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Everything posted by Renato71
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Bandwidth usage of dedicated server
Renato71 replied to Renato71's topic in Lock On: Flaming Cliffs 1 & 2
Thanks Ice! That is very usefull screenshot! So, 30 clients are eating up around 3 Mbps? If anybody else has similiar "hard data" I would be very grateful. Thaks all! -
PS - I wrote my previous post about 15 min prior to official annoucement by Wags of following: YIPIEEE
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That would be nice, but I will never vote for controlling individual vehicles and units. Something more in a light of "division commander" that would steer ground troops and ships in general direction, like human AWACS/ATC controller. Unless ED will be able to develop triggers? Like, if Blue unit A captures airport X, Red will redirect unit C t that location. Lets hope for that, and that this wise act with tools will enable us to create something of a value for ED. I can only imagine how much they are struggling with regulations alone so they could present us something that they have developed earlier. Toolkit and (even relativelly) open SDK can speed up the development of DCS. Yes, ther will be huge amount of trash, but at least you will have something to choose from. That will also create some compettion in communitiy as they will work even harder to create something good. And, each release date of DCS modules could include TWO aircraft instead of one :thumbup: Yes, this is the best news since the annoucement of BS development!
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Bandwidth usage of dedicated server
Renato71 replied to Renato71's topic in Lock On: Flaming Cliffs 1 & 2
Yes, I know that, and thats what I told them. But I need "hard evidence", something like graph from TuAF stats (sadly, not avaiable at the moment :cry: ). There will be testing of course, but I have to present them some facts before we could begein even that. -
Man, you are so working so hard to ruin everybodys happines? C'mon! Let's celebarate! Doors are opening :yay: :cheer3nc: Be a good buddy and quote someone happy and say "YES" :D YES !!!
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This is fantastic news! I do not mind if ED is going to be picky - even better! Most important thing is that official tools are finally avaiable. No more scare talk about UFO crap from consevative folk. Now if someone wants to develop new model they can do it and they could have ED blessing. Thanks ED guys!
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Hi all, There is a chance for our squad to have a sponsored link in range of 10/2 Mbit (which is an expensive luxury in my country), but the main concern for our sponsor is bandwidth usage. I would like to ask admins of servers from HL: - what speeds are they using - could they post a link (or send me a file) to thier bandwidth report, over 1 month period - report on average number of players, or if not avaiable what is the maximim number that can access their server Thanks in advance!
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You realy are "triggerhappy" - link is local :music_whistling: Yeah, thanks to you I understand more about that project. But my French is a black hole, and using babelfish or alike is not a real solution. Yeah, especially frustrating to people like me that have no knowledge about LUA :( On the other thread I've asked for option to create a backup of mp_log. Mugatu was a great help, and while he was replying (and writing from head) I was able to spot an error in his script - damn I was proud of myself! And for a dude like Mugatu - this was a piece of cake. And LUA itself is not well documented at all. Before I asked above question I spend several days reading official LUA documentation. No comparison with the way VB or C++ are documented! LUA should be documented in the way that is end-user-friendly, or more correctly to say "DCS customer friendly". It is in ED's interest to document at least those parts that are related with FC/DCS, not just to provide some list of comands and say "here you go". Positive replies to your questions and official support for "gadgets" will kick the pupularity of FC and DCS skyhigh! Flying models are amazing, visual effect magnificent, and if they could myke pit building easier it would truly make DCS one of a kind, without any competition at all :D Russia is doing great with fine tooling and luxury comodities lately, and the prices are acceptable. There is no reason for ED to sponsor/support/assist some outside company in production of "authentic" gadgets. THey do not have to produce those by themselves, just to test it and declare it officially approved :smilewink: Just look at all those ready-made gadgets (panels, swithces...) for FS - I want those for my FC (and BS) :cry:
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Lets not forget documented support for outputs! Some people are working for quite a long time to enable outputs, and it would be much faster and reliable if there is documented support. And I do not mean something like "plain list of lua commands" or "go learn lua" replies.
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No Vista, and 4 GB, and still freezing up. It must be something in the mission. A friend of mine created a coop mission with bunch of static objects, and with 4 players stuttering was horrible. When he removed half of the static object, things improved much. Then I removed all aircraft that were static objects, and things were even more smoother. Each time we had a ping in range 50-100. Now, there is a difference between stuttering and lagging - lagging occures with high ping, but FPS is around 25-30. However with stuttering and freezing, ping is irrelevant. LO froze up on me with average ping 55. Initial FPS was 35, but in the direction of static objects it went down to 15.
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Uuuuaaaah..! I have started building now..!
Renato71 replied to Triggerhappy69's topic in Home Cockpits
Wow, triggers are shaping up realy nicely. Now that is a good news! A buddy of mine is contacting some people in my hometown about the smae thing, and he already knows some people that can produce PCB cheaply. PS - Just can't resist not to mention that I put together my Mastercard and it is working fine. I'm gonna test it over weekend. Thanks again for all tips! -
Uuuuaaaah..! I have started building now..!
Renato71 replied to Triggerhappy69's topic in Home Cockpits
Great work Triggerhappy! :thumbup: Panel look very realistic and other thingies are progressing quite well! -
LUA question: How to create a copy of mp_log?
Renato71 replied to Renato71's topic in Lock On: Flaming Cliffs 1 & 2
WAIT WAIT!! This one is working: local mp_log = io.open("./Temp/mp_log.txt", "r") local output_filename = "./Temp/mp_log_" .. os.date("%Y%m%d-%H%M%S") ..".txt" local output = io.open(output_filename, "w") output:write(mp_log:read("*all")) output:close() mp_log:close() Its working! Its working! Its working! Its working!:punk: YEAH! Thanks Mugatu! Yeah, I saw that quote, and I played around with the code (looking into othere examples for solution), neverthwless, this one would not be possible without your help :thumbup: Thanks again! PS - I'm glad that I've managed the same solution for missing part, even if it is only ".txt" ;) -
LUA question: How to create a copy of mp_log?
Renato71 replied to Renato71's topic in Lock On: Flaming Cliffs 1 & 2
Tested, not working. Played around with date/time format, copied some strings from tacview, but this is trully not my field. Mugatu, thanks, but this will need some testing from your side, I'm out of ammo :S -
LUA question: How to create a copy of mp_log?
Renato71 replied to Renato71's topic in Lock On: Flaming Cliffs 1 & 2
Thanks Ironhand! While waiting for your answer I was searching around and I came up with similiar solution to rename mp_log. Combined with your latest tips for automatic startup of LO, it looks like this: @echo off copy temp\mp_log.txt temp\mp_log2.txt for /f "tokens=1-3 delims=/- " %%a in ('date /t') do set XDate=%%b for /f "tokens=1-2 delims=: " %%a in ('time /t') do set XTime=%%a-%%b rename "temp\mp_log2.txt" "mp_log_""%Xdate%_%XTime%".txt start lockon.exe exit Renamed file looks like this: mp_log_09.06.2008_16-21.txt (any idea how to insert seconds after minutes?) Works fine, copies mp_log and starts LO. Many thanks again and again :thumbup: Even this is fine, I find it to be intermediate sollution, as it is a bit clumbsy to exit and start LO each time you want to acces new MP session. Could someone take a look at this thread: Lua script: record player's a2a kills/deaths to HTML file There is an explanation how to make a html file out of mp_log, but it is for LO,not for FC, and I can't make it work :( -
LUA question: How to create a copy of mp_log?
Renato71 replied to Renato71's topic in Lock On: Flaming Cliffs 1 & 2
Thanks fore reply. I remember that tip from before. I've made following work: COPY mp_log.txt mp_log.txt.%DATE But then I get a file named mp_log.txt.DATE - where word DATE is inserted, not actual date! Anyway, it involves manual running that script after each MP session. Any chance to do that atuomatically using LUA? Like in that other link I've dug out, but also can't make it work: Lua script: record player's a2a kills/deaths to HTML file I do not know how to use LUA to make a copy of existing file, but it should be possible. Something similiar is done in Tacview, but I can't figure it out. -
Many thanks!!! PS - Here is Croatian version languages.rar
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Hi all, I'm not very good with LUA, and I'm seeking a way that will anyble a player to preserve his/hers online results permanently. As mp_log is reset each time you start/access a mission, I'm interested into something that would automatically create a copy of mp_log, in a form mp_log_date_time.txt. So far I managed either nothing or to crash FC :cry: Thanks in advance
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I found this interesting old thread and I would like to bump it with a question regarding its usage on FC. I was not able to make it work, apart from that comment by JaBoG32_Chrissi. Can someone with LUA knowledge please take a look at the Jetfire's code? (I've sent PM to Jetfire, but no reply so far) This could be a good alternative for Pilot Logbook. Thanks in advance
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Tested again on RAF. Playability OK until closing to about 20 km from ENEMY (there were other friendly aircraft around me and no problems). Then game turned into slideshow, and after few "slides" it froze up completely. Eventualy exited the game, but no tacview. EDIT - there were about 15 players at that time
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Well, at least I'm not alone :cry: Forgot to mention: Win XP, and ALT+TAB not working at all as keyboard is also frozen (once I was persitent and after 15-20 minutes a "Cancel" message appeared). Also, very rarely, I manage to enter the combat zone, but not closer then 10 km from oponnent and then it freezes up instantenously and completely. What RAM/VRAM settings are you thinking about?
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OK, I have to admit there is a problem that I'm not able to solve... In multiplayer, on certain severs only (169th, 104th, RAF), FC freezes completely. Sometimes there are only "hickups", sometimes game turns into slideshow, but each time in freezes under 10 min since joining the server. I do not belevie that it is a simple lagging issue, because I sometimes do have lagging, or I note that others are lagging, but the game does not completely freeze up. Now, here is the strange part - games freezes when I turn my "head" into the direction of the enemy! Namely, it goes like this... Game loads up, mission loads up, I'm in the cockpit, all is OK, then I move my (cockpit) view into the direction of enemy - and freeze! What is oddest of the all, the distance of the enemy could be as far as 150 km (estimated by MFD). It does not matter whether they are close by or far away. Again, it happens only on certain servers, mostly aith a2a missions. The number of players seems to bare no importance whether or not a freez will ocurre, just how fast it will happen (larger number of players - faster, under 1 min, up to 10 players - up to 10 min). No such problems on a2g servers, gunzo servers, other then on above mentioned a2a (combo?) servers, not in singleplayer, nor in any other game (IL2, TOCA...) Configuration: MBO DFI Infinity NF-M2 CPU Athlon64 3000+ Nvidia GeForce 7800GT HDD 160 GB SATA + 200 GB SATA Monitor Samsung LCD 226B 22'' RAM 2 x 2 GB Corsair 800MHz Graphic settings - medium to high (mostly medium) Cheers
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Convert Campaigns to Single Missions
Renato71 replied to 104th_Crunch's topic in User Created Missions General
I have the same error as in your first post. My instalation of FC is not in default path. Could that present the problem? Anyway, many thanks for extracted mission files! -
can multiple aircraft use a common nav point / route.
Renato71 replied to G3's topic in User Created Missions General
Currently, this procedure is possible, but is rather complicated. However, thanks to DArt, there is new tool that enables just that (and more) LockOn Mission Editor: LOME project Also check his forum for support: http://lome.dartsite.org/forum/index.php I still create the "template" in FC, but to make more flyable aircraft I turn on LOME. Simply right-click on the group and choose Duplicate and that's it! There are more options and DArt is working of even more. Hope this helps -
It is here: http://www.666th.org/downloads.php?cat_id=1 under "Train time table v1" direct link: http://www.666th.co.uk/downloads/LOFC/LOFC_trains_time-table.xls EDIT: Credits go to 666th_birdy, I just dug out the lost link :)