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fragal

ED Closed Beta Testers Team
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Everything posted by fragal

  1. uboats said a few pages back everything that’s in the loadout chart posted in the updates will be in on release, so guess so yes.
  2. I worked through the list a while back and figured the basics of the loadouts and their western equivalents. GB-500's - LGB probably around GBU24 level LS6's are your basic jsow jdam glide bomb equivalent C-802's are your anti ship man in the loop missiles (closest equivalent would be the AGM84 SLAM SLAM-ER) C-701's are basically baby mavericks probably closer to a hellfire BRM-1-90's laser guided 90mm rocket pods (chinese apkws) LD-10's are your ARM's (harms) (SD10's with a passive radar seeker) PL5's - Aim9m equivalent SD10A - 120C equivalent No idea on the TGP though probably closest to a litening on functionality.
  3. I still find this one hilarious :D https://aviationhumor.net/what-happens-when-you-land-on-the-wrong-aircraft-carrier/
  4. Such an awesome match yesterday this is just amazing..... by far my top highlight https://clips.twitch.tv/FrigidHumbleTardigradeSquadGoals
  5. https://www.digitalcombatsimulator.com/en/downloads/screenshots/1201/ a few more added to the screenshots page
  6. Yes nvidia control panel was set to default with no effect I have managed to resolve this now though but thanks for the suggestion. Updated .net to 4.8 runtime fixed the issue still not totally smooth but is now playable.
  7. https://streamable.com/hs004 taken from growling sidewinder server (FPS counter in top left) not sure what else to do uninstalled, reinstalled removed shaders cache, always seems to be the same no matter what vid setting i choose from low running in a window to full screen running at high, it's like it's being limited somewhere like when using vsync but vsync's not on. :/
  8. Have just done a fresh reinstall and am now having the same issue as the OP, as soon as i switch to the SA page my framerates get cut in half half, MP is now almost unplayable (GS and blueflag persian gulf) if i wish to use the SA page, SP is the same going from 100+ to under 50 whenever i turn the page on. DXdiag attached and like the OP other players are also reporting no issues. DxDiag.txt
  9. Honestly who knows, but right now laughing in PL12.....
  10. fragal

    MSI patch ?

    Well we were going to get it last week but it got left out, then a hotfix was being worked on for release early this week and seeing as it's patch day and all and still no hotfix, i was wondering if it might be coming today. it's all in that mini update link.
  11. https://forums.eagle.ru/showpost.php?p=3950597&postcount=161 Are we getting a patch today for this?
  12. What a brilliant idea "summoning the Deka hype gods"......Here's a really nice one from 9 months ago and another random vid https://www.youtube.com/watch?v=JdjinmGh4e4
  13. As above these missiles are still lofting after the latest patch with loft mode disabled. tracks attached Loftdisabledaim7m.trk Loftdisabledaim7mh.trk
  14. fragal

    Black Shark 3?

    Definitely the best news for a long time plus the additional info on the hind Wallet---->money--->Screen Especially for this which from what i can tell is or at least very similar to what this missile defense system is
  15. fragal

    Black Shark 3?

    https://www.digitalcombatsimulator.com/en/downloads/screenshots/ Some new Ka50's screens total makeover by the looks of it
  16. Hate to break it to you but that's not a block 70 :thumbup: more an early block F16A :thumbup:
  17. From the same link i posted :doh: i mean it can't get much clearer....No harpoons on USAF or ANG vipers
  18. http://www.f-16.net/f-16_armament_article12.html only used for some international customers..not in use with USAF
  19. Or you could just accept the fact the viper we're getting doesn't carry aim7's and adapt.
  20. There was a typo apparently - It's now the 24th :thumbup: https://forums.eagle.ru/showpost.php?p=3920148&postcount=19
  21. Ok a slightly more picture perfect set of runs 1st run mk 82 standard - hit - for base line. 2nd run mk82y in free fall - long miss - notice how i struggle even to get the ccip pipper up and have to drop the nose a ton to even get it to appear. 3rd run mk82 snake eye in free fall - same behaviour as the 82Y even longer miss. 4th run mk82 standard second base line. 5th run mk82y in retarded - near miss but accurate. 6th run mk82 snake eye in retarded - near miss but accurate. Result the CCIP pipper is not updating solutions between retarded and free fall modes for both the mk82y and snake eye these bombs CCIP solutions should be more like the mk82 when in freefall mode. Then returned to the current solutions when RET is turned on..... :thumbup: server-20190507-203941.trk
  22. Have you tried it ? I can rerun with a picture perfect run if you wish have repeated this multiple times and the bomb always drops long in free fall mode
  23. As the title says ccip solutions don't update between retarded and free fall modes, ccip thinks the bomb is retarded (no pun intended). Track Attached server-20190506-151900.trk
  24. Patch notes from today what does tdc track do ? Is it where you slave a narrow scan to the tdc and you can sweep the radar using the tdc akin to f15 tws and the mirage narrow scan so your basically using the tdc to change the scan area or is this something else ?
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