-
Posts
2654 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Pman
-
Virtual-Aerobatics.Com 1 Year Anniversary Air Show - Feb 16th 2014!
Pman replied to VH-Rock's topic in Community News
Its our pleasure to announce that we have an exclusive for the Virtual Aerobatics airshow The Patrulla Águila Virtual will be joining us in their first showing of the new C101 module! I look forward to seeing more of them on Sunday! Come and join us on Sunday for an afternoon full of flying from some of the best teams around! Pete -
yeah princess liz is a stunning aircraft :) Rock and I were fortunate enough that we got to sit in her while she was in the UK :) Rock, Ells and Myself :)
-
What Rock Said. It doesnt work that way if you want all the contact points working, cockpit positions without screwing he settings for the Mustang up etc etc
-
Tail draggers dont work with sfm sadly. Its configured into nose wheel aircraft mode
-
Any tips/tricks to get tracks playing right?
Pman replied to ralfidude's topic in DCS: A-10C Warthog
All the above that you said have worked for me in the past. One thing I have noticed though is that once something is corrupt it stays corrupt, I have never managed to get one that is broken to work again Pete -
Not that I am aware of, All TF-51 had dual controls and instruments. Aircraft just with jumpseats were still designated P-51 B/C/D/K Pete
-
Who has a model done up and does nothing with it is a better question, let me put it that way ;)
-
ED did look at making the B model, (Check your p51b.dll in the mods/aircrafts/P51-d/bin folder) But it was scrapped in favour of the D model. So afaik there are no plans to finish the b model and its there as a redundant entry. As for WW2 aircraft in DCS I have been putting some into it off my own back but the problem isnt getting the models into dcs and flying but getting a true afm in. All the programmers I spoke to about it want it to be a full blown module release, not something I am interested in doing solo. Some screenies can be found on the facebook page here : https://www.facebook.com/GWBHF Video here as well Pete
-
listen more carefully to the VEAO Q&A then ;)
-
ah ignore pm then mate :D
-
lol, I can imagine cramming the appropriate amount of sith into each missile lol
-
Look forward to it :D Does it work on our previous testing? Pete
-
We have had over 50 people in the VA server on a couple of occasions but the sim just cant support it nowadays. DCS is infinitely more complicated the the old FC2 days and it shows with the way the netcode is done. When I setup VA I did some very in depth digging into how the dcs net traffic works to attempt to overcome some of its shortfalls and it was evident then that the protocols used were being pushed to the very limit. Warping when there is a lack of data is an example of inefficient handling of packet data. DCS in its current state and form was never designed with the idea of having 125 aircraft in the air, on the ground or active at the same time. Its simply beyond what it can handle at the moment. Its niche as Maverick puts it is that you can have a good 8-10 man mission with high fidelity and create a great combat environment. Even with all the new aircraft bursting onto the scene in the next 3 years it will be some time before the net coding is updated to the point that it can compress, transmit, receive and decompress without loss or corruption enough data to make it a detailed and immerse experience for more then say 20-25 people without performance being adversely effected.
-
True, But I CAN tell you how many have been on my server this month, well in January we had 652 unique ID's connect to it. Considering that the VA is one of the busiest servers I think this gives me a fair idea... Although this is all that is supported (see below quote from Wags) the servers will handle more if the server machine is up to it. I tested keeping the player limit low on the VA server and it was better but not good enough to warrant lowering the limit that much. It might crash abit later but with 1/3rd of the player numbers it wasnt worth it. From Matt Here : http://forums.eagle.ru/showthread.php?p=1685030 And although the net code has been worked on since this statement this is also in line with the latest information I have been give from ED. The 32 player figure is just from the minimum specs and doesnt reflect actual net code capability Pman
-
There just isnt a massive (ie millions) player base for a sim like DCS. I would highly doubt that there are more then a million unique accounts that have ever logged into DCS world (Happy to be proven wrong Matt!) Compare that to the games where you login to see hundreds playing as you suggest Pman
-
Something else to bear in mind ... The sheer volume of data you have to move to keep one up with alot of players. My server is on a 100/100 dedicated line with a 0 contention ratio. Over 3 days I moved 140gb in upload ALONE. On top of that, DCS was never designed for more then 10-16 people to be online at once, its a combat simulation not an MMO Pman
-
Your also comparing simulators with mainstream games like Battlefield and Call of Duty, Sales figures dont even come close to comparison I know that the VA server and the 51st have been really quite busy of late and on a number of occasions I have been messaged saying people cant get in the server as it was full! Pman
-
There have been a number of early renderings of each of the projects. But I can speak from experience that coding these aircraft especially modern ones takes ALOT of time. Its not something that is done in a few months. Even with a full time crew on it you are looking over a year to get things moving really and thats if you are doing nothing else on top of it. Bearing in mind these guys make products for other sims and have full time jobs et al on top its not surprising about the lead time. Add to that once the external model etc is done alot of the work is afm based, cockpit coding and systems based. With those kind of things there just isnt alot to show as the external doesnt change very much then and I know for one that I wont do videos of any of the Great Warbird stuff internally as its not where I want it to be yet. Add on top of all that as well there are elements which need help from ED and that can take time to get working correctly :) Its a slow process and consider that the A10-C took 3 years to make... Pman
-
then you should watch the VEAO Q&A more closely ;)
-
I log in via RDP, our server runs Windows Server 2012 Pman
-
I may hold a crash me event on the VA server one evening next week. But it would make sense re the VA server anyway Pman
-
for what its worth I know Razbam are hard at work, they are waiting on some new stuff from varying people but they are beavering away behind the scenes :) Pman
-
Actually its pretty much exactly what you said That its down to the mission designer when that is not the case. There are few if any bugs that cause insta crash involving triggers or AI in DCS atm. Simply because you can run a server with zero ai, zero triggers and it will still crash, I have my own theories which I have communicated directly the powers that be. Pman
-
If it is FC3 related then its not all to do with weapons as our server crashes as well and its impossible to use weapons on the VA server Pman
-
I'd love to hear why you think the VA server crashes then when it had no triggers on it and no AI Its not always to do with that, granted SOME crashes can be caused by that but most of those have been fixed. There are still a few remaining issues. Pman