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karambiatos

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Everything posted by karambiatos

  1. What the title says, it was able to do it in 1.2.7 but not any longer, but it seems missions made in previous versions are unaffected. Kamaz CA vehs.miz Kamaz Heli.trk
  2. the multiple SAMs in group issue, is that multiple sams in a group in the editor or in the script?
  3. ERs tracking? What sorcery is that?
  4. guide it as if it is a tow missile, that is how it works ingame
  5. if you are flying high altitude and your ice protection is on, and keep the engines on high RPM (yellow lights saying high RPM on the over head panel are lit up) for too long it will cause your engines to die in mid flight. the same will happen if you have it on high rpm without ice protection, just not as soon.
  6. it still takes 1 or 2 but only if the vikhr hits the engine if it hits the cabin or the cockpits, absolutely nothing happens. and the pilots in all aircraft seem to be as armored as tank
  7. Step forward comrade! but he has a point.
  8. the ai helicopters need to be hit in the engines to do anything meaningful to them with a vikhr, so aim there.
  9. looks like the pilots could be terminators.
  10. the ka-50 has a glitchy part in the nose you can take a 120ap straight to the nose and suffer no damage, maybe its the probe on the front thats the cause of it.
  11. when it does turns, it bleeds speed, the issue is you cant really stop it from doing it, if you play MP, watch how the missiles fly towards player planes, they bounce around quite a lot. also you can use mouse 3 to get a little arrow on your screen, this allows you to have constant input with a mouse, its quite nice, and even better if your mouse can change its DPI.
  12. you need to guide it in like a TOW missile, by putting the piper right on the plane, preferably with a bit of a lead and then attempting to aim at the nose.
  13. the issue with the tunguska is, no matter if you have a lock or not, you have to manually guide the missile to an aircraft, so it really doesnt matter if you have a radar lock or not, its even better to keep your radar off when firing missiles. the tunguska missile uses AFM, and its a bit screwy, meaning like all AFM missiles, it has a tendency to bleed all of its speed pretty fast.
  14. not pointed at you at all, im sorry if it came across that way.
  15. because you can, and it works very well, and tress dont obscure radar. its also quite off base defending missiles being able to fly through entire forests, using some backwards logic, by implying real world problems. also i never said that them seeing me, and i not seeing them is the issue, since you can put them in towns and you run into similar issues, only the missiles, and rounds dont fly thought the entire town, and fly through buildings.
  16. Ok you go tell that to the AI, and the issue stands for AA as well, even more so.
  17. yes but then you get trees firing missiles.
  18. put them at edge of the forest, so that they are actually visible, and actually have a line of site toward you?
  19. putting tanks in the middle of a forest is dumb mission design, since you can easily end up having a missile come out the middle of a tree trunk, which is just ridiculous, unless you are fighting mirage tanks.
  20. remember tunguska can launch missiles without a lock, and its pretty much the greates light anti tank vehicle ever created
  21. the entirety of 124 mhz ? also i know, eds implements fixes a lot of the time but they dont say that it was fixed, for example the vikhr getting an 800km/h speed boost at 800km/h was fixed, but its not in the change logs. or that in 1.2.7 they actually made the names of towns on the abris readable.
  22. only the chinese one is more of a mig1.44 made to be stealthy.
  23. maybe because the people on the other side of the fence are doing the exact same thing, or at least trying to.
  24. you cant, but you can change reports with Rshift+\ until the setting is on player communications + player reports.
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