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Everything posted by caponi
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ich habe den Dogfight-Key auf einem 2 Wege Schalter Dogfight/Norm* (on/off) Missile/Norm (on/off) d.h. da gibt es bei den Keybindings 3 Stellungen ! schau da mal nach ! *) bin mir hier gerade nicht sicher, ob es Norm heißt !
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Korrigiert mich, aber eine offizielles F-16 Skin Template gibt es doch noch nicht, oder ? Woraus entstehen denn die bisher bereitgestellten Skins?
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ja, das stimmt ... das hatte ich nicht bedacht ...
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du kannst dir Shortcuts im Kneeboard anlegen und die dann durchsteppen ... ist zumindest schneller als alle Seiten durchzublättern ...
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na, da bin ich aber gespannt auf die neue AI und vor allen Dingen wann sie wirklich kommt ... :music_whistling: Teile der Doghfight AI sind schon ausgetauscht worden ... Aber mit ihnen in Formation bzw. WP's ab zu fliegen ist nach wie vor extrem schwer ... da hoffe ich dann auch auf den neuen ATC AI Logik ... :thumbup: die angekündigten WW-2 Flieger interessieren mich leider nicht :( Vielleicht schaffen es dann die F-16/18 vielleicht auch aus dem EA :D und ich kann schon wieder auf die nächste Hardware sparen !
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Beim Link fehlt die hintere Klammer ... Tja, leider bin ich nicht so Grafik Afine :( Kann man anstatt OpenGL einfach die Vulkan einsetzen und dann gibts den Performance Boost, oder muss die Anwendung dann auch komplett umgebaut werden ? Ich befürchte letzteres ...
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was ist Vulkan ? Ist das ein anderes Interface ? wenn ja, dann reicht es aber nicht aus nur das Interface zu ändern ... Ich tippe 2 ED-Wochen ! :music_whistling: apropos VR: ist der Performance Patch für VR schon draußen ?
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works good for me .... and TrackIR is smoother @60fps not perfect, but stable :thumbup:
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[CANT REPRODUCE] BIG FPS DROP WITH FLOOD LIGHTS
caponi replied to JTFF - Raph's topic in Bugs and Problems
THX Bignewy, that you let check it from your specialists :thumbup: Notation: Wednesday i flew with a friend in MP in NTTR ... he has a totally different PC configuration (HW and SW) to my config. and he had the same behaviour ... we lost round about 10% to 20% fps there must be a little trick ... and ... i think it is not only a problem of the F-16 ! -
ja, die PCA, PCN- und HUD Logik hat sich geändert ... Abgesehen, dass es im Manual nicht erwähnt ist (dafür aber im RB-Forum) macht sie wieder Spaß ... Und auch wenn noch einige Macken drin sind, macht es mal wieder Spaß ein "fast fertiges" Modul zu fliegen ... *duckundwechlichtanmach*
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[CANT REPRODUCE] BIG FPS DROP WITH FLOOD LIGHTS
caponi replied to JTFF - Raph's topic in Bugs and Problems
yes, my current resolution is 4k and i need every frame i can get :music_whistling: and i think it is not a problem of the F-16 itself ... my workaround works, i let the flood lights off :) night flying in DCS is NOT a must have (atm) :P -
Ja .... Wahnsinnig, was da alles gepostet wird ...:thumbup:
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[CANT REPRODUCE] BIG FPS DROP WITH FLOOD LIGHTS
caponi replied to JTFF - Raph's topic in Bugs and Problems
hmm ... that is difficult ... describe the moment in my track (bad Track :cry:) where i switch the console flood on ... with new SavedGames and cleanup and repair ... it works 144fps stable :thumbup: then i change the audio config ... it works like step before then i change the resolution from 1280*768 to 1920*1080 and then i had a drop from 124 to 100 just in the moment when the console flood was turned on ... i will go back to my old configration and hope someone at ED could reproduce that ... Thx BIGNEWY for the attention :thumbup: -
[CANT REPRODUCE] BIG FPS DROP WITH FLOOD LIGHTS
caponi replied to JTFF - Raph's topic in Bugs and Problems
hmmm ... okay , i will give it a try ...:music_whistling: -
[CANT REPRODUCE] BIG FPS DROP WITH FLOOD LIGHTS
caponi replied to JTFF - Raph's topic in Bugs and Problems
have you tried my track ? -
Default frequencies for all aircrafts depending on Map ... (no Caucasus freq at all) it would be nice to have a WP-Type "start on ramp" (exists) and a new WP type for "drive to and start from runway". (speed would be less 20 kn), so it would be possible to time and separate more flights ... And the time on target will be better comparable ... undo/redo grab groups for moving on map GAI task without external lua scripts airport frequencies on click (like F10 view) Toggle between magnetic and true north in ME All people said the wind comes from and not goes there ! if a client do not occupy a plane it should be possible that an AI can use this plane ... more valid checks for special waypoint functions that the AI could handle the definition (i was wondering why the AI did not fly the actions, because WP to near to far etc.) if wind is not important, than let the ATC start the flights in first WP direction (and not opposite) generation of briefings with the included objects (Freq, channel and so on (for selected units) - so freetext was not wrong if objects are changed
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https://forums.eagle.ru/showthread.php?t=252485 Vielleicht kann der eine oder andere noch etwas hinzufügen ...
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Im FLIR gibt es einen OSB-Button (Trigger, rechts oben) ... der muss angemacht werden, damit der Trigger auch auslöst ;)
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hmmm ... i dropped 12 MK-82 Snakeeyes on SA-10 Control vehicles ... see picture red marking okay, i do not hit directly, but no damage is too less ... :cry: the vehicles are not armored ... so i can't evade and were shot down ... :music_whistling: may be that this is not a special F-16 behaviour ...
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[CANT REPRODUCE] BIG FPS DROP WITH FLOOD LIGHTS
caponi replied to JTFF - Raph's topic in Bugs and Problems
i have the same problem .... if i had the canopy open all things are good ... Then i closed the canopy and the FPS dropped from 70 to 54 fps :( i thought it was a canopy problem, but after i read this thread, i decrease the console flood (only -- inst flood works) and the fps increased to 70fps please have a look ! edit: here is a track canopy and console flood had impact to fps edit two: i play around with the Mirage and the F/A-18C ... same problem (but in F-18 not so much) ... so i found a performance boost for me ... shut down flood lights ! f16-flood-canopy.trk -
[REPORTED] RWR keybindings are mapped wrong
caponi replied to caponi's topic in Controller Questions and Bugs
hmmm ... not in the openbeta patch :cry: it is so easy to fix :( again ! devices.AN_ALR56 is not defined device.RWR works fine ... if you have questions ... :smilewink: -
ich vermute du gibst die VHF-Freq im UHF-Gerät ein .... aber das kann man deiner Anfrage aufgrund fehlender Details nicht entlocken :D Blinken bedeutet zumindest, dass der eingegebene Wert nicht valide ist ...
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[REPORTED] RWR keybindings are mapped wrong
caponi replied to caponi's topic in Controller Questions and Bugs
{ down = rwr_commands.Power, cockpit_device_id = devices.RWR, value_down = 1.0, name = _('RWR Indicator Control POWER Button - Depressed'), category = {_('Left Auxiliary Console'), _('THREAT WARNING AUX Panel')}}, { down = rwr_commands.Power, cockpit_device_id = devices.RWR, value_down = 0.0, name = _('RWR Indicator Control POWER Button - Released'), category = {_('Left Auxiliary Console'), _('THREAT WARNING AUX Panel')}}, { down = rwr_commands.Power_ITER, cockpit_device_id = devices.RWR, value_down = 1.0, name = _('RWR Indicator Control POWER Button - Depressed/Released'), category = {_('Left Auxiliary Console'), _('THREAT WARNING AUX Panel')}}, for example i have tested the keybindings above ... it works :music_whistling: -
Hi, in the clickable data the RWR functions are assigned to device.RWR: i.e. elements["PTR-TWAP-BTN-PWR-401"] = default_2_position_tumb(_("RWR Indicator Control POWER Button"), devices.RWR, rwr_commands.Power, 401) but in the input/keyboard/default.lua will be used devices.AN_ALR56 and this device id is not available { down = rwr_commands.Power, cockpit_device_id = devices.AN_ALR56, value_down = 1.0, name = _('RWR Indicator Control POWER Button - Depressed'), category = {_('Left Auxiliary Console'), _('THREAT WARNING AUX Panel')}}, if i had no missunderstanding it should help ... thx Edit said: please move this thread to input and controller bugs sorry for that
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wie man es auch macht, man macht es nicht immer allen Recht ... im allgemeinen ! wartet doch erstmal die ersten Updates ab ... im speziellen ( F-16C ) Ruhe mit den jungen Pferdchen :D