Jump to content

ricktoberfest

Members
  • Posts

    1365
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by ricktoberfest

  1. Is this actually the way it works, or does it simply prevent PLAYBACK for 10 minutes. That would seem to make more sense Sent from my iPhone using Tapatalk
  2. There is now a training mission. Oh and even there make sure you radio for the laser to be on before dropping bombs Sent from my iPhone using Tapatalk
  3. Nice dirt runway in the background of that first picture! Sent from my iPhone using Tapatalk
  4. Almost as old as this thread! Sent from my iPhone using Tapatalk
  5. Anybody know what the updates to A10C and F15 red flag campaigns were? Can't find any other info other than 1 sentence in the newsletter Sent from my iPhone using Tapatalk
  6. Too bad, I thought it would work. Sent from my iPhone using Tapatalk
  7. I think you misunderstood. If the lead helicopter in a 4 helicopter flight has no gas, but the other 3 do, then they will start up when he tries but should not take off because he can't Sent from my iPhone using Tapatalk
  8. Park a Ka-50 with running engine I think he means AI Try setting an AI group of ka-50s set to take off from ramp but remove the fuel from the flight lead. I'm not sure if it will work, but I'm thinking the other flight members will start their engines but not try to takeoff because the lead is stuck on the ground Sent from my iPhone using Tapatalk
  9. Both, but to be fair in Nevada it's normally from the main Nellis base for the campaigns Sent from my iPhone using Tapatalk
  10. I have never had a tire blow on the F5E. Ever. I can see some people do though. The only time I've ever had a problem on takeoff was online when a lag spike hit while I was accelerating- but then I simply took off with no warning lights and I couldn't use external views to check tires Sent from my iPhone using Tapatalk
  11. Sometimes it's the little things Sent from my iPhone using Tapatalk
  12. Also make sure you're not pressing the control button on your keyboard during loading. This causes it to go into the activation screen Sent from my iPhone using Tapatalk
  13. F-5E questions Don't know, but 60000' is not the edge of space. Not even close Sent from my iPhone using Tapatalk
  14. If you're talking multiplayer then you get a buddy to laze the target (a10c is good for that). In single player you have to set up a jtac to use laser guidance and it sometimes still doesn't seem to work. As far as dropping them you just drop as normal near the target and let the bomb do the fine tuning. Sent from my iPhone using Tapatalk
  15. Most aircraft (at least of this era) don't draw directly from wing tanks (as far as I'm aware) but in fact use the wing tanks to constantly fill the main tank until they're empty... so yes leave it on even then. Sent from my iPhone using Tapatalk
  16. Yes, I just found out myself all the missions are in the campaigns folder. You have to navigate there from the mission selection (it's up several levels from the mission folder) Sent from my iPhone using Tapatalk
  17. Thx Sent from my iPhone using Tapatalk
  18. Where are those? I bought it and had a quick go at the first campaign mission yesterday, but didn't see any new single missions or training missions in their respective tabs Sent from my iPhone using Tapatalk
  19. I think it's just a good aircraft not built by USA or Russia. Not many of those anymore Sent from my iPhone using Tapatalk
  20. Any news on radar elevation sensitivity? Sent from my iPhone using Tapatalk
  21. It makes sense that if you land too fast it takes until you slow down for the weight to be all the way on the wheels. Is the wings dropping right as you slow past stall speed? That might be an indication. Most planes are meant to be landed just a few knots above stall speed. -or it could be a bug as it's a new module Sent from my iPhone using Tapatalk
  22. From what I saw in another thread 100 might be too fast Sent from my iPhone using Tapatalk
  23. I find the process of creating a profile to be essential to using it. You know what buttons do what without thinking too much about it Sent from my iPhone using Tapatalk
  24. I thought moving the ships in the way they did was a bad idea. If they needed to move they shouldn't have moved them closer to the red base, they should have moved them farther out to sea instead. It gave the migs a definite advantage for defending the ships and rearming quickly (not that they did that, but they could have). It also made it much harder for the f5s to do any ship attacks as they were slower and now had to travel further. I think a restriction on the missile range (honor system) would have worked better. The migs were already attacking ships while blue force were still taking off! Having said that- red played as a team and blue played as individuals (or pairs) so red deserved the win and would have won even with a more balanced mission Sent from my iPhone using Tapatalk
  25. Unfortunately my x52 is quite old and all the rotaries and slides don't work anymore so I'm stuck with buttons unless I get rid of an essential axis like pitch, roll, or yaw. Sent from my iPhone using Tapatalk
×
×
  • Create New...