-
Posts
533 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by strikeeagle
-
Not the case w/the F-15. Strike 120's are loaded outboard because it's an extremely tight fit due to the CFT's and the weapons troops can't really get to the rail w/the jammer. No CFT's on albino's. 9's have a better chance of a lock if loaded outboard.
-
It's more common to load the 120's inboard (sta's 2b/8a), but as the picture suggest it's not always the case. This pic also shows AIM-7's so the picture is pretty old. We don't carry AIM-7's anymore.
-
Anti-k's flash/blink. Two switch positions; on and off. Position lights have different intensity and can be set to flash (never used).
-
[CLOSED, NO BUG] F-15C able to Supercruise.
strikeeagle replied to Czar66's topic in F-15C for DCS World
The Strikes at SJ are -220 only. -
Anyone know of exams like documents for dcs?
strikeeagle replied to TylerTheHottie's topic in DCS: A-10C Warthog
1. How many hydraulic pumps are on the F-15? 2. Name the three hydraulic systems of the F-15 3. JFS accumulator press should be where prior to the first flight of the day? 4. Why is the right engine always started first on the F-15? 5. What must be worn during maintenance in the "white area"? 6. What is the "white area"? 7. The external battery switch for the A-10 is where? -
[CLOSED, NO BUG] F-15C able to Supercruise.
strikeeagle replied to Czar66's topic in F-15C for DCS World
Ok dudes. When I was on active duty crewing Strikes at SJ, a pilot and I were discussing this very thing in comparing the Craptor ability to super crusie vs the 15. My pilot said that the 15 can super cruise. It has to climb pretty high (upper 30's - 40's) and must go into burner first to get there. He also said it could stay there using mil power depending on its weight. Take that FWIW. -
I can't say all for sure because it depends on how the system was designed. For the F-15 definitely a no. I meant feel or feedback either through artificial or between the surface and control. No matter the pilot can tell how the jet is performing through control inputs and the responses.
-
Since when did the AF change this show to September instead of Armed Forces Day? I had been that way since I was a little boy.
-
You are correct.
-
Old school VHS of the 391st from Moutain Home...ENJOY!
- 1 reply
-
- 1
-
-
BINGO!! Exactly my point! :thumbup: When I was getting checked out in the 737 last month is was tough to figure out how much pull of the yoke was needed during rotation or the landing flare. All I knew to do is do it slow. When I finally flew the jet, it all came together when I could feel the feedback in the yoke and seat along with hearing the outside ques. Yes, but when you need a high roll rate at low airspeed and high alpha, you can stomp on the rudder. There is a scene in the "Cock" video where the pilot pulls on the stick, uses one burner, and stomps on the rudder to achieve that roll rate. IIRC, the ARI won't give FULL rudder deflection using the stick. The DCS developers to a great job w/that feature in the game. Evident when you move the stick left and right and the rudders move.
-
I was a Crew Chief on Strikes at SJ and I taught the jet at Sheppard so I was lucky enough to get two rides. What I mean about feel and feedback is the same I experience during sim checkrides at my company. Real air loads across a flight control surface translate into feel or feedback. Seat of the pants flying of you will. You can't feel real turbulence, air loads, G's, or any of the other tactile feedback in sims. Like I said, fighter guys haul and jam on that stick pretty good. The CSBPC of the 15 interprets those inputs and gives the pilot what he/she wants within the envelope while maneuvering. However, within THIS sim, you can "fly" well within the envelope and still lose control. Something I've learned flying (for real) w/old F-4 and F-15 drivers..."when you here the beeps, use your feet".
-
As complicated as the PRCA is, the components that make it work, the air data inputs that it uses, and it's hydo-mechanical inner workings...how can it be accurately simulated for a game? I think it's cool how the developers go about getting data to attempt to simulate the jets flight characteristics, but I don't think those components can be simulated. The REAL flight sims don't fly 100% like the real jet, but both DCS and the real sims have one thing in common that's missing...feel/feedback.
-
Very unstable! I've had 2 rides in the back of this thing and the real jet does not fly like this. Hell, the Strike sims at SJ don't fly like this. You just can't simulate a PRCA or ARI for a computer sim/game. Those dudes that fly/fight in the 15 hammer the crap out of the stick during a fight...you can't (or I can't) do that w/this sim w/out it flopping around like a fish.
-
what it looks like when a jet gets hit
strikeeagle replied to SDsc0rch's topic in Military and Aviation
NEVER the F-15... -
Coming in on the tail end of this, the legacy Strike does have a "semi-fly by wire". It's in the horizontal and rudder actuator. When a flight control BIT is done on the stabs and rudder, those actuators move w/out the stick actually moving (CAS). You can actually deflect the control surfaces without moving the stick due to the stick force sensor. That's the grey box at the base of the stick grip.
-
The right CFT holds less gas than the left due to the gun access door. When we defueled the CFT's we would just tell POL about 700gals each side.
-
I forgot about the others :thumbup:
-
CFT's take 15 minutes to remove and do not require depot maintenance. The tanks take about 30 minutes to install. Strike's fly to depot (at least from SJ) w/out the CFT's installed and that's about it. I know there was a demo flown years back in AK w/out the CFT's installed. ZZ also used FAST packs. Israeli 15's use them today. Also, CFT's are made in Israel.
-
is wing vortices be represented for the F-14?
strikeeagle replied to hannibal's topic in DCS: F-14A & B
I'm 100% sure that Strike Eagle is no where near super sonic. Awesome pic though. -
So much for the term "White Area"...
-
Welcome back time traveler :lol:
-
Cool guys...what about the cockpit sounds? I liked the ECS pumping instead of hearing the motors.