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LithiumR

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Everything posted by LithiumR

  1. My son runs it pretty successfully on a 1050ti. He has to have everything on low unless he's running kegety's (spelling?) shader mod but it works.
  2. +10000!!
  3. :lol::lol::lol::lol::lol::megalol:
  4. Awesome lol holy crap. I hope it works or does something. I'm guessing not since you still have the same problem? Ima try anyway ha ha
  5. I did not know that. Where is the text file? I think I found it. A file called defaultvr.settings in the steam folder. { "driver_Holographic" : { "renderTargetScale" : 1.0 }, "driver_Holographic_Experimental" : { // Motion reprojection doubles framerate through motion vector extrapolation // motionvector = force application to always run at half framerate with motion vector reprojection // "motionReprojectionMode" : "motionvector", // Automatic motion reprojection indicator to display the mode currently selected // green = off because application can render at full framerate // light blue = on because application is cpu bound // dark blue = on because application is gpu bound // red = off because application running at less than half framerate // "motionReprojectionIndicatorEnabled" : true, // Some people may experience increased discomfort such as nausea, motion sickness, dizziness, // disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality. "thumbstickControlsEnabled" : false, "thumbstickControlsReversed" : false, "thumbstickTurnSmooth" : false, "thumbstickDeadzone" : 0.25 }, "NoInterEyeRotation" : { "DOOMVFRx64.exe" : true } }
  6. One thing that has occurred to me through all these setting changes is that ASW in steam VR has no effect on frame rate or visuals which makes me wonder if it's even being applied. I don't have the steam version of the game... but the game does run in steamvr. Does anyone have any info on this? Will steam vr reprojection work on the non steam version of dcs?
  7. Same. Actually I did a little test just standing outside after ejecting. I can turn my head as fast as I want and look around me... zero blurs, zero double vision that I can tell. But as soon as I turn my pilot, blurs and double vision everywhere. Idk what that means really but, for sure it means my hardware is capable of loading the images easily.... because it does so when I turn my head.
  8. So you get it too.... and from your sig it looks like you have a dream machine. I don't think it's a hardware issue. Although I guess it could be. Idk. :cry:
  9. Yes. I'll add that to the list of things I've tried. I also checked my bios and I have the latest version already.
  10. Well, I have a Samsung Odyssey so I am under the impression that OTT won't do anything. That's why I've been using the settings in steamvr.
  11. I have spent the past two days trying to figure out how to get rid of the ghosting / stutter. I have come to realize that it is not related to FPS at all. If I put all of my settings on low and a PD of 1 I can maintain 90 FPS easy. I also disabled any kind of ASW or reprojection and still the stutter / ghosting remains. I have figured out that a really good way to test this isn't to fly..... just get in an aircraft on the ground and eject... step back from the aircraft about 30 feet and then twist the rudder back and forth (spinning yourself) while looking at the plane. At least for me I see that the image does not go across the screen smoothly, it's like it jumps 2 or 3 feet at a time as the image goes by. The spinning itself is smooth, not stuttering. It's like the movement itself is smooth but the image only updates every 2 or 3 feet. This is running at a solid 90 fps with no reprojection... and turning reprojection on does nothing. This kills any kind of aircraft or ground target identification because there are always 2 displayed on top of each other all the time. Dammit this is frustrating. ha ha ha. Man, I don't even care if I have terrible image quality as long as I can identify a damn plane so that I don't shoot down friendlies!!! Awww man. I am out of Ideas. So far I have.... Rolled back Nvidia drivers all the way to 35x.xx - no luck Turned all settings to very minimum - no dice Reprojection in all it's forms in every combination on/off - Nope FXO and metashader folders deleted - Nothing Clean install - Nothing Every possible combination of graphic settings - no change Vsync on/ off - no way delete config - nope try all maps - no difference WMR set to 60hz - still image jumps but looks terrible... no dice steamvr stable - nope steamvr beta - nope change ipd - no (I am desperate) change pd all the way down to .9 - nope change all developer settings in steamvr beta 1 at a time - nope Try Steamvr PD from 50%-170% - same story Razor Cortex to kill extra processes - negative ghost rider Try pretty much every combination of settings in Nvidia control panel - not a chance Pull my hair out and give up - nearly there Edit More things tried: Update bios - already latest version Set low quality in Windows mixed reality portal - no change IDK what else to do. Man this is annoying as hell. It's crazy too that I am running at 90 fps.... and zero drops below. I mean excellent fps and smooth movement.... but still the crazy lag / stutter / ghosting. I don't want to call it stutter really... nothing in the cockpit stutters ever. Only things passing at speed. It would be really hard to go back to a monitor at this point. I'd rather just not play than go back to a monitor lol... For real. Any other ideas from anyone? I see it posted all over the forums and I've tried what other people have said works but nothing has changed for me. It also seems that for most people it has not been solved (at least that's how I read it looking through the forums). Side note: I would be interested if there is anyway to get zoom working on an Odyssey. If I could ID a target before they got close in the stutter zone that would be really great! Thanks and have a great day! ADD: Found that you can bind a zoom button for VR. It's under the options gear, controls, and UI in the drop down menu. Edit ADD: I was running the mod for fps for a while but I really like multiplayer so..... IC kills it. It didn't help either though :( Is it just a few of us having this problem or is it everyone? If you are in a jet focusing on radar ect at 20k feet and never really see bandit's up close it's possible to not really notice. Too bad I like flying WW2 warbirds :-| Maybe I should just go back to 1.5.... are people still playing 1.5 multiplayer? Added some photos. If you look at the first image... that's the problem I'm having. It's much worse when you're actually playing. This pic is pretty clear compared to most of the time. [YOUTUBE]http://<iframe width="560" height="315" src="https://www.youtube.com/embed/FiuTzznZxGc" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>[/YOUTUBE]
  12. I am having this problem also. I'm downloading 388.59 now. We'll see. Really hard to identify targets when they are... double, blurred. However you want to describe it. I think there are two different problems going around on the forums though. Some people say that the cockpit itself is leaving trails. I don't have this problem. It only happens when things are moving past me at speed or I am moving past them at speed and only outside the cockpit. Example would be merging with another plane or flying low and looking at the trees. They are all smeared, blurred, double, ghosting. I run at a solid 50-60 fps. But it's smooth.... it's not jumpy or jittery. It's just smeared. Update: Nvidia driver 388.59 did not fix it. I think I've tried everything to get rid of this. ASW off/ on, interleaved off/on, Always reproject off/on, all combinations of all of those, graphics everything on low, Nvidia control panel settings.... idk what else to do. I can run at strait 90 fps with graphics turned down and all reprojection turned off and it still happens. Hmph.
  13. Kick ass event. Would love to see more WW2!
  14. +1 Couldn't have said it better
  15. I like them being there because you can see what planes the enemy is in!! Mua ha ha ha haaaaaaaaa :pilotfly:
  16. Had a great time playing on this server today BUT!... ha ha ha, I spent a lot of time in this thread just trying to figure out what is going on. This post was very helpful https://forums.eagle.ru/showpost.php?p=3457358&postcount=1790
  17. We started riding roller coasters in VR..... after that DCS is easy lol. Seriously, I won't fly 2D anymore. VR experience is just too good. SA during a dogfight is sooooo much better, more natural. I honestly think VR is the best thing to happen in flight sims since I've been playing (Started with Jane's back in the 90's). I never got sick sick, but I did get hot and felt a little queasy the first couple days.... after that, nothing. Hasn't happened since. I just played through it. I imagine that is the experience of most people. I think it's worth a try. Good luck.
  18. +1 My mom just got diagnosed with breast cancer. I'm with you. **** cancer.
  19. The mission editor won't let you start an M2000 on the carrier however.... if you make the carrier point into 90 mph winds you can land on it in the M2K ha ha ha!! Really, just get the Hornet. It's badass fun to fly. I won't fly it online yet because of the IFF. It's just too hard to tell. Anyway, I'm loving the Hornet. It's nice to take the systems in 1 at a time too. As a side note.... the M2K is probably my favorite module. Man I wish it had a tailhook!! The only other plane that does carrier ops is the SU-33 I think (or choppers) so it's a no go with anything else.
  20. I set up a macro for the speedbrake using the slider on the throttle. On just repeats speed brake up forever.... release triggers the speedbrake down once. Works perfect. I have different profiles for each plane in the HOTAS software.
  21. +1
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