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Everything posted by The LT
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I still stand by my statement, there aren't any affordable devices on the market. If you honestly believe providing Brunner as an example is sufficient to warrant spending dev resources on this, then we should probably start with a petition to support their flight sticks first and then see where it goes. I realize FFB pedals are high on wishlists of many simmers, but until we have affordable devices, it is probably not going to happen. Maybe try contacting the author of BrunnerDX and see if he could implement it for their pedals?
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There aren't any devices on the market to warrant spending developer time on this, I am afraid.
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Is it possible to trim this aircraft to fly hands off
The LT replied to truebrit's topic in DCS: Mosquito FB VI
You're welcome, although you should thank the gentlemen above. -
Is it possible to trim this aircraft to fly hands off
The LT replied to truebrit's topic in DCS: Mosquito FB VI
You got it! -
Is it possible to trim this aircraft to fly hands off
The LT replied to truebrit's topic in DCS: Mosquito FB VI
I assumed this thread was about trim in cruise phase, so the former link about the landing phase is not applicable. The latter link doesn't focus on trimming though. -
Is it possible to trim this aircraft to fly hands off
The LT replied to truebrit's topic in DCS: Mosquito FB VI
Just try doing what the guys suggest. Trim nose down in S/L, don't change the power setting and see what happens and what speed/altitude tbe aircraft will settle at. -
As a sorta workaround, you can use the preset wheels on the transmitter to set some of the more challenging frequencies. You put them in the ME, then switch from FREE to the desired letter and rotate the tuner dial until it clicks into place.
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Is it possible to trim this aircraft to fly hands off
The LT replied to truebrit's topic in DCS: Mosquito FB VI
JFYI, you can do the same trick with many other commands which rely on the "pressed" state. RPM adjustment, sight adjustment, etc. On all other dcs modules too. -
You need to uncheck "Enable SteamVR dashboard" in SteamVR settings. Alternatively, just let DCS World start SteamVR automatically, it will not display the dashboard then.
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I never suggested unrealistic solutions. I didn't suggest to buy expensive hardware. I just said that I prefer no curves and stated that there is a reason for it, went on to explain my point. I fail to see the hypocrisy. All my sticks aren't particularly costly and I have spent lots of hours trying different settings, stick lengths, curves, positioning, etc. Scaling the stick throw to be 1:1 is easier than it sounds and a large percent of DCS population flies with various stick extensions. It is not particularly costly either. Please quote me where I condescendinly dismissed an argument in this thread. I did no such thing. I just pointed out that curves/sat are workarounds and not a proper solution. I don't understand why some are so touchy about them. Btw, with a properly designed ffb stick, you would ultimately load profiles which would configure individual airframe parameters. People are already working on it. And it won't break the bank.
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Convince me of what exactly? If you want to use curves and/or saturation, by all means, knock yourself out, go ahead. Just be aware of the downsides. Which are quite severe, imo. So I advise against it. That would be all.
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Let me repeat that for you: "Meant to be flown" is not an "opinion". ED implements flight controls with their specific philosophy. What's so hard to understand in this statement? ED models each module with unique flight controls. The afterburner detents, for example, are unique for each aircraft and so are the main flight controls. There is a reason they are so sensitive in the first place. And if you ask me, there is a damn good reason to stick to linear throw and no saturation. Yes, it takes getting used to, yes, it is not for everyone. No point in arguing it any further. To each their own. But calling me arrogant for preferring to fly the module as intended by the devs and preferring to fix the problem "in hardware" is just ridiculous.
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I currently use an off-the-shelf joystick and fly without any curves or sat on any of my modules and I get good results after a few days of practice with the mossie. What constraints and what "board" are you talking about? I'm also geniunely interested in what you perceive as arrogance.
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Maybe elaborate a little bit on that?
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"Meant to be flown" is not an "opinion". ED implements flight controls with their specific philosophy. The way ED models stick deflection and control surfaces is one of the reasons the aircraft handling characteristics are so unique in DCS as opposed to another well-known WW2 air combat game, where every aircraft feels "generic". The reason it feels generic is because they use an "adaptive" control scheme which caters to "generic" joysticks. There is nothing to "oppose". ED model flight controls to the highest standard and provide workarounds for inferior flight controls. Whether some prefer to use them and others don't is a matter of preference and fidelity of their controllers. Personally, I prefer not to use workarounds and to fly the aircraft how ED intended it to be. YMMV. There is nothing "ignorant" about it. Hope that clears things up. Trim rate "realism" isn't really something which can be fixed easily as most people don't use dedicated trim wheels but buttons. The only way to fix that issue would be getting dedicated trimmer control unit and using absolute axii for each trim channel.
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I've experimented a lot with stick extensions/floor sticks and had some very long extensions in the past. A human hand is a very precise instrument. My experiments showed that you get significantly diminished returns after 15cm. I currently fly the mozzie on a mongoos CM2 with a curved 20cm extension and it's as precise as my BRD-N floor stick which is almos twice the height and has much more stick travel. Excessively long stick travel introduces another set of problems for fighter aircraft. No curves doesn't necessarily make life harder for everyone, yet it avoids the bad habits which might develop from use of curves. I realize that sim flight controls are one big compromise.
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Do nothing? As in "don't touch the curves"?
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There is no condescension at all, just discussion. I insist that the issue is spring tension. Show me a joystick which is dampened enough in the near-neutral position to allow for precise control. I haven't seen any. I've also done quite a few mods and customizations to my flight controls, still, the issue of weightless center remains. I've also had lengthy discussions with a real aerobatics pilot who is an avid sim enthusiast about this recently and the verdict was that lack of near-neutral loading on spring-loaded sticks is what makes the aircraft twitchy and over-sensitive and curves/sat isn't the solution to the problem, it's a workaround. Again: there is no problem replicating the stick geometrically. You can replicate the throws, but you won't solve the main issue. I had a few BRD-N floor mounted joysticks. One of them had dampers and very stiff springs (12kg+ of force on full deflection). The problem of center being "empty" remains. Only FFB sticks can solve it. Once you have the stick properly loaded in neutral in flight - you won't need curves or sat.
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What do you mean "my take on it"? It's ED's take on it, based on research. By introducing saturation, you're basically altering your stick deflection. By introducing curve, you're introducing non-linearity. Both are ultimately undesirable and are there just as a measure to cope with entry-level controller problems. Nowhere have I expressed any arrogance about it, don't imagine things. There isn't any "take on it". In real aircraft, you have forces acting on your control column. Which give substantial weight and load to your flight controls. Something you don't get in spring-loaded sticks. FFB's eventual aim is to provide those forces. Whether older consumer ffb devices manage to accomplish this and to what extent is another matter. There are custom "next-gen" FFB devices being developed by enthusiasts in conjunction with real-life aerobatics pilots. When properly done, they will put an end to this problem as we will have substantial stick loading in near-neutral position. Proper FFB implementation should add precision, not take it away. True precision flying can only be achieved when you have a feeling of aerodynamic forces acting on your flight controls. Oh, and yes, current ffb implementation leaves much to be desired, both hardware and software wise. Hopefully, flight sims would follow in automotive sims wake and we will see some form of "2.0" FFB implementation.
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I fly with a floor-mounted BRD stick, so I can't complain, but as I said earlier, desk stick users may suffer from twitchiness.
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It is too bad it does not make any sense to you. Real aircraft has forces acting on the control stick. Spring loaded sticks lack those forces near the center. That is the problem with "twitchiness". Using curves does not solve it. It just reduces your control precision even further on deflections further from the center. Saturation is even worse. With a proper ffb or force stick, you will get fine control near the center. Bottom line: spring loaded sticks are the problem here, not the aircraft modeling. And yes, proper ffb stick should have force profiles for different aircraft.
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No curves, no sat, nothing. Like it is meant to be flown. Until proper ffb sticks get on the market, we'll suffer.
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How are the radio and the navigation system simulated?
The LT replied to IDontLikeBigbrother's topic in DCS: Mosquito FB VI
There is literally a thread below which describes how the radio works. -
Это неофициальный мод, как госхок или скайхок.