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Angel101

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Everything posted by Angel101

  1. And you think that the previous behavior it´s normal? A 21 with full missile cargo that can stand in front of F-15 or Su-27? :music_whistling: The 21 should turn less than an F-5 and accelerate better.
  2. AI is accelerating trough a climb and also can reach mach 1. It needs to be tunned, now is imposible to use in a fair combat. 2 Tacview: - https://dl.dropboxusercontent.com/u/61769381/DCS%20docs/reports/F-5%20AI%20UFO.txt - https://dl.dropboxusercontent.com/u/61769381/DCS%20docs/reports/F-5%20AI%20broken.txt
  3. Yes. In charges. I'm sure that the real plane is more precise with pilot inputs and they don't fight with the airplane.
  4. I just bump to not open a new one. (version 1.5.5.59992 Update 2) Why the FBW is inputing so much? Any trick to avoid that? My problem is I just move the stick milimeters to go up, then FBW move my nose to much up and then I need to input down, even if I try moving very carefully, the plane enters in a big oscillation up and down. Rather than call it pilot induced oscillation it´s a FBW induced oscillation.
  5. I´m scared about if all radar coding is internal and without use of ED SDK... sure when ED push a new patch with noticeable changes on the base code maybe that module can stop working. This module will be more stable trought patches than the mig-21?
  6. Upgraded to 1.5.5, problem still there: But if the bug is reported it´s just a matter of time :thumbup: Thanks.
  7. This bug has been noted by any tester?
  8. That´s weird Telemetry shows the same roll rates for both versions, but my feelings are differents it seems to me more agile in 1.5.5 :lol: 1.5.5: 2.0.4:
  9. Hi, someone has noticed a difference in FM between versions? At least the roll rate behave prety different from one version to the other. I´ve checked changelog and in theory at this moment both version are at same point.
  10. Ok now the problem has been transferred to 2.0.4
  11. Both screens taken from the same computer/hardware. In 1.5.4 the smoke was like in the 2.0.3 I´m pretty sure about it because I remember to deal with manpads last week and my teammates and I were able to see the shoots between 6NM and 10 NM away.
  12. Hi all, I was going to open a new bug report but I found this one, so just to confirm that smoke from Iglas is almost invisible: and depending on the light conditions, the thing can go worse.
  13. wow! a Must watch video! :thumbup:
  14. Real tactics dictate that if you are facing an Amraam plattform with inferior missile capability, fly towards nearest allied country.
  15. Speaking about that... When switching the Air refueling switch, the FBW doesn´t tune to do the job more easily like other fighters?
  16. How I missed that!?!?!?
  17. Not posible... I tried in every way.
  18. Don´t waste your time, it´s not possible on actual version, when the tanker is refueling 2 planes , He sends the rest to wait further away. Also, IIRC the central probe is just for bigger airplanes like bombers.
  19. Angel101

    RATO

    Station 6 -> Pods -> SPRD-99
  20. Condor Antiship missile: Harpoon: Hawk Missile: Harm: Amraam: Bonus a Bombcat: :D:D:D
  21. Hi there, how do I install this rar? just donwload in my reshade/bin folder... seems not working.
  22. Yes, it´s currently a bug under the bugtraker. https://leatherneck-sim.mantishub.com/view.php?id=41
  23. DCS: F-15C !!! Someday...
  24. Regarding the screenshoot... one screenshoot alone doesn´t prove anything. I put the Flanker at full cargo at 75000 fts. with just 3 click in the editor. If you want to prove something, provide something more solid like a track or Acmi and before (please) check with solid information like a manual if that is possible.
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