

Thick8
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Yes. I’ve used Helios so long I don’t remember how to display all the knee pad info. Did you find a way to turn off the screen mirroring? I’ve read that disabling it can improve frame rate. I’ve turned it off in WMR and SVR but can’t turn it off in OVR because I can’t access hardware setting because I don’t have a Rift attached to the computer.
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I wear glasses. I tried VR with them on last night and was surprised by the difference. They fit well in the headset probably because they are rimless and extremely light weight (2.5 grams). They have a patented superwide progressive band and are also blue blocker. With them on I found that the sweet spot grew to cover about half the FOV and God days were considerably less. Maybe is the blue blocker feature or that the overall lens configuration is more like the OSVR lens that is supposed to be a superior lens. Does anyone else notice this when wearing glasses?
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Good questions dburne. There is a weakness in the tracking system. Because it uses cameras, therehas to be something on the walls for reference. Right now the wall I face and ceiling are just white. When I look up (60 deg+) the headset sometimes looses tracking. I’ll put up some pictures. So no gaming in the dark. The sound is truly 360 positional and has good range and bass with no noticed distortion. Im not an audiophile but is just as good as my Turtle Beach 5.1 headset at the volume I listen at. You can practically whisper to the microphone. I’m still playing with the visual settings. I must be doing something wrong. The A-10c gauges and displays are clear and easy to read in 1.5, but with the same settings in 2.0 they are fuzzy and hard to read. I can’t clearly read the text on the MFCD no matter how close I get it in 2.0 yet In 1.5 I can read in clearly just by leaning forward about a foot. Any idea?
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Also, I think ther is an issue with the way the hud is designed because it’s even a little fuzzy on a 50” 4K TV with 8xaa turned on. Maybe they make to look like it is glowing and that is causing it to be fuzzy.
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I’m so glad there are Rift owners chiming in as my review lacks the side by side comparison that they can provide. So far I’ve flown the A-10 and Huey. In the Hog I can see all of my dials on the gauges but the writing is fuzzy unless I lean in some. I have to lean in some more before the MFCDs become clear. In the Huey all the gages are completely clear with my head in the default position. I hadn’t updated DCS for about a year but did so last night so I can give better review. I will follow the suggestions regarding option settings as well. I’ve waited, followed, and longed for decent VR For nearly 2 decades. Is it perfect, no. Will it hold me over until VR 2.0 or 2.5? Yes.
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Sorry Guys, I was cranking and banking till 12:30 last night. No worries about getting air sick as my GA flight instructor was also the acrobatic instructor at the flight club I flew out of in the early 90’s. Good call Worm. I can’t speak much about a comparison to the rift as my time with it did not include DCS, and was only for about a half hour. What I can say is that I noticed the screen door effect of the Rift the moment I put it on. It was rather distracting to me. Not so with the Odyssey. What I will do is position my eye point all the way back to the seat back and will incrementally move the eye point one click toward the panel. I will note at which point each gauge becomes legible and then at which point the graphic fidelity no longer increases. What would you like the Nvidia, Oculus, and DCS Menu settings to be adjusted to for this test. My hardware is in my signature. Hash it out amongst yourselves while I go blow some shit up for about a half hour. Also, if there are any lua files that need to be tweaked let me know.
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I found the default MFCD lua so those are working but I need the default HUD_definitions.lua Will you post it here. Any word on the VR resolution. Does DCS automatically choose the correct resolution or do I need to put it in somewhere. I don't think the resolution in the DCS menu settings effects VR, does it? Any Rift guys that have a DK and the CV1 that can tell me if there is any changes i need to make somewhere.
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Does anyone have teh default MFCD luas? I no longr have them and I had them turned off in cockpit with Helios. Also my HUD seems little on the big side as all of the elements don't fit in the frame. I think I did something with it a lew years ago to make it more readable on a small screen but don't remember what. Anyone have any ideas? I can tell you that with my head at what I would consider a normal position (correct distance from the headrest with a helmet on, HUD frame centered on the screen) I can read all the gauges. I have to tilt my head to get them in the sweet-spot of the headset but don't have to move forward. For the CDU I tilted my head down and moved it forwards and over to align with the screen but I didn't have to bend down to see it. I could actually read it fairly welll before I got into that position but was curious how clear it could be. This is with 8xAA and no DRS. Still need to know if I have to adjust the resolution in a lua because I don't want it to be an upscaled Rift resolution. Is there a VR LUA I can check?
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What a maroon I am sometimes. Thanks. Be back soon with a mini review.
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Downloaded the MS and Steam updates in about 5 minutes. Started the steam VR which automaticaly stared the headset via the Windows VR app and revive. Started DCS. The menu started clear and bright. Fired up the easy Georgia mission and I was THERE MAN. WOOFRICKINHOO!!!!!!!!!!!!! Unfortunately I was sitting on top of the canopy so I can't speak to the gauge readability yet. What's the fix for this? I know I've read it here a couple of times but I can't find it. Do I need to loose all of the LUA settings that I set up for Helios? Will the program automatically run at the HMD's resolution or is there a lua for setting HMD resolution somewhere? I need to first get IN the cockpit instead of ON the cockpit so I'm off in search of that answer.
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I don’t think so as others can fly non-Steam DCS on their Vive. If it doesn’t work then I will return it and wait for the second generation Rift.
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That is correct. One more day...
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My wife didn't notice that I swapped out a pair of 290s for a 1080ti and she's pretty observant.
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Thanks guys. So I’ll leave DSR off and use AA. Going to go try Halo recruit with AA on. I wonder if Fraps works with this HMD. I’ll have to check. I can’t wait for next Wednesday to get here...
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While the resolution of the Odyssey is about 80% better than the Vive, there is still the need for AA. What would be the most frame rate friendly way of loosing the jaggies? SSAA, MSAA, DRS, or some other method? Does DSR automatically turn on with all games, even those being played on a headset?
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I can't download the steam MR demo. Bummer.
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I'm going to try the beta from the above post tonight. I'm almost done with my vr chair. I'll post a pic later
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I hope the Pimax 8K is all that you want. I owned a Pimax 4K. That unit was touted as the next great thing in VR. It wasn't. even if one could get past the numerous shortcomings of the device itself there was the issue of the Pimax team's deceptive behavior in dealing with their customers. Both issues are well documented in the Pimax forum if you want to check for yourself. Believe Pimax's promises and assertions regarding their upcoming headset if you wish but don't be suprised if they don't deliver or try to deceive you.
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I thought it was going to ship on Monday but it arrived on Monday. Yea! Setup: I installed the Microsoft Fall Creators update when it was released in October so that part was already done. I unboxed the unit and installed the batteries in the controllers and plugged the unit's HDMI and USB 3.0 connectors in. Windows Mixed Reality window came on and asked me to wait while it updated the controller's hardware. That took about 5 minutes. Then I followed the simple instructions to map out my play area. That took about 30 seconds. Then I put on the headset and was in the mountain house. Could not have been easier. Getting it on my head: The padded "leather" band is quite comfortable. I wore it for about an hour without sweating. I was surprised. It took me some time adjusting the band placement and IPD to get to the visual sweet spot but once I found it there was no slipping or movement of the unit on my head even with a great deal of motion. I have a BIG head. 23.75" where the band rides and had no problems fitting it on my head. I even had to turn it in a few clicks to secure it. The great thing about this band is that it doesn't have to be overly tight to keep it secure. I also have an IPD of 71.5 and still had to turn in the IPD adjuster several clicks. So for those of you with Herman Munster heads you should be good. Lenses and screens: First off, black is black. not dark gray but black. The colors are bright and clear, not washed out at all. The sweet spot for me is just less than the center 30% or so. There are God Rays as with all Fresnel lenses. They are not distracting but they are there. I can't really compare them with the Vive and Rift as I would need those sitting here to compare. Head tracking: Spot on. I shook and nodded my head till I was dizzy and it kept up perfectly Visuals: I've only used the Rift for about a half an hour in a demo with a robot the had me use a 3d printer to build and use stuff. It was cool but the screen door effect was very evident. I also had a Pimax 4K for a few days. There was no screen door effect but that unit had so many short comings that it was pretty useless. The Odyssey does have a very slight screen door effect. So slight that I had to actively look for it. I opened the edge browser and visually made it the size of a 50-55 inch TV and stood back from it about 6 feet or so and was able to read it with no issues at all. Windows allows you to place your desktop as a window in VR, so I did that. I made it so that it was as wide as the view thru the HMD to simulate the whole 110 degrees. Then I fired up DCS in full screen mode (1080p) and sat on the asphalt at Batumi to see what my A-10c looked like. It was beautiful. I made sure that my position in the cockpit was as accurate of a representation as when I fly on my 2d screen. I even had Facetrack turned on so I could look around. Sitting in normal position I could read all of my gauges. I have the extra slider on my Warthog throttle set up for zoom, and put it on the center detent for gun runs and spotting. Quite honestly I couldn't tell a difference between the HMD and sitting about 3.5 feet from a 55" 1080p TV. It's that clear. End thoughts: This may not be "2nd generation" but it is definitely at least "generation 1.5" The foam face ring is comfortable but too thick for my taste. When I removed it and replaced it with a thin felt ring that I made, the sweet spot grew and the overall clarity increased (probably because my fat heat could get closer to the lenses). I will be changing that out for a thinner piece of foam. Microsoft says that there will be OpenVR and SteamVR support coming next month. Will that be good enough to make it work with DCS? That's anybody's guess right now. All in all I am happy with my purchase. I will try to answer any questions you have. Thanks for reading. John
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If your going to do all of that you might as well just use trackir. If you are interested in that setup I have a couple that I put together. I use one of the 3 ps3eye cameras I bought with facetrack now.
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It would be better than TrackIR if it weren’t for the gyro drift in the headset. Had to leave the game to open the pimax software to recenter it every 10 minutes or so. This is an issue with every Pimax 4K made, not just a few of them. Pimax 4K should be called Pimax 8K Ver 0.1 What a POS.
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This is what I’ve done and it works flawlessly on a monitor. I installed the program “Camera Mouse 2017”. Followed the super simple instructions to lock the tracking onto the led and off I went. The led will move the mouse pointer and you can use the mouse buttons and scroll wheel as you normally do. If you move the mouse then functionality returns to the mouse. I used a track ball so I didn’t have to worry about mouse movement when clicking and scrolling. I will make the glove tomorrow to test it out better. This should work great for my Odyssey and the Vive. As the Rift uses ir for head tracking some of you can probable use a non ir camera and a bright light source to track. My Odyssey will be here Monday but I probably won’t get to try it in DCS until support is addd in December. I hope someone will try this and post back here.
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Refining the idea. Disassemble a wireless mouse to mount the required components to the glove. You will still need the ir led and tracking camera. I wonder if you can use a 0 point value in freetrack and just use the X and Y axis. Then check the mouse emulation box. That would make it a single point tracker. Gonna go try it now. I can just cover up 2 of my hat clip leds to simulate a single point. Be back later.
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I found another thread from back in March. Seems like there are as many ideas for systems control as there are people. I have several ideas. I bought a psmove camera and made an ir controller that I used when I had a Pimax for a couple of weeks. Maybe I can turn it into a glove like virtual touchpad. How about this for an idea. Use a thin left handed silk glove liner so my hand doesn’t overheat in it. Attach a single ir led to the top of the index finger at the fingernail. On the outside of the index finger mount 2 micro switchs. On the back of the glove mount a 3 AAA cell battery pack. The psmove software ( or freetrack) can emulate mouse control. wire the switches as mouse 1 and 2. So then you can naturally point and click every control on the virtual cockpit. Anyone see any problems with this?
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With an HMD On the way I am contemplating taking apart my partially completed Pit. I primarily use Helios on a 22” touch screen but realize that won’t be an option in VR. I was thinking of getting a set of MFCD panels to mount where I can access them without seeing them. What should I do about all of the rest of the stuff? Do you guys use physical panels, voice commands, or some other form of system manipulation?