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Everything posted by LordOrion
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Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
Ok, in the end, using GBU-24 is the same as GBU-12 (they just add just a couple of fancy menu options) so I've completed the last mission and end the campaign. The overall experience was really good: it just need the author to go on ironing out the "randomness" we (all) already reported himm Nice job, well done! I've notice a couple of strange things with laser pointer of TPOD: usually it should reset the LD master switch to safe after the bomb impact(it uses the impact timer counter) but with GBU-24 this does not seems to occur. To be sure, I have reset and set it again manually prior of every launch and all went ok. -
Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
@Bunny ClarkJust completed mission 14 "Praying Mantis". I've never used the AGM-84E SLAM before so I had to train on it a bit before fly the mission. I've successfully completed it at the first attempt, but: Overall It was really fun indeed, but IMHO you should do something to avoid the mission go (almost)SNAFU like in my case. Now, it seems I have to get some training in GBU-24 employment... -
Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
AFAIR launchers are outside (in my case tharget was A), use the FLIR zoom to seach for them around: they should be easy to find, just look for a long truck with a missile over it: -
Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
Launchers position is random: AWACS will tell you once all flights are in their hold points. -
Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
Same here: switch layout from Laser to IR mavericks coupled with SEA radar mode. Hope ED will fix the TGP contrast some day -
Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
Mission 3 seems to be random: someone complete it piece of cake at the first attempt, other need to bump their head on it several times. In the end I've completed it successfully at the n-th attempt (I lost the count) but just thanks to a concatenation of positive effects: my wingman that do his job against the first strike group, the CAP that shot down many attackers and my AMRAAMs achieving an 1:1 shot/kill score (wow!) I think the problem is not related to AMRAAMs effectiveness: If shoot under the correct parameters the chances to hit are quite high, just avoid to shoot from too far away or the enemy will notch the missile. -
Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
@Bunny Clark Yes, I was right: the trigger zone used in mission 13 to check that all units are in their hold position was too small for 2 separate anchor points. I've fixed this (I hope you don't mind... ) by adding a separate trigger zone (same size) for Dodge flights and modifying the triggers accordingly. That way all worked fine. Here is the modified mission (if you like): https://drive.google.com/file/d/1SX5IkqTjr_F1WiBabgFuf6SNxgGxyb1e/view?usp=sharing Another issue: there are a lot of planes waiting to launch from the carrier at begin. Since the departure order is not specified (or at least I didn't find it) it is possible that player wingman might crash into another AI plane while taxiing (I've seen this a couple of times). This is obviously not your fault (sometime I think we should replace the "I" of "AI" with "S" and call it "Artificial Stupidity" ) To solve this is enough o wait for the bridge to be free from other planes (a couple of messages from the tower might help) but you might also consider to place Dodge flights already en-route to reduce the number of planes taxing on the bridge at the begin. -
Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
Double check triggers in mission 13: I've kept "waiting for Godot" (https://en.wikipedia.org/wiki/Waiting_for_Godot) for 20 minutes but Wizard never contact me to notify the target position. Not an editor expert, but I guess the trigger area might be too small for many groups holding over 2 different WP. -
Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
You have to escort the strike package and hence deal with SAM and enemy interceptors. You also have a couple of MK-20 rockeye, use them wisely. -
thanks!
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Hi, any news about release date?
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reopened Mission 8: Package stuck at WP 2
LordOrion replied to LordOrion's topic in Bugs and Problems
If you mean "Disable Gyro Drift" from Options/Special/M-2000C I already have that option enabled (checked). -
reopened Mission 8: Package stuck at WP 2
LordOrion replied to LordOrion's topic in Bugs and Problems
I Will check this evening. -
Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
Sorry just seen this. True problem is the high number of Su-24: they are too many for the player being able to shoot down enough of them prior that the mission go SNAFU since the carrier group is hit too many time. The first engagement reduces the amount of AMRAAMs available hence I need to merge at some point and go for the Gun, but at that time Fencers do engage me. Never seen any allied scrambled unit from the carrier, just some RIM-7 missiles easily notched by Fencers. -
Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
Just finished mission 8 (9!) and I simply love it: One of the things I like most in this campaign is that you must be always "on garde" One suggestion/desiderata (if I may): could be really useful to have all the briefings and knee-boards of the missions into a single/set of PDF document(s): reading it from the in-game menu is a pain (the font is really small). -
Il mio FC3 e' sempre li abilitato.
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Da un topic whine su steam: https://steamcommunity.com/app/223750/discussions/0/3109143313943341431/
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Oil In The Water SP & CO Campaign
LordOrion replied to Bunny Clark's topic in Missions and Campaigns
The campaign seems good but there are some issue with mission 3: There are too many enemy (22) and too few allied units (just 4!). Enemy always wipe out the allied CAP on the east, leaving me alone to face 12~16 planes with just few Aim-9 and Aim-120, which is, (how to say it?)... a little complicated! IMHO you should add at least two more units to allied CAP (5/6 vs 16 is still complex, but yet better than 3/4 vs 16!) and/or scramble some more interceptors form the Washington, which would make the whole thing more realistic than having just 2 planes defending a full carrier group. Double check allied CAP: I found them flying at 800ft some times! Double check your triggers: at least one time I wept out the east attack group and the west group do not activate. -
Ciao Astro e benvenuto! Innanzitutto complimenti per l'X45: e' stato il mio primo sistema HOTAS usb (venivo dall' x35) tanti anni fa'. Quanto alle tue domande personalmente ti consiglio di iniziare a dare una occhiata al Su-25T del gioco base (il manuale, 70 paginette, lo trovi nella cartella di installazione del gioco in "Mods\aircraft\Su-25T\Doc"), che pur essendo uno dei caccia "LOMAC-legacy" e' comunque ottimo per vedere "l'effetto che fa" volare con DCS prima di passare ad un modulo full-fidelity. Non c'e' nulla di obbligatorio da comparare ne da imparare: semplicemente scegli l'aereo che ti piace di piu' e buttati. Il resto (mappe, campagne, altri aerei, etc...) verra' da se mano mano che ti viene voglia di e"spandere" i tuoi orizzonti. Quanto al come imparare, personalmente sono della vecchia scuola e mi piace leggermi la documentazione, partendo dalle mitiche guide di Chuck (le puoi trovare qui), ottime per partire rapidamente (e come riferimento rapido poi), per passare successivamente alla piu' tecnica documentazione ufficiale.
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reopened Mission 8: Package stuck at WP 2
LordOrion replied to LordOrion's topic in Bugs and Problems
Thanks! Inviato dal mio iPad utilizzando Tapatalk Pro -
Looks there is another issue: I've reached WP2 keeping the correct distance from Reaper 2-1. I receive the 5 seconds command from the leader and turned in formation. However Reaper 2-1 keeps turning around forever without pushing to WP3. I did this mission 2 times with the same result. Here is a trackfile: https://drive.google.com/file/d/1t_sHJ0EwolkEbBBto6gHSAUi7rknKXvf/view?usp=sharing Please help!
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Non vedo l'ora che arrivi: sta mappa e' il training ground perfetto per l'hornet.
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Verbatim dal manuale delle Procedure Standard (pagina 38): Assicurati di aver disabilitato "Easy communications" dal menu' di configurazione, di selezionare i canali giusti sulle radio e, ovviamente, di trasmettere sulla radio corretta. L'ultima pare ovvia ma non sai quante volte mi capita di sbagliare tasto come un pirla
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grazie!
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Altre campagne in arrivo per i miei Hornet e Viper... Eccellente! @phant: si hanno notizie sulle date di uscita?