

Der_Fred
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Quick beginner taildragger tips for dogfighting!
Der_Fred replied to WildBillKelsoe's topic in DCS: P-51D Mustang
There are several things that cause yawing: P-factor, gyroscopic effect, and propwash vortex. Probably a couple others I'm forgetting. P-factor is based on pitch; gyroscopic effect is based on rate of pitch change, and propwash is based on power setting. All are affected by speed as well. It's a complex dynamic. I don't know what to say.. :-):) -
Quick beginner taildragger tips for dogfighting!
Der_Fred replied to WildBillKelsoe's topic in DCS: P-51D Mustang
MODS - Delete previous unreadable post please ! 1- Extension for prevention: No problem with this.. puts the AI where you can see him. If you're not fast enough, is also not a problem 2- Cutting for immunity: The DCS P-51 seems to have a yaw effect without having to worry about P or T effects, but yes they can be useful. 3- Flaps.. Flaps.. Flaps: I'd say rarely necessary, unless going slow... 4- Force him into wind, or be forced with the wind You'd have to face the same wind forces 5- Gears... And then... More Gears..: No G's equals no stall.. just neutralise all control surfaces and engine/prop effects 6- Get inside cities! Always use ground objects to your advantage.. even flying 'directly' into enemy flak with a 6. Just remember to roll out :-) 7- Be unpredictable: IOW use your imagination (noggin).. nothing beats this -
Quick beginner taildragger tips for dogfighting!
Der_Fred replied to WildBillKelsoe's topic in DCS: P-51D Mustang
1- Extension for prevention: No problem with this.. puts the AI where you can see him. If you're not fast enough, is also not a problem 2- Cutting for immunity: The DCS P-51 seems to have a yaw effect without having to worry about P or T effects, but yes they can be useful. 3- Flaps.. Flaps.. Flaps: I'd say rarely necessary, unless going slow... 4- Force him into wind, or be forced with the wind You'd have to face the same wind forces 5- Gears... And then... More Gears..: No G's equals no stall.. just neutralise all control surfaces and engine/prop effects 6- Get inside cities! Always use ground objects to your advantage.. even flying 'directly' into enemy flak with a 6. Just remember to roll out :-) 7- Be unpredictable: IOW use your imagination (noggin).. nothing beats this -
Quick beginner taildragger tips for dogfighting!
Der_Fred replied to WildBillKelsoe's topic in DCS: P-51D Mustang
Playing with the AI, running at horizontal high speeds, up and downs and just hanging there at around stall speed, using a lot of rudder correction, and max'ing temperatures. The AI follows a bit, but I'm not sure whether is using WEP, but invariably it cannot hold with you.. maybe that's just AI. :) LongFW.trk -
Quick beginner taildragger tips for dogfighting!
Der_Fred replied to WildBillKelsoe's topic in DCS: P-51D Mustang
In an extended DF, you usually lose height and end up at ground level after a few minutes. Making use of ground structures helps.. There a story of how a Me109 flew under the Eiffel Tower to escape a P51.. it didn't work as the P51 pilot did the same thing :-) -
Besides opening all your radiators.. at RPM set to approx 2900 As the AI likes the 'zoom-climb' thing you plan your flight around the downward an downward trip. Going down you increase MP maxing just before the bottom of the curve. You're going pretty fast at this time so cooling will be maximised. On the way up you reduce MP, minimising at around 40 at the top. Essentially you're moving the throttle lever back and forth all the time, and coolant and air temps do not vary that much. Also you can keep fairly close to the FW all the time with no WEP, 'popping it off' at the right moment.
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Well maybe Oleg and Ilya will increase DCS's popularity with their new 'style' and venture. :)
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In the meantime.. nothing like a bit of practice... I must get myself some pedals, as it'll make things much quicker :-) An interesting playtime with the AI... actually looking at the track the AI is doing a lot of humans things.. besides the stupid zoom-climb.. maybe the devs should take that out and focus on the rest 'wink' AirmansMedal_what!.trk
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I don't know the P51 electrical system, but following the logic of generators... Once the engine is running the generator should be powering the system. This I'd imagine depends on how much power is required by the electrical system (what devices you have turned on), so the point where the generator takes over could be anywhere between the two limits - I don't think this variability is modeled. A point to consider is that the battery cannot last forever without the generator, and generators should be charging the battery, and powering the system at idle speed.
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Ah!.. missed that... I was just looking at the scheme in disbelief :-)
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Not surprised.. it's more of an in-your-face advertisement than a visual disruption. Maybe for slow moving ships, in lousy weather, against a imperfect cloudy background, dazzle might work to a certain extent.... but certainly not for fast moving aircraft against a contrasting background. Who ever thought of that idea ??
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Teknetinium Would this not be Technetium (Tc), Atomic Number 43, unstable element that does not occur naturally (or at all) :-)
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I've recently read a book 'Typhoon Pilot', which explains a lot of ground support, and friendly fire incidents, in what one would describe as 'organised chaos'
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Well... let's hope that they take a note (or two) out of TD's current IL2 AI. This AI gives you a good working over, and if you not careful you'll be in a parachute very quickly. This AI gives you, maybe not physical fatigue, but certainly a lot of mental fatigue.. which is halfway there to reality The current DCS AI zoom/climb thing is really.. well boring. :)
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https://www.dropbox.com/s/41lhkolztetxlbt/FW_XtraCanopy.jpg Cannot see the pic in the attachments.. I've put it here
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For a better AI Surely somebody must have taken an anecdote from IL2 TD's AI ? This zoom/climb thing is so... like yesterday, dude !! :) DoraV126_A.trk DoraV126_B.trk
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Nice.. you aiming's not bad.. For 'tracking' other aircraft there are padlock keys which you can setup, which continuously keeps the other aircraft in view - it's better for movie viewing, instead of having to 'mouse track'
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https://www.dropbox.com/s/xdsinkwj62sycqs/ColdFW.f4v (108MB)
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Back to OP... This track shows no prob with the FW190 AI 'challenged' :) DoraDay.trk
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https://www.dropbox.com/s/qlt5fia2r5p5i9z/TwoHoursToCOM.mp4 (153MB = 14 minutes)
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He would definitely have some revolutionary input wrt FMs.. no doubt Here's counting....
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..with AFM
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:-) True Waiting for my Dora !!