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LeCuvier

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  1. That's (in my irrelevant opinion) not a valid reason for powering the HMCS down. If you want to declutter the screen use the command DMS Left Short to "hide" the DMCS. If you don't like to hold the DMS switch, you can add a keyboard command to that same binding (providing you can find a key that's not in use already).
  2. This command is still [Num5] in my set-up, it has never changed. It is defined in the file "common_keyboard_binding.lua" in the folder "...\Config\Input\Aircrafts". Unless you have change the binding yourself I cannot imagine why it would be changed for you.
  3. I agree the button commands for prop speed are too "fast" for precise control. Personally I use the axis command and that's fine. Out of curiosity, I changed the "gain" parameter for this command in "clickabledata.lua", in folder "...\Mods\aircraft\SpitfireLFMkIX\Cockpit\Scripts" from 0.1 to 0.01 and that made the lever movement with button commands more controllable. I tried 0.05 first, but that didn't feel much better for me. This is the original line before I changed it: elements["PROP"] = default_movable_axis(_("Cockpit.SpitfireLFMkIX.pitch"), devices.ENGINE_CONTROLS, device_commands.Button_6, 129, 0.0, 0.1, true, false) and this is the line after the change: elements["PROP"] = default_movable_axis(_("Cockpit.SpitfireLFMkIX.pitch"), devices.ENGINE_CONTROLS, device_commands.Button_6, 129, 0.0, 0.01, true, false) I have made a fair number of such changes because I've rarely or never seen ED making these "cosmetic" changes. The downside of editing these files is that they are overwritten with the stock files each time you do an update or repair. The modified files therefore need to be backed up. I use OvGME to handle that. PS: do not edit these files with programs like Word as these might insert unwanted formatting! The free Notepad++ works fine.
  4. Yes, this was mis-spelled in the stock files as well some updates ago, and correct spelling would not have worked. The updated collection of added bindings is posted here: https://forums.eagle.ru/topic/270080-lua-editing-for-additional-key-binds-tutorial-no-discussion-here-please/?tab=comments#elControls_4691325_menu
  5. When you start a mission in the air, the nose goes brutally down and left. You need to apply a lot of rudder -right and nose-up trim, plus a bit of aileron trim before you can fly her with any level of precision. In an instant action mission you may already be under fire before you are done trimming, and before you can make any adjustment to target wingspan and range, let alone worrying about engine settings. The P-47D should have at least approximately correct trim settings when the mission starts airborne.
  6. I will try to concoct a mission with Hornets defending the islands against Chinese aggression. Hopefully we will get some Japanese WWII assets in due course.
  7. I wanted to create a mission engaging Japanese fighter aircraft, but I could not see any in the dropdown. Would be nice to have at least the Zero fighters as AI available as bandits.
  8. You can wait for ED, or add the command(s) yourself to the file "default.lua" in the folder "...\Mods\aircraft\A-10C_2\Input\A-10C_2\keyboard". As a minimum, you need this line to switch the HMCS power ON: {down = 3001, cockpit_device_id = 75, value_down = 1.0, name = _('HMCS Power ON'), category = _('HMCS Power')}, For the OFF command you need to add this line: {down = 3001, cockpit_device_id = 75, value_down = 0.0, name = _('HMCS Power OFF'), category = _('HMCS Power')}, For a tutorial about editing these files go here: https://forums.eagle.ru/topic/270080-lua-editing-for-additional-key-binds-tutorial-no-discussion-here-please/?tab=comments#elControls_4646929_menu
  9. We can take it for granted that the CB's could be manually popped. Whether that was done by pulling or by pushing the button in none of us knows and speculating does not get us anywhere. That level of detail could even vary in real life and it doesn't really matter as far as I'm concerned. If they can be manually popped then there is nothing (except orders) that would stop the pilot from doing that.
  10. There are many reasons for wanting to pop one or several CB's mostly by the ground crew of course. But if the ground crew could pop them as you say, how do you prevent the pilot from doing the same? And why would the airforce want to prevent the pilot from isolating a possibly damaged part of the electrical system?
  11. P-47D key binds: {down = device_commands.Button_35, up = device_commands.Button_35, cockpit_device_id = devices.CONTROLS, value_down = -1.0, value_up = 1.0, name = _('Undercarriage 2-Pos UP/DOWN'), category = {_('Systems'), _('Hydraulic system')}}, {down = device_commands.Button_39, up = device_commands.Button_39, cockpit_device_id = devices.CONTROLS, value_down = 1.0, value_up = 0.0, name = _('Compressibilty Recovery Flaps 2-Pos EXTD/RETR'), category = {_('Flight Control'), _('Systems')}}, {down = device_commands.Button_26, up = device_commands.Button_26, cockpit_device_id = devices.MAIN_SWITCH_BOX, value_down = 1.0, value_up = 0.0, name = _('Pitot Heat 2-Pos ON/OFF'), category = {_('Main Switch Box'), _('Systems')}}, {down = device_commands.Button_32, up = device_commands.Button_32, cockpit_device_id = devices.MAIN_SWITCH_BOX, value_down = 1.0, value_up = 0.0, name = _('Battery Switch 2-Pos ON/OFF'), category = {_('Front Dash'), _('Systems')}}, {down = device_commands.Button_24, up = device_commands.Button_24, cockpit_device_id = devices.MAIN_SWITCH_BOX, value_down = 1.0, value_up = 0.0, name = _('Generator Switch 2-Pos ON/OFF'), category = {_('Main Switch Box')}}, {down = device_commands.Button_19, up = device_commands.Button_19, cockpit_device_id = devices.K14_GUNSIGHT, value_down = 0.0, value_up = 1.0, name = _('Gunsight fixed ring 2-Pos ON/OFF'), category = _('K-14 gunsight')}, {down = device_commands.Button_28, up = device_commands.Button_28, cockpit_device_id = devices.ENGINE_CONTROLS, value_down = 0.3, value_up = 0.0, name = _('Magnetos 2-Pos BOTH/OFF'), category = {_('Front Dash'), _('Engine Controls')}}, {down = device_commands.Button_28, up = device_commands.Button_28, cockpit_device_id = devices.MAIN_SWITCH_BOX, value_down = 1.0, value_up = 0.0, name = _('Oil Dilution Switch 2-Pos ON/OFF'), category = {_('Main Switch Box'), _('Engine Controls')}}, {down = device_commands.Button_7, up = device_commands.Button_7, cockpit_device_id = devices.WEAPONS, value_down = -1.0, value_up = 0.0, name = _('Gun Safety 2-Pos FIRE/SAFE'), category = _('Weapons')}, -- 2-position commands combined with cover Open/Closed {down = device_commands.Button_3, up = device_commands.Button_3, pressed = device_commands.Button_7, cockpit_device_id = devices.WEAPONS, value_down = 1.0, value_pressed = -1.0 , value_up = 0.0, name = _('Gun Safety 2-Pos and Cover'), category = _('Weapons')}, {down = device_commands.Button_36, up = device_commands.Button_36, pressed = device_commands.Button_39, cockpit_device_id = devices.CONTROLS, value_down = 1.0, value_pressed = 1.0, value_up = 0.0 , name = _('Compressibilty Recovery Flaps 2-Pos and Cover'), category = {_('Flight Control'), _('Systems')}}, {down = device_commands.Button_11, up = device_commands.Button_11, pressed = device_commands.Button_13, cockpit_device_id = devices.WEAPONS, value_down = 1.0, value_up = 0.0, value_pressed = 1.0, name = _('Left Wing Bomb Arm & Cover'), category = {_('Weapons'), _('Input.Generic.drop_ordnance_arming_panel')}}, {down = device_commands.Button_15, up = device_commands.Button_15, pressed = device_commands.Button_17, cockpit_device_id = devices.WEAPONS, value_down = 1.0, value_up = 0.0, value_pressed = 1.0, name = _('Right Wing Bomb Arm & Cover'), category = {_('Weapons'), _('Input.Generic.drop_ordnance_arming_panel')}}, {down = device_commands.Button_19, up = device_commands.Button_19, pressed = device_commands.Button_21, cockpit_device_id = devices.WEAPONS, value_down = 1.0, value_up = 0.0, value_pressed = 1.0, name = _('Belly Bomb Arm & Cover'), category = {_('Weapons'), _('Input.Generic.drop_ordnance_arming_panel')}}, -- Gun circuit breakers {down = device_commands.Button_51, up = device_commands.Button_51, cockpit_device_id = devices.MAIN_SWITCH_BOX, value_down = 1.0, value_up = 0.0, name = _('CB LH Inboard Guns 2-Pos ON/OFF'), category = {_('Main Switch Box')}}, {down = device_commands.Button_55, up = device_commands.Button_55, cockpit_device_id = devices.MAIN_SWITCH_BOX, value_down = 1.0, value_up = 0.0, name = _('CB RH Inboard Guns 2-Pos ON/OFF'), category = {_('Main Switch Box')}}, {down = device_commands.Button_51, cockpit_device_id = devices.MAIN_SWITCH_BOX, value_down = 0.0, name = _('CB LH Inboard Guns OFF'), category = {_('Main Switch Box')}}, {down = device_commands.Button_55, cockpit_device_id = devices.MAIN_SWITCH_BOX, value_down = 0.0, name = _('CB RH Inboard Guns OFF'), category = {_('Main Switch Box')}},
  12. @Barrett_g: Remember that, when you do an update or repair, your modified file will be overwritten with the stock file. You need to have a way to back up and restore your modification. I have modifications in all my modules and use OvGME to manage this quite easily. You may be interested in the tutorial I've posted here: https://forums.eagle.ru/topic/270080-lua-editing-for-additional-key-binds-tutorial-no-discussion-here-please/?tab=comments#elControls_4646929_menu PS: this thread also has collections of added lines for various aircraft, incl. the Jug.
  13. It's normal practice in electrical engineering to design circuits breakers so that they can be popped out by the user, for example because you suspect that there is a problem and you want to isolate the failure so it doesn't spread. Probably, in this case, you push them to make them pop out.
  14. The functionality for controlling these CB's to OFF is actually defined in "clickabledata.lua", but apparently the programmers did not make it available in the cockpit. You can create control bindings for "Pop commands" by adding these two lines to "default.lua": {down = device_commands.Button_51, cockpit_device_id = devices.MAIN_SWITCH_BOX, value_down = 0.0, name = _('CB LH Inboard Guns OFF'), category = {_('Main Switch Box')}}, {down = device_commands.Button_55, cockpit_device_id = devices.MAIN_SWITCH_BOX, value_down = 0.0, name = _('CB RH Inboard Guns OFF'), category = {_('Main Switch Box')}}, These lines create new bindings "CB LH Inboard Guns OFF" and "CB RH Inboard Guns OFF" to be bound to a pair of pushbuttons. You can push the CB's back in with the existing CB Reset bindings or with the mouse. I'm not sure that it's worth the trouble; I was just curious to see if I could do it.
  15. So the activation guide ("DCS World Activation Guide EN.pdf") which is still in the "Doc" folder is totally obsolete? My PC does not pass the test for the upcoming Windows 11 and I will have to at least replace the motherboard, but will keep my disks. So I was beginning to wonder about de-activating and re-activating my 36 or so licenses. It seems from the above posts that I don't need to worry about activation. Correct? It might be a good idea for ED to replace the obsolete Activation Guide document with a succinct document telling the user what to do in this scenario (PC upgrade) or a totally new PC.
  16. Removing the armor plate would require a change in the damage model as the likelihood of the pilot being killed would be much higher. Anecdote: At the beginning of the war the Bf-109 did not have the armor plate, but Galland's mechanic added one to his fighter. Galland coming back from a mission complained about the unauthorized addition and wanted it removed. But the mechanic showed him the bullet impacts in the rear of the armor plate, and Galland was very happy to keep it.
  17. It has always been "surprising". The problem is mostly with maintained ON/OFF switches. The issue Captain Orso describes also happens quite often when your mission has started airborne. Your Gear UP/DOWN switch is in the UP position and the physical switch on your controller is ON. The software has not registered a OFF --> ON transition and therefore doesn't "notice" the transition OFF --> ON when you set the switch to "Gear Down", and so the gear stays up. I have done a few belly landings this way. Nowadays I check that the gear is really extending. The cause of the issue seems to be that the software does not scan all bound switches at mission start. That's not a problem with pushbutton commands, because every command will generate a OFF --> ON transition (followed by a ON --> OFF transition). Sometimes you can "wake it up". When you cycle one of the maintained ON/OFF switches it will recognize the ON status of the others. I have often seen that in the hog. ED could reliably fix the problem by scanning the status of all bound switch commands that have a "up" and "value_up" statement in the "default.lua".
  18. As the title says, the incremental commands do not work. The "NEXT" command sets the switch to OFF and the "PREV" command doesn't do anything. As a work-around I have bound the "OFF" and "SINGLE" to pushbuttons and those work. But the "NEXT" and "PREVIOUS" commands of the switch are broken.
  19. If you want something that feels heavy, fly the P-47D!
  20. Spitfire LF MKIX key binds: {down = device_commands.Button_9, up = device_commands.Button_9, cockpit_device_id = devices.ENGINE_CONTROLS, value_down = 0.0, value_up = 1.0, name = _('Mixture Control 2-Pos. IDLE CUTOFF/RUN'), category = _('Engine Controls')}, {down = device_commands.Button_33, up = device_commands.Button_33, cockpit_device_id = devices.CONTROLS, value_down = 1.0, value_up = 0.0, name = _('Radiator Flap 2-Pos. ON/OFF'), category = _('Systems')}, {down = device_commands.Button_35, up = device_commands.Button_35, cockpit_device_id = devices.CONTROLS, value_down = 1.0, value_up = 0.0, name = _('Pitot Heating 2-Pos. ON/OFF'), category = _('Systems')}, {down = device_commands.Button_43, up = device_commands.Button_43, cockpit_device_id = devices.ENGINE_CONTROLS, value_down = 1.0, value_up = 0.0, name = _('Fuel Pump 2-Pos. ON/OFF'), category = _('Engine Controls')}, {down = device_commands.Button_45, up = device_commands.Button_45, cockpit_device_id = devices.ENGINE_CONTROLS, value_down = 1.0, value_up = 0.0, name = _('Carburator Air Control 2-Pos. ON/OFF'), category = _('Engine Controls')}, {down = device_commands.Button_37, up = device_commands.Button_37, cockpit_device_id = devices.ENGINE_CONTROLS, value_down = 1.0, value_up = 0.0, name = _('Main Fuel Cock 2-Pos. ON/OFF'), category = _('Engine Controls')}, {down = device_commands.Button_7, up = device_commands.Button_7, cockpit_device_id = devices.CONTROLS, value_down = 1.0, value_up = 0.0, name = _('Nav. Lights 2-Pos. ON/OFF'), category = _('Front Dash')}, {down = device_commands.Button_15, up = device_commands.Button_15, cockpit_device_id = devices.ENGINE_CONTROLS, value_down = 1.0, value_up = 0.0, name = _('Magneto 1 2-Pos. ON/OFF'), category = _('Engine Controls')}, {down = device_commands.Button_17, up = device_commands.Button_17, cockpit_device_id = devices.ENGINE_CONTROLS, value_down = 1.0, value_up = 0.0, name = _('Magneto 2 2-Pos. ON/OFF'), category = _('Engine Controls')}, {down = device_commands.Button_33, up = device_commands.Button_33, cockpit_device_id = devices.ENGINE_CONTROLS, value_down = 1.0, value_up = 0.0, name = _('Tank Pressurizer 2-Pos. ON/OFF'), category = _('Systems')}, {down = device_commands.Button_16, up = device_commands.Button_16, cockpit_device_id = devices.WEAPONS, value_down = 1.0, value_up = 0.0, name = _('Gun Sight Tint Screen 2-Pos. ON/OFF'), category = _('Gunsight')}, {down = device_commands.Button_18, up = device_commands.Button_18, cockpit_device_id = devices.WEAPONS, value_down = 1.0, value_up = 0.0, name = _('Gun Sight Master 2-Pos. ON/OFF'), category = _('Gunsight')}, {down = device_commands.Button_1, up = device_commands.Button_1, cockpit_device_id = devices.WEAPONS, value_down = 1.0, value_up = 0.0, name = _('Guns Safety Lever 2-Pos FIRE/SAFE'), category = _('Stick')},
  21. Ka-50 key binds: {down = 3002, up = 3002, value_down = 1, value_up = 0, cockpit_device_id = 23, name = _('Helmet-mounted System 2-Pos. On/Off'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3002, value_down = 1, cockpit_device_id = 23, name = _('Helmet-mounted System ON'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3002, value_down = 0, cockpit_device_id = 23, name = _('Helmet-mounted System OFF'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3001, up = 3001, value_down = 1, value_up = 0, cockpit_device_id = 11, name = _('Laser standby 2-Pos ON/OFF Switch'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3017, up = 3017, value_down = 1.0, value_up = -1.0, cockpit_device_id = 12, name = _('Automatic tracking/gun sight 2-Pos AT/GS'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3001, up = 3001, value_down = 1.0, value_up = -1.0, cockpit_device_id = 12, name = _('Master arm 2-Pos ON/OFF'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3006, up = 3006, value_down = 1.0, value_up = -1.0, cockpit_device_id = 12, name = _('Cannon round selector 2-Pos HE/API'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3004, up = 3004, value_down = 0.2, value_up = 0.1, cockpit_device_id = 12, name = _('Weapon mode Burst Length 3-Pos HIGH/MEDIUM'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3004, up = 3004, value_down = 0.0, value_up = 0.1, cockpit_device_id = 12, name = _('Weapon mode Burst Length 3-Pos LOW/MEDIUM'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3020, up = 3020, value_down = 1.0, value_up = 0.0, cockpit_device_id = 12, name = _('Cannon rate of fire 2-Pos LOW/HIGH'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3005, up = 3005, value_down = 1.0, value_up = -1.0, cockpit_device_id = 12, name = _('Weapon Control 2-Pos MAN/AUTO'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3007, up = 3007, value_down = 1.0, value_up = -1.0, cockpit_device_id = 51, name = _('Lighting Night Vision Cockpit Switch 2-Pos ON/OFF'), category = _('Ins Wall panel')}, {down = 3006, value_down = 1.0,cockpit_device_id = 2, name = _('Battery 1 Cover Open'), category = _('MODDED')}, {down = 3006, value_down = -1.0,cockpit_device_id = 2, name = _('Battery 1 Cover Close'), category = _('MODDED')}, {down = 3001, value_down = 1.0,cockpit_device_id = 34, name = _('Gear Lever DOWN'), category = _('Ins Forward panel and gauges')}, {down = 3001, value_down = -1.0,cockpit_device_id = 34, name = _('Gear Lever UP'), category = _('Ins Forward panel and gauges')}, {down = 3001, up = 3001, value_down = -1.0, value_up = 1.0, cockpit_device_id = 34, name = _('Gear Lever 2-Pos UP/DOWN'), category = _('Ins Forward panel and gauges')}, {down = 3022, up = 3022, value_down = 1.0, value_up = -1.0, cockpit_device_id = 12, name = _('Jettison Fuse 2-Pos ARM/DISARM'), category = _('Ins Weapons Status and Control Panel PUI-800')}, {down = 3002, up = 3002, value_down = 1.0, value_up = -1.0, cockpit_device_id = 59, name = _('K-041 Targeting Power 2-Pos Switch ON/OFF'), category = _('Ins Targeting Mode Controls Panel PVR')}, {down = 3006, up = 3006, value_down = -1.0, value_up = 1.0, cockpit_device_id = 33, name = _('Autopilot Altitude Hold Mode 2-Pos BARO/RALT'), category = _('Autopilot Panel')}, {down = 3003, up = 3003, value_down = -1.0, value_up = 1.0, cockpit_device_id = 28, name = _('Autopilot Desired Heading/Desired Track 2-Pos DH/DT'), category = _('Autopilot Panel')}, Ka-50 axis binds: -- the 2 following commands need to be used with Saturation Y = 50%, Slider = TRUE, Invert = TRUE {action = 3002, cockpit_device_id = 8, name = _('IT-23 TV Brightness Axis')}, {action = 3003, cockpit_device_id = 8, name = _('IT-23 TV Contrast Axis')},
  22. Key binds for the P-51D: {down = device_commands.Button_11, up = device_commands.Button_11, cockpit_device_id = devices.ENGINE_SYSTEM, value_down = 0.0, value_up = 0.1, name = _('Mixture 2-Pos RUN/CUT-OFF'), category = _('Flight Control')}, {down = device_commands.Button_12, up = device_commands.Button_12, cockpit_device_id = devices.RIGHT_SWITCH_PANEL, value_down = 1.0, value_up = 0.0, name = _('Battery 2-Pos ON/OFF'), category = _('Right Switch Panel')}, {down = device_commands.Button_13, up = device_commands.Button_13, cockpit_device_id = devices.RIGHT_SWITCH_PANEL, value_down = 1.0, value_up = 0.0, name = _('Generator 2-Pos ON/OFF'), category = _('Right Switch Panel')}, {down = device_commands.Button_14, up = device_commands.Button_14, cockpit_device_id = devices.RIGHT_SWITCH_PANEL, value_down = 1.0, value_up = 0.0, name = _('Pitot heat 2-Pos ON/OFF'), category = _('Right Switch Panel')}, {down = device_commands.Button_12, up = device_commands.Button_12, cockpit_device_id = devices.ENGINE_CONTROL_PANEL, value_down = 1.0, value_up = 0.0, name = _('Fuel Booster 2-Pos ON/OFF'), category = _('Engine Control Panel')}, {down = device_commands.Button_2, up = device_commands.Button_2, cockpit_device_id = devices.FRONT_SWITCH_BOX, value_down = 0.3, value_up = 0.0, name = _('Ignition switch 2-Pos. BOTH/OFF'), category = _('Front Switch Box')}, {down = device_commands.Button_5, up = device_commands.Button_5, cockpit_device_id = devices.FUEL_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Fuel shut-off valve 2-Pos ON/OFF'), category = _('Fuel Control')}, {down = device_commands.Button_26, up = device_commands.Button_26, cockpit_device_id = devices.RIGHT_SWITCH_PANEL, value_down = 1.0, value_up = 0.0, name = _('Gun heat 2-Pos ON/OFF'), category = _('Right Switch Panel')}, {down = device_commands.Button_15, up = device_commands.Button_15, cockpit_device_id = devices.K14_GUNSIGHT, value_down = 1.0,value_up = 0.0, name = _('Gunsight gyromotor power 2-Pos ON/OFF'), category = _('K-14 gunsight')}, {down = device_commands.Button_6, up = device_commands.Button_6, cockpit_device_id = devices.K14_GUNSIGHT, value_down = 1.0,value_up = 0.0, name = _('Gunsight Reticle Mask 2-Pos ON/OFF'), category = _('K-14 gunsight')}, {down = device_commands.Button_3, up = device_commands.Button_3, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0,value_up = 0.0, name = _('Landing Gear 2-Pos UP/DOWN'), category = _('Systems')}, {down = device_commands.Button_1, up = device_commands.Button_1, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0, value_up = 0.8, name = _('Flaps FLIGHT/10° OUT'), category = _('Flight Control')}, {down = device_commands.Button_1, up = device_commands.Button_1, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 0.0, value_up = 0.6, name = _('Flaps LAND/20° OUT'), category = _('Flight Control')},
  23. I-16 key binds: {down = 3026, up = 3026, cockpit_device_id = devices.ELECTRIC_SYSTEM, value_down = 1, value_up = 0, name = _('Accum switch 2-Poa ON/OFF'), category = _('Systems')}, {down = 3022, up = 3022, cockpit_device_id = devices.MOTOR_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Ignition switch 2-Pos BOTH/OFF'), category = _('Engine Control')}, {down = 3062, up = 3062, cockpit_device_id = devices.MOTOR_SYSTEM, value_down = 1, value_up = 0, name = _('Fuel valve 2-Pos OPEN/CLOSE'), category = _('Fuel System Controls')}, {down = 3027, up = 3027, cockpit_device_id = devices.ELECTRIC_SYSTEM, value_down = 1, value_up = 0, name = _('Shunt switch 2-Pos ON/OFF'), category = _('Systems')}, {down = 3028, up = 3028, cockpit_device_id = devices.ELECTRIC_SYSTEM, value_down = 1, value_up = 0, name = _('Radio switch 2-Pos ON/OFF'), category = _('Systems')}, {down = 3024, up = 3024, cockpit_device_id = devices.ELECTRIC_SYSTEM, value_down = 1, value_up = 0, name = _('Pitot heating switch 2-Pos ON/OFF'), category = _('Systems')}, {down = 3025, up = 3025, cockpit_device_id = devices.ELECTRIC_SYSTEM, value_down = 1, value_up = 0, name = _('Nav light switch 2-Pos ON/OFF'), category = _('Systems')}, {down = 3046, up = 3046, cockpit_device_id = devices.MOTOR_SYSTEM, value_up = 1, value_down = 0, name = _('Supercharger switch 2-Pos HIGH/LOW'), category = _('Engine Control')}, {down = 3069, up = 3069, cockpit_device_id = devices.COMMON_SYSTEM, value_down = 1, value_up = 0, name = _('Mech sight 2-Pos ON/OFF'), category = _('Weapons')}, {down = 3700, up = 3700, cockpit_device_id = devices.COMMON_SYSTEM, value_down = 1, value_up = 0, name = _('Sight filter 2-Pos ON/OFF'), category = _('Weapons')}, {down = 3003, up = 3003, cockpit_device_id = devices.OXYGEN_SYSTEM, value_down = -1, value_up = 1, name = _('Oxygen shutoff valve 2-Pos OPEN/CLOSE'), category = _('Systems')}, {down = 3050, up = 3050, cockpit_device_id = devices.GEAR_SYSTEM, value_down = 1, value_up = -1, name = _('Gear Lock 2-Pos ON/OFF'), category = _('Systems')}, {down = 3051, cockpit_device_id = devices.GEAR_SYSTEM, value_down = 1, name = _('Gear Jaw Direction UP'), category = _('Systems')}, {down = 3051, cockpit_device_id = devices.GEAR_SYSTEM, value_down = 0, name = _('Gear Jaw Direction DOWN'), category = _('Systems')}, {down = 3055, up = 3055, cockpit_device_id = devices.GEAR_SYSTEM, value_down = 1, value_up = 1, name = _('Gear Brake 2-Pos ON/RELEASE'), category = _('Systems')}, {down = 3065, up = 3065, cockpit_device_id = devices.COMMON_SYSTEM, value_down = 1, value_up = 0.75, name = _('Seat Height MAX/75%'), category = _('Systems')}, {down = 3065, up = 3065, cockpit_device_id = devices.COMMON_SYSTEM, value_down = 1, value_up = 0.5, name = _('Seat Height MAX/50%'), category = _('Systems')}, {down = 3065, up = 3065, cockpit_device_id = devices.COMMON_SYSTEM, value_down = 0, value_up = 0.5, name = _('Seat Height MIN/50%'), category = _('Systems')}, {down = 3065, up = 3065, cockpit_device_id = devices.COMMON_SYSTEM, value_down = 0, value_up = 0.25, name = _('Seat Height MIN/25%'), category = _('Systems')}, {down = 3088, up = 3088, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1, value_up = 0, name = _('Main Bomb Switch 2-Pos ON/OFF'), category = _('Weapons')}, {down = 3003, up = 3003, cockpit_device_id = devices.MOTOR_SYSTEM, value_down = 1, value_up = 0, name = _('War Emergency Power 2-Pos ON/OFF'), category = _('Flight Control')}, I-16 axis binds: {action = 3044, cockpit_device_id = devices.MOTOR_SYSTEM, name = _('Mixture Setting Axis')}, {action = 3048, cockpit_device_id = devices.MOTOR_SYSTEM, name = _('Oil Radiator Flaps Axis')},
  24. FW-190D9 key binds: {down = device_commands.Button_8, up = device_commands.Button_8, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Main Rocket Switch 2-Pos ON/OFF'), category = _('Weapon System')}, {down = device_commands.Button_3, up = device_commands.Button_3, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Master Arm 2-Pos. ON/OFF'), category = _('Weapon System')}, {down = device_commands.Button_10, up = device_commands.Button_10, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Rocket Jettison 2-Pos JETT/SAFE'), category = _('Weapon System')}, {down = device_commands.Button_9, pressed = device_commands.Button_10, up = device_commands.Button_10, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1.0, value_pressed = 1.0, value_up = 0.0, name = _('Rocket Jettison 2-Pos JETT/SAFE & Cover'), category = _('Weapon System')}, {down = device_commands.Button_6, up = device_commands.Button_6, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Landing Gear Retraction Cover 2-Pos UP/DOWN'), category = _('Systems')}, {down = device_commands.Button_5, up = device_commands.Button_7, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0, value_up = 1.0, name = _('Landing Gear 2-Pos RETRACT/EXTD'), category = _('Systems')}, {down = device_commands.Button_6, pressed = device_commands.Button_5, up = device_commands.Button_7, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0, value_pressed = 1.0, value_up = 1.0, name = _('Landing Gear Retraction Cover + Gear 2-Pos UP/DOWN'), category = _('Systems')}, {down = device_commands.Button_6, pressed = device_commands.Button_5, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0, value_pressed = 1.0, name = _('Landing Gear Retraction Cover + Gear UP'), category = _('Systems')}, {down = device_commands.Button_4, up = device_commands.Button_4, cockpit_device_id = devices.ENGINE_SYSTEM, value_down = 0.9, value_up = 0.0, name = _('Magneto Switch 2-Pos. 1+2/OFF'), category = _('Engine Control')}, {down = device_commands.Button_1, up = device_commands.Button_1, cockpit_device_id = devices.FUEL_SYSTEM, value_down = 0.3, value_up = 0.0, name = _('Fuel Selector Valve 2-Pos. BOTH/OFF'), category = _('Fuel Control')}, {down = device_commands.Button_17, up = device_commands.Button_17, cockpit_device_id = devices.EZ42_GUNSIGHT, value_down = -0.033, value_up = -0.1, name = _('EZ42 Gunsight Altitude > 2km/<2km'), category = _('EZ42 Gunsight')}, {down = device_commands.Button_13, up = device_commands.Button_26, up = device_commands.Button_26, cockpit_device_id = devices.ELEC_INTERFACE, value_down = 1.0, value_up = 1.0, value_up = 0.0, name = _('CB Navigation Lights 2-Pos ON/OFF'), category = _('Electric System')}, {down = device_commands.Button_7, up = device_commands.Button_20, cockpit_device_id = devices.ELEC_INTERFACE, value_down = 1.0, value_up = 1.0, name = _('CB Pitot and Heating Cover 2-Pos. ON/OFF'), category = _('Electric System')},
  25. Key Bindings for the FW-190A8: {down = device_commands.Button_4, up = device_commands.Button_4, cockpit_device_id = devices.ENGINE_SYSTEM, value_down = 0.9, value_up = 0.0, name = _('Magneto Switch 2-Pos. 1+2/OFF'), category = _('Engine Control')}, {down = device_commands.Button_5, up = device_commands.Button_7, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0, value_up = 1.0, name = _('Landing Gear 2-Pos RETRACT/EXTD'), category = _('Systems')}, {down = device_commands.Button_6, up = device_commands.Button_6, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Landing Gear Retraction Cover 2-Pos UP/DOWN'), category = _('Systems')}, {down = device_commands.Button_6, pressed = device_commands.Button_5, up = device_commands.Button_7, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0, value_pressed = 1.0, value_up = 1.0, name = _('Landing Gear Cover + Gear 2-Pos UP/DOWN'), category = _('Systems')}, {down = device_commands.Button_6, pressed = device_commands.Button_5, cockpit_device_id = devices.CONTROL_SYSTEM, value_down = 1.0, value_pressed = 1.0, name = _('Landing Gear Retraction Cover + Gear UP'), category = _('Systems')}, {down = iCommandLeftEngineStop, up = iCommandLeftEngineStart, name = _('Throttle 2-Pos. OFF/IDLE'), category = _('Engine Control')}, {down = device_commands.Button_4, up = device_commands.Button_4, cockpit_device_id = devices.PILOT_SIGHT, value_down = 1.0, value_up = 0.0, name = _('Gun Sight Tint 2-Pos ON/OFF'), category = _('REVI 16 B Gunsight')}, {down = device_commands.Button_22, up = device_commands.Button_22, cockpit_device_id = devices.WEAPON_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Main Rocket Switch 2-Pos ON/OFF'), category = _('Weapon System')}, {down = device_commands.Button_7, up = device_commands.Button_42, cockpit_device_id = devices.ELEC_INTERFACE, value_down = 1.0, value_up = 1.0, name = _('CB Instruments 2-Pos ON/OFF'), category = _('Electric System')}, {down = device_commands.Button_8, up = device_commands.Button_43, cockpit_device_id = devices.ELEC_INTERFACE, value_down = 1.0, value_up = 1.0, name = _('CB Navigation Lights 2-Pos ON/OFF'), category = _('Electric System')}, {down = device_commands.Button_9, up = device_commands.Button_44, cockpit_device_id = devices.ELEC_INTERFACE, value_down = 1.0, value_up = 1.0, name = _('CB Cabin Illumination 2-Pos ON/OFF'), category = _('Electric System')}, {down = device_commands.Button_13, up = device_commands.Button_13, cockpit_device_id = devices.ENGINE_SYSTEM, value_down = 0.0, value_up = 1.0, name = _('Governor Automation 2-Pos AUTO/MAN'), category = _('Engine Control')}, Axis binding for the FW-190A8: {action = device_commands.Button_13, cockpit_device_id = devices.CONTROL_SYSTEM, name = _('Radiator Flaps'), category = _('Engine Control')},
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