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Vivoune

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Everything posted by Vivoune

  1. Absolutely, the sooner people can get their hands on affordable VR capable cards the sooner we'll see "real" VR games/sims and the sooner we'll see 8K HMDs.
  2. It is so highly priced, I'll just wait and spend the same kind of money on the ti at the end of the year. And it gives AMD a chance to win me over in the mean while, but I'm not holding my breath. "Hey, you don't need a powerful GPU, developers only code games for people with less powerful GPUs, and since people with less powerful GPUs can max out all they need they won't upgrade thus developers won't develop more GPU hungry games." If everyone would follow that guy's logic we'd still all run on 3dfx.
  3. We're not going to high-jack and debate this on this thread, you are free to search the internet, and investigate both constructors directions.
  4. When did that happen? I was working on an oculus app for a short while and didn't see anything that made it less open than the vive from a developers perspective. If you are referring to that fact that software written for steamvr works with both then yes, steamvr supports more than one headset but it looks like there are no restrictions placed on developers doing stuff for the rift. You're right, I'm not aware of any problems developing for the Rift. but from a consumer standpoint the PC platform thrives on being open, the exclusivity and other shady business practices from Oculus to enforce their closed ecosystem concerns me and doesn't strike me as something healthy for VR nor simming. The last thing I would want as an early adopter is for the VR market to grow into the same silly wars we're seeing in the console market. For that alone I'd rather support the company that openly thinks no VR content should be locked behind a specific platform, have its API freely available to consumers and competitors alike and which all developers can freely comment on not being held by any exclusivity clauses. But that's ethics, it's a whole other debate, a tad off track from the SDE thread subject and doesn't render the rift's HMD any worse spec-wise. ^^'
  5. True :smartass: I'm sorry but I've yet to find a trend in any simulation's community (DCS, IL2, P3D, FSX etc) where people prefer one over the other. They both have their pros and cons but the "for seated experience get the OR, for roomscale get the Vive" opinion is imho ill-advised. Not to turn this thread into a comparison thread but: -The OR has a slightly crisper image because of its slightly lower FOV, thus its slightly higher pixel density. -The Vive having a slightly higher FOV offer a slightly more immersive experience. -The Vive screen is brighter and offer more contrast than the OR, for many people, when in the cockpit, it actually makes them feel like being outside in the sun in a bright sunny day in comparison to the the OR more dim screens. -Some say the OR is definitely the comfy one, others much prefer the Vive. -No doubt the OR is the more refined product though in comparison to the Vive that still look a bit like a plastic prototype. Note that the OR's rigid strap system prevent some people from using it at all and that the fabric finish is a dust magnet that many are also worried is going to wear out fast. -Both HMD suffer from the godray effect, but the OR is more affected by it, probably a trade-off of its lens type to reach a clearer image in comparison to the Vive's fresnel lenses that have a sweet spot. -Vive's front camera makes for using custom cockpits or button boxes more easily while the Rift relies on a nose gap that let the light in. -OR is a closed platform seeking exclusive titles. I believe the Vive being more open hardware and software-side will be a big plus in the simming world where tinkering with custom hardware/software is often mandatory. To quote Tom's Hardware's article since you bring it up as a source: "the [Oculus Rift's] narrower FoV and higher PPI (pixels per inch) resulting from its smaller displays means that even though both the Vive and Rift run at the same resolution, the Rift’s pixels are visibly a little smaller, resulting in a crisper image. Of course, the difference isn’t going to be that noticeable when you are in VR unless you are deliberately looking for it, and the Vive still has the advantage of a more immersive, bigger field of view and has no issues with light leaking in." Both HMDs are a solid choice, regularly following what I can on VR I've yet to find recurrent unbiased testimonies of one being better at simming over the other, you simply won't go wrong with either. So fear not and get the one that appeals to you the most. ^^
  6. I believe that something went wrong with your Vive demo, either you've been handed an earlier version or they set it up completely wrong. People that do side by side comparison notice a small difference but nothing as extreme as you describe in term of SDE and everyone agrees both HMDs SDE is leagues ahead of the DK2. [ame] [/ame]
  7. Skin is done. I hope you like it! http://www.digitalcombatsimulator.com/en/files/1907884/index.php Cheers
  8. I think this simply is due to to the high amount of details compared to other games, even if if it's highly detailed it might not be as much of an issue in other games considering most details will just be eye candy you can gloss over. In DCS these details are needed graduation, numbers and dials essential to the gameplay. I don't think you'd go wrong with either HMDs, they both have pros and cons. The biggest pros of the Vive for simming imho is it's screen brightness and bigger FOV that some are reporting helps a lot with immersion. Switching rapidly from the two HMDs some say the Rift which screen is dimmer feels like putting on sunglasses compared to the Vive. In term of screen quality the SDE is marginally similar and you'll see it if you go looking for it. The Rift image is clear and focused everywhere while the Vive has a sweet spot with blurriness appearing the further you look away from the center. There are reports of the vive being crisper than the Rift when looking within sweet spot. Comfort is very subjective and obviously bound to everyone's anatomy, many prefer the OR, many prefer the Vive.
  9. Almost there. I just need to review a few details here and there, check specularity and it should be good.
  10. Alright here's where I am so far, work in progress. It'll take some time though so don't expect it in the next few days ^^'
  11. Interesting, thank you for that detailed and fair comparison Mnemonic, not many people are using multi screen 3D. If you're doing missions, and are trying to be effective but not concerned with being competitive nor need the room awareness (alone in the house for exemple), do you still prefer the 3D screens clarity over the OR immersion?
  12. For reading the Rift is marginally better has its screens are a bit crisper. The god ray effect are worse on the Rift than on the Vive though. Here's another comparison of both HMDs from VR sim enthusiast GamerMuscle [ame] [/ame]
  13. Well to be fair, I don't care much for replicas. Despite me enjoying the A-10 I really only bought into the TM Hotas Warthog because that's just the best there is <$500, the metal grip and plenty of buttons & switches. I'd be perfectly fine with a custom design that doesn't match any real aircraft or one which DCS doesn't have (Su-35 etc) as long as it's high quality, metal, plenty of buttons and usable in any sims. What I really hope though is that someone starts to bring back FFB into high-end sticks.
  14. Well I'm pretty confident with my opinion, they're not facts and are open for discussion. ^^ Anyway it's pretty hard at this point to know exactly what's the best approach in term of low level API. DX 11, 12 etc. I'm no developer but VulKan sounds more viable in the future.
  15. People are not "demanding" DX12, people are wondering if it's a reasonable consideration. Like it's been said, coding for multiple GPUs is highly inefficient, that's why moving to DX11 is such a big deal, it makes optimisation for various GPUs easier. I believe it's even more true for DX12, from my understanding it would benefit everyone, particularly ED coders and engineers, to go DX12. DX11 isn't the future and future GPUs won't focus on DX11. I'd like to add that switching the engine from DX9 to DX11 was/is a huge undertaking, going from DX11 to DX12, although no small task, is much easier afaik. In term of optimizing for a feature that only one brand of GPU benefits, personally as a developer I'd be all over it ( if it's feasible to support such a feature with a reasonable amount of ressource). Like it's been said, I'd find it counter-productive to stick to the lowest common denominator. If one brand pushes hardware and software further I don't see why it shouldn't be supported. I don't plan on buying a 1070-80 but I'd like to see full support for its new features for those who will. Same goes with AMD exclusive features. I think ED, like any other developer, also simply take in consideration the GPU adoption of its player base. If 80% of it have a high-end GPU of a specific brand (Nvidia or AMD), it wouldn't make much sense not to fully support it to preserve the 20%, from what anyway?
  16. Meanwhile you could have a BBQ party on the F-15
  17. Thanks for your review chaos, any review and impressions are useful. Yeah Intel has been a big let down ever since that new CEO that got hired 3 years ago who from day 1 did everything he could to steer Intel away from PC. Hopefully AMD will pick up the torch or developers will learn to build game engines around GPUs as much as possible. Facebook and HTC both talked about a 2 year product cycle so I'm not sure if it's reasonable to hope for a better resolution from them yet. But I could see 3rd party 4k screens surfacing in 6-12 months considering how decently easy it is to put an HMD apart, some people modded their DK2 with better screens and it works fairly well. 4K per eye would be very demanding though, but with SLI 1080 ti, ATW-like features, stereoscopic SLI support, Simultaneous Multi Projection Technology and engine optimisations I'm sure 90 fps could be easily reached consistently early next year throughout the most demanding games.
  18. There are some report of the 1080 being only 20%-30% faster than a 980ti on most applications (I guess that's simple deduction from the TFLOPs specs etc) while Nvidia is claiming it's about 1.5x- 2x as fast in normal use and 2.5- 3x as fast in case of VR. All in all more powerful that 980ti and Titan X. Hopefully the reviews will come soon to see exactly where it stands. To be honest I think 980ti owners are safe this year.
  19. They say the 1080 is better than SLI 980 (remember 2x 980 doesn't mean twice as powerful, though at higher resolutions it tends to become more true) and 3x more power efficient than a Titan X (that is very impressive, 80W TDP?) . Not to mention the first card to be optimized for stereo rendering which hopefully will be a big help with VR. That's a good leap forward. I'll still wait for the reviews though. But I'll be waiting for the 1080ti early next year (unless they decide the ti should sell for 1000 euros in which case I'll probably fall back to a second hand 1080 around 400 euros). My GTX 970 can still hold it alright at ultrawide 1440p and should do just fine for another year or so. Then again, maybe I'll change my mind once the Vive arrives. @hannibal I wouldn't upgrade your "old" i7-2600K. Intel hardly improved their processors since Sandy Bridge in term of raw power. you can spend a lot of money on a new CPU but you won't see much improvement in gaming, going from Sandy Bridge+ CPUs to the more recent CPUs is probably the worst fps per dollar investment. You'd get a much better experience by keeping your CPU and getting a second graphic card. As for "water cooling" it with H100i, I wouldn't do that either. These all-in-one water cooling solution won't give you anything close to a proper custom water cooling solution. AFAIK they're not better than your usual air cooling solution. Get a proper pump, a nice wide radiator and push pull it with enough fans and you'll get yourself a much better cooling solution. Personally I have a 3570k OC'd at 4.5GHz with 6 Noctuas cooling the fluid, it's not that it allows you to get a higher OC, but rather having it run cooler (in the 40s °C personally at full load), more silently and reliably.
  20. Thanks for the help. I've been trying one last time to get it working for the past two hours, trying any volume combination from different sound cards. I just can't get it to work properly, everything is just a terrible quality compared to simply using the Buttkicker normally. - The gun doesn't feel like a gun at all, no matter how high or low I put the volume it's just the same vibration sample that is anything but a gun, it doesn't even stays on and shuts on and off no matter if I keep pressing the trigger or not. - The ground vibration is only a succession of weird soft bumps with nothing in between - The landing gear feel like a jackhammer when its raising up or down (no matter how high or low the volume is) - The chaff/flares vibration feels just like a slow dented cog messing around for half a second. Not anything like the clear and simple short vibration one would expect. Other effects are equally as messy or not working at all. I don't know what's wrong with my setup, I've never had any problem until now setting up anything related to audio, (I do music recording every now and then so I'm not unfamiliar with audio setups either), When I'm using the Buttkicker through normal audio it works just fine, I'm using SimVibe on other sims with my Buttkicker with no problem. Thanks for giving me a chance to try it though! I'm sure it's great for those who can get it to work, personally I'll stick with simply using the normal audio sample from the original games that works pretty well with the right frequency filters. :pilotfly:
  21. Yeah, can't blame them though, quality takes time. Being a few months behind isn't too bad. As long as it doesn't transforms into a few years. :joystick:
  22. Thanks for the info. Though it seems they're far behind schedule? Last communicated plans: Gladiator – Q4 2015 Gladiator Pro – Early Q1 2016 Gladiator Plus – Q2 2016 Gladiator Pro Plus – Q2 2016 Gunfighter Mk.1 – Q1 2016 KG12 Grip – Q2 2016 But if they can come up with a solid high quality modular metal HOTAS along with a Su-35 style metal grip (that grip look so comfy) I'll be all over it, if the price is right (in the HOTAS Warthog range). And if they're not out of stock everywhere within a week ^^.
  23. "new squadron of flight sticks" Right... That's blatant open lying. What's wrong with them? Are they so far behind in product development and do they invest so little in R&D that in the past 10 years that's all they've been able to achieve? They just seem desperate for attention and that whole event feels like a poor attempt to get some spot light by waving their arms really hard with nothing to actually show for it. No one forced them to promess a whole new set of joysticks that doesn't exists. For the first time I've grown much less fond of Thrustmaster and VKB products suddenly got a lot more attractive (if they could come up with a metal grip and throttle, maybe ffb). Good job Thrustmaster, great marketing strategy! Calling for such an event for so little almost feels like they're close to go bankrupt.
  24. You have to try it to see the point. That's the main problem of VR adoption besides its price range and why HTC and Facebook are trying to get both HMDs at as many shows as often as possible. In term of experience your brain is just tricked into believing you are in the cockpit, you are a pilot in a combat aircraft, only with a pilot that need glasses ^^. The image quality isn't terrible either, it certainly isn't 1080p, more like in between 480 and 720p. With the upcoming new video card chips landing soon and optimisation continuing I'm sure most will be able to run DCS at mid to high quality at good enough FPS sooner rather than later. I don't think anyone can truly convey how game changing VR is to the sim world but I think that most simmers testimonies about how they can't go back to 2D screen even if it's higher quality is something that speaks for itself. About CV2, both companies are talking about a 2 year product cycle so I wouldn't expect anything available next year. Per their previsions both CV2 should be expected in 2018 at the earliest. That's just their estimations though, a technology breakthrough or unsuspected incomes can always change that for the better or worse.
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