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Vekkinho

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Everything posted by Vekkinho

  1. I'd say it's gotta something to do with Voice Attack buffer or clipboard... For instance, it does listen and process like 15-20 of your PTT audio commands in a row flawlessly but then it stops and does not respond until You restart VA completely. Then it resets back to normal and is ready for another 20 or so PTT inputs. Lenght of a speech also seems to impact the performance. Saying a short lasting, single word commands like 'Tanker' or 'Flight' allows VA to last longer before it freezes. However pronouncing something more complex, phrases like "AWACS/Overlord 1-1/ Alpha check from bull's picture" that require single PTT lasting for 5-6 seconds fill up that VA buffer very quickly, requiring a restart after 3 or 4 uses. So there is a pattern afterall.
  2. It's Voice Attack, I got no VAICOM plug in going on here... Key 0 does nothing in any of my DCS: Module keybinds so there's no interference on that matter whatsoever. It's left unused in DCS / Adjust controls setup for all of the modules I play and use Voice Attack with. Accordingly my Recognition Global Hotkey set in Voice Attack is key 0 so VA listens when 0 is down / stops listening and executes a keypress or a keypress sequence when released. (Check pic 1). On top of that and to make 100% sure it works properly I've checked "Do not allow key to be passed through" making the Key 0 command exclusive to Voice Attack and to declutter it from any apps and browsers running in the background. To simplify it further it's a command assigned to a single button of 0, I got no additional (Ctrl, Shf, Alt, Win) modifiers assigned to it so it should be very straightforward. VHF button on my throttle is programmed to generate 0 character as long as I hold it, making VoiceAttack listen to what I gotta say as long as I keep it pressed. In order to stress test it one can use simple .txt file and play with VHF button so it generates 0 character in 1000/1000 cases just like the keyboard 0 button hold would. So the physical state of a VHF throttle button and it's 0 key binding function properly 24/7. It's the VoiceAttack app that doesn't recognize my intention each and every time, when VHF hold on my throttle doesn't trigger Voice Attack niether would holding 0 key via keyboard. It does not happen each time, rather happens occasionally but I see no conditional pattern there.
  3. Ok, I run licensed VoiceAttack and have few profiles set for managing ingame AI comms (/ + function keys). Most gaming headsets suffer the same problem where mic (in) picks up headphone sound (out) or vibration specific to that word so you end up in a feedback loop. For instance, when I say "Two" and bring up my AI Wingman menu (/ + F1, IIRC) the AI sound should not respond with same word. If it does like when you call out "Flight - Check in" and wingman reponds with "Two" to report his presence and availability mic is gonna pick it up and VA will generate another spoken command and open Wingman menu unwantedly. So as a workaround I've set my VoiceAttack to listen to my headset mic only when I press & hold assigned key, in my case it's key 0 (not Num0, but letterpad key 0) as none of the preset Module specific keybinds use it so it does not interfere with any commands. That key is assigned to VHF PTT button (T6, IIRC) on my TM Cougar HOTAS so I toggle VoiceAttack listening mode only when I press/hold it. However, I noticed that VA occasionally has trouble recognizing a state of a pressed button even though the button works each time I press it so VA doesn't toggle listening mode. Anyone having same or similar issues and ideas of a workaround.
  4. Any updates, I'd like to try this mod in 2.5.6. if it's available..
  5. Hi all, any news on progress? It's been a while...
  6. Yeah, what You all said... Dunno, I'm coming back after a long 10+ year hiatus from simming and I can say ED did improve a lot since LOMAC, FC, FC2 era but also nerfed a lot like this active runway issue (dunno if it's Nellis / NTTR specific or happens in other ABs and theaters). Gotta try that later. Light pollution regulation seems to be imposed too. Las Vegas lacks brighter night lighting. Guess Hoover Dam got busted since my visit to Vegas and Colorado in 2007.
  7. Hi all, no matter the wind speed and direction over Nellis I always get directed to take off from 03R and to land at 21L. AI flights seem to use 03L runway sometimes... I never got ATC to direct me to anyother runway for TO and LND and RL jets flying off Nellis AFB usually take off in Las Vegas 21 direction. What's the case here?
  8. Hi, I got many aircraft skins from user files and I wish to use these but almost all of them overwrite orignal skins. Is there a way of installing new skins and having these as a separate entry in a drop down list of selected AI/player aircraft in Mission planner? Been browsing the forum but couldn't find any how to instruction. Thanks.
  9. Do you program your joy X and Y deadzones thru DCS W axis assign menu or by an external app? Try using external app, DCS-World tends to mess up input profiles for no reason. Also make sure to disable USB standby option located in USB Power management section of Your Device manager.
  10. Well that would be a lot of work for a free of charge template. I'm making a lot of NTTR Red Flag scenario templates, these spawn static AC and Helos to Tonopah - RED and Nellis AFB - BLUE as these two are main homeplates in RL Red Flag scenarios. The trouble is that it's very time consuming, I had to manually position every static object (Plane, Helo, soldier, vehicle etc.) and to play with it so there would be some liveliness for each mission. I hate static AC when they're all alligned perfectly, there's has to be some inperfection in that harmony to make it appear lifelike. So there's like 150 + static objects at Nellis and 120+ at Tonopah and many mission irellevant active vehicles that just drive around, hover, and fly-by doing nothing in particular but to make those airfields look alive and populated. Off course I had to fine tune everything because some of the Red Flag missions require 5-6 hours to complete...You replenish fuel by hitting Tanker at least twice and RTB only to re-arm. So I had to keep same or similar airfield dynamics during mission start and 6 hours later when You finally land and grab something to eat. Each mission has different layout, for instance if there are static Spanish EF-18 parked at Nellis on Day 1 of a Red Flag but the next day they're active AI units doing some SEAD across the map I had to remove their static version from parking area. Now think of all the time it takes... Now every airfield has different geometry so You can't make one static airfield template and move it from one place to another. Same with terrain...you can't create a template of let's say FOB and move it around the map. Roads, rivers, creeks, terrain inclination and flat surface area prevent you form doing any complex templates with many objects included.
  11. Bear in mind that Razbam Strike Eagle is vanilla version which means 1989 multirole version with heavy emphasis on standoff A2G. So don't expect air superiority Eagle on steroids once you land it on your SDD. I see everybody's frustration when F-15C got nerfed with FC3 compared to what it used to be in the old days of Lock On - Modern air combat and early versions of FC2. Now she bleeds heavy as you get into a CAC ACM requiring a pitch drop and full AB usage. As you quickly spiral down in your circle fight with Su-27, MiG-29, F-16 and F-18 that maintain that sustained turning much better, have better AoA and nose pointing authority than an Eagle You quickly end up in the weeds where You dont wanna be riding in an Eagle. She's not supposed to be there doing that. I believe it's more reallistic now and I can revert back to my bitching from 20 years ago when I said that Lock On Eagle as it was featured was too good to be true. I wasn't talking radar range and missile reach BVR superiority but F-15C seemed too agile in <250kts deck fights compared to a real Eagle. She ruled both worlds back in the day whereas every F-15C pilot would keep the fight BVR only and extend to avoid any merge and turnfights with a Su-27, MiG-29, F-16C, M2000 etc... you problably fcuked your BVR if you got into a turning fight with any Sparrows and AMRAAMs still hanging on your pylons. Remember that Eagle design started in late 60s in order to counter Soviet high and fast flying interceptors such as MiG-25 and Su-15 that acted pretty much like a ballistic projectile without a need for high G / high AoA capability needed for a turning CAC. Soviets used them in flyable SAM fashion in airspace where they had no SA-2 coverage to quickly get there and shoot all they got. The only turn that MiG-25 had to take was a U turn. MiG-25 myth soon got busted as she turned to be less capable that what was assumed just by looking at the grainy sattelite images from Ramenskoye so F-15 actually turned out far better than what was required and needed at that time and for that role. F-15 truly paved a way for 4th gen fighters and latter developed "teen fighters" such as F-16 and F-18 that were developed for different purpose, multifunctional, more agile, closer to FEBA role and deployment. 11.8 as a G-lock trigger you're mentioning above is probably once in a lifetime event for Eagle airframe but yet in FC3 you can do it unilimited times during your flight. So not nerfed enough. I fail to see wings and stabs falling off after I do it 30 times in a role. Bear in mind that this is a game, we might call it a simulator but...Those G-lock triggers set to 9 for most fighters and 11.8 for Eagle are bad DCS logic. G-locks don't happen because of force spike, they happen because of duration of exposure to such force. I'm pretty much certain that any real pilot outhere would G-lock after a 20 secs of 7G. In DCS and FC3 you relax the stick once the screen or VR turns black and within 10 secs you're back from the dead, ready to roll. In real life after you G-lock you have to be lucky to relax a stick and if you wake up you're pretty much done for that day of flying. I have a friend who used to fly Pilatus P-3 with Croatian AF acrobatic group Krila Oluje https://www.youtube.com/watch?v=_x3ju-Z0EZ8 On one ocassion and during high level transition formation flight from an airshow in Greece back to Croatia he got a bad Oxy mix in Greece so he suffered hypoxia. His body and hands collapsed and he leaned fwd on his stick. His copilot could do nothing about it to fight that stick back and level the aircraft. He only had a throttle authority and could pitch that stick even more. Thankfully they were high enough and plane got into an aggressive - G dive. Upon reaching -90° pitch his copilot managed to perform many breaks and yanks to shake his sleeping buddy's hand off the stick. As that negative G maneuver lasted for 5-6 seconds both of them had bloodshot eyes for few weeks and had to be grounded for few months due to medical reasons. Thanks to that my friend got a nick name Shtuka after a WWII Ju-87 dive bomber. They're both lucky to be alive.
  12. First of all it's silly to expect any F-15C avionics and system updates in future FC versions, I've been playing this game ever since Flanker 2, LOMAC, FC 1, FC2, DCS and so on and the Eagle featured in all of these versions is representing the RL F-15C MSIP dating back from mid '80s and used as such in Desert Storm. So let's say that FC3 Eagle got stuck in 1985. So did the Flankers and Fulcrums on the red side...and there is a balance...Desert Storm era balance. If ED upgrades Eagle to a 2007 standard with instalation of AN/APG-63v3 AESA radar, EPAWSS, datalink, helmet mounted display, Aim-9X, new wheels and braking system they would have to upgrade Flankers to at least SM level in order to maintain that balance. So if You're complaining on being an underdog in a 1985 F-15C vs 1999 F-16C blk50 engagement, embrace the suck, that's the way it is. If we ever see a F-15E Strike Eagle in DCS it would probably be a 1989 era as the ones used in Desert Storm. On the other had I do believe that F-15C deserves a separate DCS clickable cockpit, advanced avionics module to bring her to 21st century but it's hard to expect as most of it is classified and 60$ guesstimate module would leave a bad taste once swallowed. This is what a most modern F-15C Eagle looks like:
  13. Perhaps I'm doing something wrong by keeping the AoA at 10° during landing rolls but my touch down to full stop time and distance seems equal as without aerobraking. Perhaps aerobraking ain't that effective as we might expect it. I've witnessed F-15E doing a wheelie during landing roll, she was barely moving down the runway but pilot had a nose wheel up for 20 something seconds, playing with AoA as he liked it. Definitely much slower than 100TAS when DCS script drops F-15C nose. So that's why I still believe that fight model is heavy scripted / simple. Check this vid at 3:43, it was closest I can find to what I saw live but camera footage here doesn't represent how slow they really roll. On the other hand here's the wet runway during airshow so pilots did no crazy stunts in this video.
  14. Yeah, the F-15C is a simplified flight model (as well as other FC3 flyables) so aerobraking during landing rollout doesn't seem to produce anything. Wheelbraking is funny, I can't say if it works at all, keeping the W button pressed doesn't really slow You down in landig rolls and doesn't prevent rolling if you throttle up to ~90% RPM. Differential braking (left and right wheelbrakes) cause major oscillations. Wheels tend to lock up so you skid around like crazy.
  15. I know that I can't bind an axis to a W button command on some platforms (modern day jets), on the other hand it's possible to do on Warfighters as they're modelled with differential brakes in mind working as an axis. My toebrakes are programmed in Saitek profile editor to trigger W key press when activated but DCS for some reason doesnt's recognize that command. Thanks,
  16. Hi all, I've been away from DCS for too long now but now with more fre time and a new rig I can get back to it. Sooo, I own a Track IR 4, TM Cougar and a Saitek Pro Flight Rudder for ages ( I believe since early 2000s) and pretty much managed to program everything to my liking except binding a wheelbrake (button W) to a Saitek PFR Toebrake. Saitek PFR has both left and right toebrakes working in an axis manner whereas DCS sees it as a single button W press and hold. So I can't assign axis to a Wheelbrake command by using the DCS in game controls binding. On the other hand new Saitek programming software / now Logitech - software version 8.0.213.0 allows me to program toebrakes as bends so I can bind a W button to it. But this is not being recognized in DCS a W key press. So can anybody help me out here? I don't remember having this issue before (When I played FC2). Thanks All.
  17. Any links to russian Su-27 intercept of RC-135U over Black Sea that happened on Jan 25th? I've read it here and translation of it would be: INCIDENT OVER BLACK SEA: Russian SU-27 "dangerously and unprofessionally" intercepted an American reconnaissance aircraft. Russian fighter Sukhoi-27 Flanker intercepted in international airspace American reconnaissance plane RC-135U, announced US military officials. Representative command of US forces in Europe, the so-called European command, Daniel Hernandez, the media confirmed that the incident took place January 25th, above the Black Sea, in international airspace. He said the American reconnaissance aircraft Boeing RC-135U flying on the usual route to the "unprofessional and dangerous" manner intercepted a Russian fighter. The Russian pilot apparently its Su-27 flew in just six meters from the larger aircraft, and has jeopardized the control plane. RC-135U is equipped for reconnaissance or espionage flights and has superior electronic equipment, and the crew consists of three pilots, two navigators, and more intelligence military officers. He was on a mission over Syria. The two aircraft while flying next to each other, and then the Russian aircraft swerved sharply and flew to Russia.
  18. Yeah. I can say many names not fitting the system crossing the border looking for more appreciation. It happens today as well, many braniacs going abroad.
  19. It was never mentioned anywhere so far but I believe it can. Now why do I think that? M1.01 is a supercruise...it's not M1.6 like your average Raptor but it's faster than a speed of sound. Current engines used with T-50 are Su-27 engine upgrades, not as powerful as the ones they intend to install once the T-50 goes serial but these engines asre powerful enough to propel the streamlined jet beyond M1.0 I remember German MiG-29 pilots accidentally going supersonic during Ful Mil flights. Perhaps in a slight dive or headwind but it used to happen with older engines as well. In order to avoid this and prolong the engine TBOs Germans slightly degraded RD-33. During the development of Yugoslav Attack jet called J-21 Orao (Eagle) Yugoslav Company SOKO-Mostar worked closely with Romanian company Avioane Craiova who made their version of it called IAR-93 Vultur (which means Eagle as well). Chosen powerplant was Rolls Royce VIPER as SOKO already knew this engine well and started license building it. Viper was as non-afterburing engine but during trials (IIRC in 1976) one of the IAR-93 / J-21 testbeds reached the speed of 1.045km/h in level NOE flight but was lost 'cause the empennage fell off at such overstress or tail flutter. So it was an old engine and not so streamlined jet but it was at or near M1.0 without AB.
  20. Correct, but if you look closely you'll see it's the MiG-23BM which is the export acronym or version of MiG-27. Slanted nose, Balkon canopy, Kyra laser rangefinder etc...
  21. There's no SPO "beeps" for IR guided incoming missiles or optically guided AAA...so you're true here. As far as I can see they're pounding on a fixed target. That mudmover in the begging of the video is long gone or someplace else. MiG-29 is doing No8 pattern in the sky attacking from both directions indicating there's no AAA/IR threat. Also they don't go too vertical as you can see overcast above obscuring the target area. Instead they do shallow angle approach ~20° down the canyon. They also work in pair as you usually would in CAS with MiG-29 observing the target area while -27 runs in and vice versa. I wouldn't call Su-25SM that was used by RUAF over Georgia in '08 less capable than MiG-29A. Sure it's no M2.3 dogfighter but dedicated CAS platform (something the Fulcrum ain't) so you should correct your post to take that statement back.
  22. ^^ The photo in that article depicts Russian Knights Su-27... I had no idea they fight with syrian airforce. LOL!
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