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Nealius

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About Nealius

  • Birthday 01/02/1988

Personal Information

  • Flight Simulators
    DCS 2.7
  • Location
    Tokyo
  • Interests
    Jets and airsoft
  • Occupation
    Foreign Language Instructor

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  1. How'd you get the picture of the lightning strike in the first post? That shows a lightning strike with scattered clouds instead of the overcast required in the legacy weather system.
  2. Are the scattered t-storm presets supposed to have lightning? I'm not seeing any.
  3. Assuming you're using Petrovich, it's probably an issue of him somehow not seeing the target as commanded. Any AI in a replay track is still "alive" and may not perform the same actions as they did in the original flight. Thus Petrovich doesn't see/lock on to the target during the replay, inhibiting the recorded player fire command from being executed. I've had this happen with George and Hellfires in the Apache, and Jester and Mavericks in the Phantom.
  4. Tried seat 3 and seat 6. Cannot interact with the lighting control panel. The ICS panel on the opposite side works, though. Figured it out. It only works from the engineer seat and only after using RCTRL+] to "walk" to the station. It doesn't work from any other station, including the ramp station, which would be the most logical for it to work.
  5. How? There's no mouse interaction. The cursor doesn't change to green.
  6. I tried those via keybinds and nothing came on. The relevant switches in the ramp operator station also weren't animated nor had mouse interaction.
  7. It seems like most in this thread lack the IQ to understand this nuance, and can only think in absolute terms.
  8. The only reason the liveries are bloated at all is because they have unnecessarily large resolutions, often 4k or 2k.
  9. So currently it's an issue of the blast wave standing in for fragmentation, and thus 100% killing everything in the radius instead of dealing more granular damage points? The launcher in the far right revetment most likely wouldn't have gotten enough fragments to explode like that.
  10. Can we get Tempest's decoupled 33ft/1600ft mod integrated into this? I'm unable to use both mods simultaneously due to them both using me_weather.lua. Without the decoupled winds any wind speed above 2kts gives absurdly unrealistic wind sheer at 1600ft.
  11. Adding more data to the pile. A clump of Mk82s, some airbursting due to the first impact, 100% destroyed an entire SA-3 site without actually hitting any units. (The P-19 in the top right was taken out earlier by a HARM). I expect shrapnel to shred the track radar and the nearest launcher. I expect perhaps some damage to the other 3 launchers but not 100% damage. At this point it's like an arcade game. Toss a Mk82 with a DSU-33 within a 150m radius of a SAM site and you can take the entire battery out with ease.
  12. Except it doesn't, particularly on bolters.
  13. Sometimes even slower than that. Vipers and Phantoms do it at 175kts which is ridiculous.
  14. Which all say cowl flaps closed in the pattern yet if you do that you'll overheat your cylinder heads.
  15. The airbase environs circle for ATC comms, etc. is not centered on the runway. The runway itself appears to be a highway strip, however there's no highway connected to it. There is also no parking available.
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