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Snake122

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Everything posted by Snake122

  1. While I'm eating the popcorn reading this thread, there is something I'm curious about really the 70mm hydra warheads, but becomes extra interesting with APKWS. Hopefully one of you rocket experts can chime in. How effective are the HEAT M247 rockets? I assume it's not nearly as good with armor penetration as a Hellfire, but are we talking BMP-1/T-55 level here, higher/lower? EDIT: just looked up top armor on both and forgot how thin it is on a BMP-1, do that should be no problem, but can actually take out any MBTs?
  2. A-10C II happened because USAF units wanted to use it for training. To get a more updated Viper than 2007, ED would probably need USAF F-16 unit with a similar agreement. And then I agree, I would pay my money if comparable amount for a Viper II with 2020ish capabilities. If you are making a study sim, you don't get to peek behind the certain on the newer stuff without a blessing like that. Sure ED could attempt add some of the things listed like AGM-158 without that, but there would be more guessing than what should be for a study level sim. Not touching APKWS debate this time, just telling you guys probably how ED is looking at it.
  3. The current SteamVR 100% 5K+ large FOV resolution is 3412x2104 so a jump to an 8K X isn't that big and is now on my wishlist. Apparently they set it that high to cut down on distortion with the 5k+ and the 8K X is clear at native without upscaling according to some reports, but would love to hear Gunnars Driver's and others opinions here.
  4. Calibrate basically once, maybe adjust as you get experience. Otherwise, the sensor camera stays plugged in with USB and mounted to my VR headset. You press the FCU power button on each one and away you go. Being Lithium rechargable (like a smartphone), technically the chemistry does best at about 80% charge, letting it get to the extreme low and high percentages will limit battery life. When I notice the simple, effective built in on screen charge level indicator is getting low, I charge them. It typically is about 20 minutes to a full charge if I don't let them get too low, even then I think it is about 30 minutes from empty to full. I've never been concerned about them going dead during fliying sessions. Agreed!
  5. It's mouse emulation, which makes it work with the most possible hardware and doesn't even have to use it with VR then. It's like any other time you have two mouse devices installed, the one being actively used is the used input. It seamlessly transitions between moouse devices then too. I get what you are asking with SteamVR, but this way there is no Oculus vs. Steam, no extra lighthouse, etc. issues. I haven't played with Vive controllers. If those commands are able to be keyboard key bound (I doubt it but haven't checked), the ABPs could be used to do those things.
  6. I get that, it's the life of a Stable user. I'm just asking how the manual fix works because until I opened the description.lua I wasn't following what the manual fix was doing. It is doing something more specific than I thought, when I read it, I was thinking a more global cockpit change. Now I see that it seems to switch out just the those instruments textures. I don't know if the "false" flag is causing it to load L39-CPT-INSTR-02_ENG.dds as a replacement to the standard cockpit textures or it is the other way around and loading the standard textures instead. No matter what it is doing, it does work and I've gained some more understanding of the inner workings of DCS :D Feel free to fill me in which it is, a missed flag that should have been there or a temporary fix back to the standard Russian cockpit textures or something else.
  7. Does this actually fix the issue with the English cockpit or just another way to switch back to Russian cockpit besides the Special tab in DCS settings?
  8. Sorry I forgot to quote your post in my reply. Did you check to see if closing the Gametrix software allowed USB mode and that specific types are showing up as you fly them with SSA running?
  9. Specific aircraft will not show up on SimShaker for Aviators unless you fly them in DCS. Also you need to close the Gametrix software while running SSA and maybe why USB mode is not working.
  10. I installed switch the "Just Me" option
  11. For me, 2.1.4 still causes the Unhandled exemption error if "Start when Windows Starts" is selected when SimShaker is started either automatically with DCS start or manually Starting SSA. The tray launcher by itself seems to be fine in the system tray until then and is there when Windows Starts. I can manually add the shortcut to my shell:startup and it will run fine without the error:dunno:
  12. Thanks for that! I can do the same on my system with the 5k+ and 3090 if people want if the mission is shared with me. As to the the 75hz with Smart Smoothing, I had a similar plan with 5k+ 72hz and really cranking up the PD/SS and MSAA, but I found that the reprojected 36/72 effective fps felt far choppier than even 50-60 fps. Plus the double ghosting of aircraft in BFM with Smart Smoothing is a real immersion killer for me. ​​​​​​​Another personal preference is instead of my old standard of normal FOV, I use large FOV with foveated rendering turned on so doesn't have much of a performance hit. That makes my peripheral vision practically filled for the full visuals effect but not rendered as fully in the edges since I'm not going to be actually focusing my eyes there.
  13. I know it is generally the go to baseline, but I wouldn't recommend the Su-25T free flight mission necessarily. There is something weird going on there with my 3090. I saw no improvement in that mission going from 1080Ti to 3090 even though in other non-CPU bound missions I saw an about 40% improvement.
  14. I too have used Dayton Bass Pucks in a somewhat similar fashion but never directly on the controls. Currently I have two mounted on my center pedestal structure that the center stick is mounted to. In the past for my side stick my arm support (like the Viper has but wider) has had a puck mounted to it. I never mountered directly partly due to not wanting to directly induce a non-dampered vibration to it for more accurate control. The vibrations aren't exactly the same thing as force feedback.
  15. Although as Bradboom, Mover in the video, and others like CombatWombat in the last thread that Bradboom enlightened us in, a pop-up like IFLOLS would be unrealistic in that it would be the equivalent of unrealistically bright KC-135 lights IMO. But to each his own. I wonder if they just designed the lights to just be usable at night when you have less references. Edit to manually add link to CombatWombat's post since my link isn't working: https://forums.eagle.ru/forum/englis...45#post6342645
  16. I've noticed that across several platforms videos, not just the Viper. Watch a F/A-18 Blue Angels or carrier landing video that shows throttle movement and you will see lots more throttle movement than what I could get away with in DCS. Some of this can be due to the effective "curves" on real life throttles. I know the piston engines I fly in real life has a far from linear response. But I definitely agree that the spool time seems excessive in DCS after watching these videos. Thanks for linking that one QuiGon!
  17. For the first time in most, if not all of the 2.0+ betas I can check the "Start when Windows Starts" box in 2.1.3.0. There were also a good number of the pre 2.0 releases that would have that issue for me as well as previously reported. It is a hard thing to track down I'm sure. So for me the checkbox now works for me but I get the unhandled exception error when I select start SSA from the tray tool. If I quit and restart SSA manually it works.
  18. Yeah, especially for the ICPs/UFCs. If you only fly one aircraft, you build muscle memory for all the blind physical button mashing I think it might be faster. But as soon as you switch models, being able to see what's going on with them with the different button layouts is faster.
  19. While I still have my MFDs, I stopped building the extra switch boxes I had planned and don't really use the MFDs. With a VR headset on it's faster to use PointCtrl for the MFDs for me. The only time the other physical switches are needed is when I don't want to take the time to look away from what I'm doing to click it on with PointCtrl, like configuring the airplane to land in the carrier pattern. I could still do it pretty easily and actually maybe faster still than finding the physical buttons and switches blind, but on some rare occasions you may sacrifice speed for looking outside the cockpit. The buttons are handy and very natural for the salute command for the catapult and NVG on/gain adjustments. I was very happy to see PointCtrl in use with the USAF in that video, congrats Miles!
  20. Yes definitely agreed, it's the details that you can't make out with pixelated blobs. I was watching a Cessna in the pattern the other day just under 1nm and the level of detail is nowhere what you get. That's what I'm trying to replicate, not the detection ranges. Getting the visual contact is always the hardest but then sometimes is the padlock too. Sometime you should come fly one of those bug smashers, their more fun than you think :lol:. Agreed though that long range air traffic is much further than real life. But it's the middle/close range size details plus ground vehicles that seem to be lacking. But it again it could be my low altitude experience bias on the ground vehicles. Agreed still with PiMax and Rift S over CV1. But Reverb should still have the edge in acuity. Yes long range visual range is exaggerated. It's middle ranges that my dot labels have played with and actually removed the longest range ones. You can still sometimes pickup the non-label dot and have the labels tweaked have really actually shown me that. I'll look inside a TD box and see the few pixel plane and then realize that my dot labels are not on it and then see something over 10nm in the range and know that the standard effect is too big. All of these dot label mods are under 8nm and most of the effects are around 3nm where your 20/20 acuity would be starting to get better details that you can't in VR.
  21. Maybe that's the difference between the 5k+ and the Reverb. Just saying, all of my VR experience (5k+, Rift CV1 and S) has never made me feel like I'm getting the same visual acuity than in real flight. But the stereo depth of perception and 1:1 headtracking make it a must use for me. It's hard for to do the PPI visual acuity math with VR because you need to know focal distance and magnification of lenses, but the Reverb does have double the PPI compared to the 5k+ but I don't know if that's enough to get to 20/20. I think there are VR eyecharts but I can't trust the effective distance with all the variables. I would also recommend the DCS 3dmigoto mod for Pimax users and label users. It allows you to move the NVG circles to a usable location and size them down to realistic levels (or not). If you are using labels, it masks them with the cockpit so you for both realism/reading the cockpit. I would prefer the Smart Scaling feature that one of the other sims has and even DCS used to have over labels. But modified dots are what I've settled for now.
  22. While I've used SimShaker Sound Module in one form or another for a long time, I must admit it is a pretty vanilla setup. I use my motherboard sound card stereo (green) output to drive my 4 bass pucks with 2 on each channel of my amp and trusty Logitech G35 headsets for normal sound. No advanced channel blending, sound file editing, ASIO drivers or VoiceMeeter, etc. But these new Corsair HS60 Haptic headsets have haptic feedback addict me thinking... https://www.corsair.com/us/en/Categories/Products/Gaming-Headsets/Wireless-Headsets/HS60-HAPTIC/p/CA-9011225-NA Is there anyway to use them as both traditional sound and just the subwoofer channel as the SimShaker output (seems hard with it being USB, traditional jacks could be split between sound cards)? If so, is there still a way I can use my bass pucks too? I feel like the answer to both is no but thought I would check. Sent from my LM-G850 using Tapatalk
  23. See: https://forums.eagle.ru/showthread.php?t=285531 800 knots CAS is the tested limit on the canopy and the engines will do more, as stated in Joe Bill Dryden's Semper Viper article, "Don't Stretch the Limits" is one answer, it could also be another physical limit placed on the engine etc for normal operation. Also you will probably have to remove the diagram, it's probably against forum rules. Sent from my LM-G850 using Tapatalk
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