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Everything posted by Shadow KT
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Georgian Retaliation - Shadow's Dynamic War Campaign
Shadow KT replied to Shadow KT's topic in Tournaments & Events
Official date for the kick off of the campaign has been set to the 3rd of October -
So 240 AMRAAMs is not enough for you :megalol:. Last I checked sending the bandit defensive is the aim of the mission, so your strikers can work. It is not a kill contest. Even so, "spamming" your AMRAAM is not required. Things like MiG-21s don't even know what its locking them up. With the updated AIM-120s, reacting only when the missile is in pitbull on you, most often than not will result in you dying. Saying that the only way of getting kills is flying low is just not correct. I don't call out missiles and Alpen was the other GCI, who was quite busy controlling ground units and GCIing on two frequency, even if he could call out every missile, there was so much happening it would be either impossible or counter productive. If you keep flying low, spamming all your missiles, chasing kills, getting swarmed by multiple MiG-21s, resulting in loss of your aircraft and the rest of the equipment you had loaded, even an unlimited warehouse won't help you. If people don't go in with the mindset of how they can improve to do better and work together as a team, instead of complaining that they cannot take the path of least resistance, then nothing will change. That's not a pilot's mentality. Up to you to decide how you will continue, but I would try to listen, if even my opponent is trying to help me out do better.
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Interesting how it all crumbles, when you actually make DCS players do even a tiny bit of "that pilot shit", right ? We can thank popular air quake servers for that, which is basically all of them.
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Don't know how many Tors there were, but I had only one under my control on the north side. So reducing that would mean zero. Blue were severely overwhelmed in numbers trough out the whole session, that's the biggest cause why they would die to MiG-21s and F-5s... They would go in down low, alone and just get swarmed by a couple of jets. I looked at the TacView, S-300 do not even come close to the lake in coverage and there were a couple of SA-6s a little bit closer, but I saw Blue jets flying way past the lake, especially on the South East side. Once a radar of any sort is under 50% it stops working, so even tho that HARM shot didn't kill the Tor (I saw one left at 10% HP), it is rendered useless, which is what the task of the weapon is. Sometimes that might happen, when the HARM doesn't score a direct hit. But Blue's performance was.... No coordinated HARM shots, it only takes two HARM shots at a TOR to overwhelm and defeat it, unless a commander switches the radar off and drives it off in time. Only team play I saw from blue jets was a little bit of bait and switch on the west side of bullseye, which sometimes might not have even been intentional. Didn't see any ground strikes, covered by air either, but that might have been due to the lack of Ground Commanders and GCIs. Blue has such a superiority in weapons, yet they use MiG-21 tactics.... 80 to 90 percent of the aircraft I saw were all hugging the tree line.... You have 4th gen + fighter aircraft, designed to fly high and fast, with tremendous weapon reach, yet the tactic of choice was to get in down low and personal to fight with the MiG-21s and F-5s.... Get high, get fast... with AIM-120Cs (which are absurd against, what we had and I still would like to see closer to realistic payloads for the time period), you can easily enforce no fly zones from 20nm away... give your strikers enough space to work on supporting BLUE ground units. It is not a MiG-21, the higher you are the easier it will be to see hostiles flying low. Add Fighter to Fighter Data-link and by staying high and organized you can create a superb DL picture.
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No worries, glad I could help, but.... Oh oh.... Seems like in the speed of things I accidentally clicked on FLAG EQUALS FLAG, instead of FLAG EQUALS. Use Flag Equals. It basically works in the same way, but the value is a value of the flag and not another flag. So in the example I gave in my previous post, you do if flag 2 equals value 1, activate group 1. If flag 2 equals value 2, activate group 2 and finally.... as some might guess by now... if flag 2 equals value 3, activate group 3
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I am still for keeping it realistic and removing stuff like AMRAAMs. Modern jets with more era orientated weapons should be interesting on its own. I know non of the 4th gen fighters were present pack when the October War happened, but they are close enough to work as substitutes with as close as possible era specific weapons, meaning the 70s. AIM-7F, AIM-9P, R-60, AIM-54A Mk47 and maybe R-27s. Curious how it will work out tomorrow, let's see.
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Russian Ship CIWS does not engage
Shadow KT replied to Shadow KT's topic in Aircraft AI Bugs (Non-Combined Arms)
After the update, russian ships do engage HARPOON with CIWS, but not C-802AK. Super weird as Russian ships can engage C-802 with S-300 missiles, but not anything else. -
I couldn't see if the mission has a time limit and would it be possible to be started even an hour earlier, that way we get more play time to shoot down blues :)
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The way cthulu has made it is one solution. Another way you can do it, if you want always the same amount of units, is by creating couple of main triggers, use one of them to have a random value and then depending on what value is rolled, different group(s) will activated (You have to set the groups as ate activation). I can provide example screenshots, if you are interested
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I think you missed my point. I do not know who flew when the mission was live, but such losses, such as 25 F-15s, etc., when such a huge arsenal of multiple times better equipment is present, indicates that the blue team was not of particularly high or even average skill. A well organised blue team, with what they have as equipment will stomp red, with no chance for red. Maybe there other factors I don't know about, but just looking at it from an objective point of view, one team's equipment is multiple times more advanced. Yeah, everything can happen in the air and a prop plane can shoot down a jet, but that that's just chance
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FYI The AIM-120A was only starting to get fielded in 91, which we don't have in the game. AIM-120B was around 94-95 and the C-5 in the early to mid 00s. Don't know which year is the scenario supposed to represent, but it definetely doesn't match the server name. Blue has every advantage to stomp on Red, if they coudln't with AMRAAMs and had so many losses... That is not a mission balance issue
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Another way to do it, without scripts or moose, is by placing couple of identical, late activations groups around and using triggers, have a random group spawn on every mission start
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Hope this will have future appearences, as I won't be able to take part
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SA-3 TR SNR does not work
Shadow KT replied to Shadow KT's topic in Aircraft AI Bugs (Non-Combined Arms)
My whole test started with the fact that the TR SNR would detect aircraft without a SR and other emitters, but it would not command launch, because the target is not in the FOV the track antenna and it won't rotate the antenna towards the target either. This is an issue with all SAM systems which relay on a Search Radar to point them towards a target (SA-11/SA-3). The TR can function perfecly fine without a SR, but you cannot command them to rotate their radars, unless you can givea vehicle a new waypoint, so it faces in the desired way. I will do some more tests and make a thread about that when I get free time -
SA-3 TR SNR does not work
Shadow KT replied to Shadow KT's topic in Aircraft AI Bugs (Non-Combined Arms)
Seems like in my hurry to do the test, I have accidentally set the AI aircraft to invisible instead of immortal/invincible -
Seems like the SA-3 does not work in the current patch. With or without a P-19, the SA-3 TR SNR does not rotate, track or allows weapon fire. SA-3 Not Engaing.trk
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Shots are not synchronized in MP, the Challenger hit the T-72 on his side/screen. If you are looking it from the perspective of the T-72, the shot you saw land there is not actually where it landed.
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For pete's sake... stop ruining such beautiful screenshots with the information bar....
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Bit of an 80's tribute to greatest show of all time..
Shadow KT replied to lankypilot77's topic in Screenshots and Videos
AI damage models strikes again -
Again, what I've been told is that they have specific (HE rounds) penetration values, which for some rounds to extremely low, so that is why they cannot do damage, if no penetration... no damage. https://forums.eagle.ru/showthread.php?t=268473 https://forums.eagle.ru/showthread.php?t=267670 I've reported similar issues before as well, but all I got is *It has this amount of penetration and vehicles has more armor than that* Which is an empty answer, because something definitely needs fixing
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Probably a similar issue with all HE rounds being set in such a way that they don't have any penetration, or very low one and thus can't damage vehicles