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karambiatos

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Everything posted by karambiatos

  1. So if you are showing man and machine, why the political commentary?
  2. That is actually incorrect, the only time you can turn it off is if you set the targeting to weapon mode selector to manual, while the manual/auto weapon system control switch, will let you have LA at any distance (the to the left of the burst lenght switch)
  3. Isnt the backup sight suppose to be a separate projector?
  4. i know when you get shot and the hud goes down, its done, you have to respawn (cant even repair), and the backup doesnt work either.
  5. when the hud goes down the backup goes down as well, its a bug.
  6. maybe its there to punish those filthy people that use scorboards.
  7. Always hate that, and its a reoccurring theme across all servers, 20-30 people on a server, join the TS, a ghost town, real sad.
  8. same thing when you play are reading the brief, or you disable input momentarily, like other games do it. anyway, this isnt a problem, a problem is that MP and SP are different exes, and who knows what else is different.
  9. -trivial -DCS pick one. you make the menu, not pause?
  10. anything that fires a radar missile is pretty much too modern for the 25A, you can go against IR sams, but you have to be extra careful.
  11. when a client tells a AI plane what to do, you have wait for a good while to get it to do what you want it to, if it does it at all. From what ive seen, when mission making, telling them to shoot multiple things from one waypoint works perfectly fine with missiles (and that joint munitions glide bomb thingy) but dumb bombs are horrible. Anyway ive managed to get one group to actually drop its bombs, even though it's missing terribly. Ive managed to get air-2-air planes to behave reasonably well, by messing with the chaff and reaction to threat options, but air 2 ground stuff is making me want to pull my hair out, i wish theyd stop trying to be smart, and just do what they are told.
  12. People like making the perfect concentation of AA vehicles, as in what every military would love to have (1 IR sam vehicle for every 4 tanks)
  13. I am splitting em up, but they still do their own thing half the time, as for bombing they arent suppose to bomb a unit, but a spot on the map, so it shouldnt have to do anything with visibility of targets.
  14. What ever i do, the airplane AI doesnt want to listen to their orders, they wont follow waypoints, or go at the speed set at the waypoint (sometimes the after burn at 500kmh). If i start giving them orders to attack multiple units at 1 waypoint the AI just completely falls appart, and they wont listen to their RTB orders (when they run out of a specific missile for example) they just keep going forward into enemy territory until they die. Same goes with bombing orders, they just dont want to drop their bombs on anything specific, they just kind of do circles around the target. So is there any way to get the AI to do what they are told, or is it just broken like that?
  15. you can, sort of, with a JTAC slot.
  16. Do a DCS repair, fixes most things most of the time
  17. but that's exactly what a pilotasso with a gun pointed at his head would say :lol:
  18. arent there only a few golden eagle F-15s in service anyway?
  19. Thank you again, but it seems if I make a new mission and leave the F-15 with no weapons on it (never even touch the loadouts), the ["hardpoint_racks"]=true line doesnt get added at all, but if i add a loudout save and then switch to the empty loadout the line is there.
  20. Thank you, but do i need to do that for every plane or is the f-15 the only fighter that's affected?
  21. Do you perhaps know what needs changing?
  22. so any way to fix that, or do mission makers have to remake the mission?
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