the F-4E in it, and that aircraft is currently broken in 2.5 beta because the model is the work in progress one by Belsimtek, and not released publicly. This problem is affecting many other campaigns too. ED knows about that problem and will be addressing it. I apologize that these issues have cropped up. And please, if you see any other problems, do let us know! Thanks again! - Apache600