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Everything posted by Shadow KT
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Well, I know, but I was also not able to reproduce it in a short track. If I could, I would have posted that. What I noticed while attempting to recreate with a short track is that there was always a noticeable hang when the trigger was being executed, so I am guessing if the machine is stressed enough and it activates, it will crash.... So I would suggest looking at the hang which occurs when the trigger happens and watching the track, I know it is a big one, but it can be fast forwarded, without desysncing and the end can be studied, to see what could have caused it. If I can assist in any other way, please do tell
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Crash log dump of a couple of transport.dll related crashes. https://drive.google.com/drive/folders/12lPI6nBIBDPen05ZiLmkP2hlL5cWZVJk?usp=sharing
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Got a crash happen, just as that trigger got executed. Hosting and playing on one machine. I replayed the track, as it is a long one, at 3x speed and there was no desync, but by the end of track, it didn't crash, it just ended.... so not sure, if there is anything that can be done about it. https://drive.google.com/drive/folders/1SYwStelJ8j8h0McDukul_-sTPtdJC0dK?usp=sharing
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NELLUS.... what did we talk about screenshots .... Left Alt + 2xY At this point you are ruining good pictures with the bar on purpose :lol:
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Anyone noticed AI units sliding around
Shadow KT replied to FoxTwo's topic in Aircraft AI Bugs (Non-Combined Arms)
Just desync, it started appearing in one of the 2.5.6 updates, mainly visible in external view and no in first person (when in another vehicle) -
I missed it, my apologies
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Posting tracks or a video would eliminate any guessing
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Seems like the Syria map has received some performance improvements as well
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Cold Start, turn on left engine, shouldn't only your ailerons and left rudder and left elevator work ? Currently, they all do.
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Shadow KT replied to Silver_Dragon's topic in DCS 2.9
vlAf1n8nUIc -
As I said, don't know what you are on about Only in the dessert you can see a bit of the ground, but you gotta remember there still starts, if I put a thick cloud layer above me, get the same pitch black result. Over water it is the same, black on both sides, over forests as well. Sandy, flat, empty deserts are perfect for star illumination
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1) That's what I am saying, that should be the standard 2) You can black out with no paddle, if no warm up 3) It can do even more instantaneous (real life as well), but there are little benefits to doing so and more dangers than in DCS 4)You were testing G tolerance, right ? Not really a valid test if the parameters aren't the same. What I am trying to point out is that the G simulation is the same for all aircraft, if the others could pull the same G, would have had the same result. This is not indicative of its BFM performance either. Fly like you would any of the other jets (speed and G) and you will black out at the same time.
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I guess the MiG-29A will be a nice proof of concept for ED to test the waters and it will be nice, what we really need is something like a Su-27SM3 or similar, which maybe we will get ;)
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1) G-warm up. 2) Why are you using the paddle switch ? You basically cannot black out in a Hornet, if you know how to fly and fight 3)The F-15 reaches 10Gs because it has not limiter what so ever, unlike the Hornet (G limiter) and F-16 (AoA Limiter). 4)Do the same G as any of the other aircraft and pull for the same time and you will get the same G-lock in the F-15, you stopped pulling around a second before it usually goes in a g-lock for other aircraft
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DCS Moon Phases match real life. Don't know what this guy is about, everyone was complaining how nights in DCS were always pitch black, don't take into consideration eye adjustment, but you know.... you can't make everyone happy
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Right now it looks like an F-16 home screen, nothing indicating Syria about it. I know it can be modded, but would be nice to have some good view, really saying Syria or a landmark in the region
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Shadow - Blue, no rain. Sign me up as a reserve, as I am not sure I can make it.
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[REPORTED]AI infantry and waypoints
Shadow KT replied to NoFear1979's topic in Aircraft AI Bugs (Non-Combined Arms)
AI close together try to actively avoid each other and get stuck If AI (Infantry especially) is spawned too close to each other (individual units) they will start to run around, trying to avoid each other, in somewhat of an infinite loop. Depending on the situation, it might lead to them getting stuck and being able to move. Track -1 shows them spawn close to each other and get stuck. Track -2 shows them spawn with a little bit more distance, but still actively try to avoid each other. Slowly Embark into a helicopter, but on disembark, they get stuck into each other, as they spawn inside each other. Infantry Stuck-1.trk Infantry Stuck-2.trk -
Ye, mentioned in some of the interview, plus there is no way you can have a DC without that
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If you use BDA, it shows an inaccurate amount of damage dealt. 30-40% damage shown on the BDA is in reality around 90% damage to the units health. At around 60-70% damage dealt, shown by the BDA, the vehicle is actually destroyed. I am attaching a quick track showing it and a link to a video showing the same issue for 2 minutes and then rambling for 7 minutes how it doesn't make sense. QoNQpee_adk BDA wrong damage.trk
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No need to wish, as it is a feature with which the helicopter has been sold and it is still present in its description
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[RESOLVED]AI Aircraft Detection of SAMs and Ground Units
Shadow KT replied to Shadow KT's topic in Bugs and Problems
It has nothing to do with having a visual contact at all. The AI plane can be 50nm away, terrain masked and it will still report units positions until it dies, lands or goes to roughly 60nm away -
There was the same issue with the hornet always giving RWR warning too (even when in TWS) for couple of months, but I didn't see anyone making up conspiracy theories that ED is nerfing it on purpose. No one is going to take you seriously if you are just acting like a fanatic