

LeCuvier
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Everything posted by LeCuvier
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This might be caused by default bindings in the .diff.lua files. I found this piece of code in the file "Throttle - HOTAS Warthog.diff.lua" under "DRIVE\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\Input\FA-18C\joystick" ["a3003cd58"] = { ["added"] = { [1] = { ["filter"] = { ["curvature"] = { [1] = 0, }, ["deadzone"] = 0, ["invert"] = true, ["saturationX"] = 1, ["saturationY"] = 1, ["slider"] = false, }, ["key"] = "JOY_SLIDER1", }, }, ["name"] = "HMD OFF/BRT Knob", This seems to provide a default binding of the axis command "HMD OFF/BRT Knob" to ""JOY_SLIDER1". I found the same in the file "WINWING Orion Throttle Base II + F18 HANDLE.diff.lua" and there may be more. I did not check all the .diff.lua files, so such a default binding may exist for more controllers.
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New "BUTTON_OFF" feature in DCS!
LeCuvier replied to scoobie's topic in PC Hardware and Related Software
Thanks for sharing this, @scoobie! I had no clue this was coming. Going forward, this may reduce the need for LUA editing. I would have expected that you could select the OFF transition by flicking the switch from ON to OFF, but it doesn't work that way (yet?). But even so, it's a very welcome addition! -
That's certainly correct, but the tough part in BVR is to find and lock the target if you don't have any info about your target's location.
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Momentary Toggles and 3-position switches
LeCuvier replied to bigdave32's topic in Controller Questions and Bugs
No. These commands require a switch with 3 stable positions, if you want full "realistic" functionality. You should have equipped your button box with a few maintained 3-position switches. Personally, I never use the "Train" position of the switch. With that usage philosophy, the momentary toggle switch is fine. -
Thanks for clarification! I will make it a habit to power the HARMs up from the SMS page. And it would certainly help to have correct and complete instructions for weapons use in the documentation.
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I used to open the HARM format page from the TAC page and this should work, as the Early Acess Guide states: "When the HARM is selected in either manner, it will first default to the Self-Protect (SP) mode or the last selected mode. From the SP mode, the other modescan also be selected: Target of Opportunity (TOO) mode and Pre-Briefed (PB) mode." Either manner, that's from the SMS page or from the TAC page. Also, the HARM works in SP mode even when I select it from the TAC page. I therefore doubt (with all due respect) that the HARM is not powered ON if selected that way. @NineLine: Can you please get clarification? As far as I can see, it's either a bug, or it needs to be corrected in the Early Access Guide.
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How to set up toggle switches (a tutorial)
LeCuvier replied to Spy Guy's topic in PC Hardware and Related Software
My post dated 18-JAN-2023 indicates that I have created a new thread with a more recently updated version of the document. I do not update the document in the old thread. The fundamentals described in the document don't change that much. So don't expect an update every year. And the stuff about "Misc" settings is totally out of scope for that document. -
Bingo! When I open the HARM page from the Stores page the TOO handoff works like a charm. Thanks for spotting this, I was getting desperate! I would guess then that we have found a bug that needs to be addressed.
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I have spent a fair number of hours during the past week trying to understand how the TOO mode works. I have used a slightly modified version of the stock mission "Caucasus FA-18C AGM-88C HARM". I believe I did everthing right (according to the Early Access Guide) but would be grateful to learn what I might be doing incorrectly. I have been very careful to always use the same steps, avoiding all unnecessary variation. I will describe what I experience in about 95% of all instances. A track is attached. When I approach the target zone in TOO mode the first time, the HARM display shows no radars. At some point, the HARM warns me and switches to SP mode. I fire a missile and turn back to get to a safe distance. The missile hits. I turn around for a new run and switch back to TOO mode. As I get close enough, the HARM display in TOO now shows the enemy radars, with one of them boxed. So I hit the "Cage/Uncage" button, but no handoff happens. Also the "HARM Sequence" button has no effect. I also tried the "I" and "C" buttons, no effect either. I keep trying, until I get a new threat warning and the HARM reverts to SP mode. I fire my second missile etc. etc. This continues until I have fired my 4 missiles. In one instance out of >20 the TOO mode worked as expected. In another instance it switched to SP mode and I fired the missile, and after switching back to TOO i could actually hand off. But these were rare exceptions. Again, I would be happy to learn where I went wrong. But please no speculation like "the HARM display was not SOI". It was! FA-18 HARM TOO No Handoff 2.trk
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AGM-65F + ATFLIR: How to strike 2 co-located targets in one attack run?
LeCuvier replied to LeCuvier's topic in DCS: F/A-18C
This worked for me! Thanks! -
AGM-65F + ATFLIR: How to strike 2 co-located targets in one attack run?
LeCuvier replied to LeCuvier's topic in DCS: F/A-18C
Yes, certainly. -
AGM-65F + ATFLIR: How to strike 2 co-located targets in one attack run?
LeCuvier replied to LeCuvier's topic in DCS: F/A-18C
I'm not sure at all, and I can't really tell because visibility on the MAV display is rather poor in my perception. Do I actually have to designate the 2nd target in the MAV display? -
Trying to learn the use of the MAV with ATFLIR. I have 2 targets sitting at Waypoint 2. In the approach, with MAV and ATFLIR active on the MFD's, I designate to waypoint 2 and slew the ATFLIR to the first target. SOI to MAV and Rifle. The first MAV goes and hits the target. Now I want to strike the 2nd target. I hit the "Undesignate" button, slew the ATFLIR to the 2nd target, SOI and Rifle. The 2nd MAV goes and hits the first target which is already dead. I have tried this several times with some little variations, but the 2nd MAV never hits the 2nd taget. What am I doing wrong?
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Yes, but it's custom code heroically developed by an enthusiast, and that code could be broken by any future ED update.
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I would be happy if ED provided a solution that allows us to add bindings that are not lost during updates. The Mod manager helps, but it does not merge new ED-introduced bindings or changes to existing bindings into our modified LUA files.
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I'm in open beta. I have been able to make the boresighting on the ground work twice in a row. But it seems very unforgiving. No errors allowed. Now I have another issue, which also exists in air-start missions: I want to hit 3 colocated targets at the same steerpoint. So I point the TGP to the first target, handoff, MAV go! Then I move the TGP to the second target, handoff, MAV go! And same for the 3rd target. Unfortunately all 3 MAV's hit the same target. What's the magic to make the handoff go to 3 separate targets?
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I still have concerns about the boresighting process. Let me explain: I had boresighted weapon stations 3 and 7 (carrying AGM-65D) on the ground, before takeoff. After the boresighting process, before takeoff, I switched Mavericks and TGP OFF and reverted to NAV mode. Once airborne, I activated A/G mode and re-started TGP and Mavericks, and set everything up for preplanned mode. Hit CZ and selected steerpoint 5. Designated the first of 3 targets at that location and within 7 NM range handed off and fired the MAV. It hit the target. Worked like a charm for this first MAV. On my run-in for the 2nd target I designated the new target on the TGP and tried handoff. But the MAV seeker did not correlate to the TGP-designated target. I tried several more runs but without success. I have a second version of that mission which is air-started, so the MAVs are boresighted at mission start. The mission has the same load-out with 2 each AGM-65 on stations 3 and 7 . Targets are at 2 steerpoints. In this mission, handoff works for all targets. Despite some statements in posts above, I suspect that the boresighting process executed once per station does not boresight all MAVs. I will run more tests to exercise the boresighting process.
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That's neat; but with the flip trigger on the original VRP T-50 stick I cannot do that, because the "flip-up" doesn't generate any signal. IThe flip trigger is just another button that's activated when I pull the flip trigger in its DOWN position. Newer VRP grips provide a separate switch for the UP position. But I can live with the single button functionality as the KA-50 HUD shows clearly what mode I'm in.
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You are talking about the Gun Select Switch. That's not a gun safety latch but now I see what your problem is. Although I'm German I use the English version, because I don't trust translations. And in the English version that button command is still there. I have bound it to the Flip Trigger on my VRP stick and it works fine. So my conclusion is that it's a problem of the translated version. Whoever maintains the German version of the "default.lua" has unintentionally deleted the .lua line of code which reads {down = iCommandPlaneModeCannon, name = _('Gun Select'), category = _('Ins Cyclic Stick')}, If you are willing to edit the "default.lua" it's very easy to fix, and you can replace 'Gun Select' with something deutsch..
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Yes, using the CZ made it work. And it seems to me that it might become necessary sometimes even between runs towards the same target steerpoint. Thanks for all the help! I'm tempted to document what I learned in a single document. Hopping through various videos doesn't work well for me as I'm not a native English speaker and I struggle with accents and people speaking fast or through their teeth.
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I did the boresighting on the ground, using a vehicle at the far end of the runway. Once airborne with TGP and MAV display live and set, I selected the target steerpoint. I could never figure out where the TGP was looking then, but certainly nowhere near the steerpoint. I tried the whole thing again, with the same result. In the end I killed target by setting the MAV to BOR. So for the time being I will only use the MAV in airstart missions.
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Thanks for the information! The boresighting process seems horrendous to me, I'm not goig to spend time with it. I will just avoid missions that start on the ground. I had originally created an additional problem to myself by not changing the target steerpoint elevation to ground zero. Once I fixed that, MAV usage in an airstart mission became a piece of cake. Actually, easier than in the A-10C and also easier than in the Hrnet.