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Madone

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Everything posted by Madone

  1. Yeah it's pleasant to load Windows within 25 seconds :) and the others apps show up really quick.
  2. IIRC there's something about that in the GUI manual :)
  3. You should read the flight manual page 513 if you didn't already, you'll learn a lot on the TGP.
  4. For me, it's more a JTAC book, but Fire Strike 7/9 by Paul Grahame & Damien Lewis is really good, even if there's some credibility loss. I'm lokking foward to grab those titles above :p
  5. Oué pourquoi pas, même si je vais avoir de moins en moins de temps, je pourrais voir ce que je peux faire! Je suis pas sur C6 donc si tu pouvais les contacter pour moi, ça serait sympa, merci d'avance :)
  6. Hi, It's 2 different filters, MSAA is a sort of "global AA", TSAA is filtering through fences for examples.
  7. Yes, here's the question : How many monitor do you have? Though it would save you some money if you want to upgrade your screens in the future without buying an other card.
  8. Hi, one thing is sure, it will not improve your framerate. I disable it since I find it disturbing and I don't use it in the A10. IIRC it costs me something like 2 or 3 FPS average.
  9. :doh::doh: Edited... lol
  10. As said, you have to change it through axis tune, I've a curvature of 15 and a dead zone of 5% on each jockstick axis.
  11. C'est pas très malin de ne pas faire de changelog en effet, c'est pas pour le temps que ça prend en plus...
  12. I'm going to check this out, but if it's there, it wasn't noticeable for me!
  13. Yep me, and it's starting to get me mad! Even with the 13.2, actually it seems to be all the time. It wasn't like that when it was the 12.xx :mad:
  14. Ok psycho merci des infos, pour le manuel, c'est clair que j'aurai pu aider sur le long terme, à raison de 3 ou 5 pages par jour je l'aurais certainement fini à moi tout seul ce manuel lol! Ce qui est long c'est surtout la mise en page, chose que je déteste faire... Dommage pour les non anglophones :/ PS : en fait je pourrais toujours le faire :D ça dépend si il y a beaucoup de demandeurs...
  15. There was already a poll about who is running 32 or 64bit os, but what's wrong with him? He has the right to get a fresh poll if he wants just to get information. You guys are really abrasive...
  16. Bonjour, Après 2 ans ça me parait plutôt corrompu malheureusement :/ Est ce que la trad team est toujours debout?
  17. I know what you mean, indeed the SAM and MRLS launches are impressive oO and are nothing like ingame, I find the A2A and A2G missiles pretty fine though. About the tweaking, it's sometimes hard understand what is what, there's a readme in particleeffects/effects but it's all crypted. Though you will find all the lua about smoke/dust/fire there, the lifespan/lifetime is what give the duration of the effect in minutes, windage is the wind speed acting with the smoke, 1 is equal to the wind speed, initpositionbox is the size of the effect in meters, life is for the flame duration, velocity is in m/s (width/height/depth). Indeed you pretty much have to test it out, but if you have a replay with different type of burning/exploding thing, you will be more efficient, anyway, try to set some high values for the quantity to start and narrow it bit by bit. For the duration it's easier.
  18. Hi, You will find the effects files in ProgramFiles/ED/DCSW/Bazar/ParticlesEffects and /Effects. That's AFAIK, all the important part.:thumbup: I've to agree with you Frogisis, the explosions are IMHO, one thing that has to be worked on. I think there's a little margin to get better particles effect. The reality is, there's no game in 2013 producing explosions like IRL, and something is telling me that it's not for tomorrow :cry:. First, there would be a lot of work to achieve with the physic engine, as it is, the effects don't react enough with the environment i.e : the amount of dust depending of the humidity, type of ground, wind, possibility to keep traces in the soil, the length of the smoke duration depending of type of vehicle, each ordnance need customized effect, depending of the explosive charge, the place where it's blowing up... a lot more factor without speaking of water motion...:book: Second : visually, it's missing density and proper colors indeed, of course the performances would, I guess, take a huge kick here, though I pretty sure we could have an effect like at 6:15 on your video but something like the last one is a dream, literally it is... but it would be nice to see chunks of grass, metal parts or concrete whatever, here comes the physic engine to tell what's going on. About the missile (which one) smoke trail, do you have sources? I would be interested to see some IRL launches. AFAIK it doesn't produce that much smoke, like rockets which don't produce a huge smoke trail as we see in some stupid hollywood movies:mad:. I've done some tweaking with the smoke effect, to make it last longer, I'm still testing a bit but I like how long are burning the cars now, without performances drop (not noticeable at least) however I've a mediocre PC.
  19. First : agreed :) Second : No, older planes can fit in the game. Third : Who cares?
  20. Yep since they will not suport the 32bits in the future.
  21. Everything is possible you know ^^
  22. Nice! You're very welcome! You'll not have any issues with the other games, don't worry, it's better to be up to date most of the time (And I see the other games you play require a DirectX updated anyway). It's really rare to hear someone satisfied with DCS World on a 32 bits OS, but as you are happy with your product I wish you to have fun flying around!! Good day.
  23. With an engine failure and the control panel flashing like a christmas tree?:huh:
  24. I see someone is creating a Mirage F1... Why?! I want a Rafale C, that's the future! :D
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