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guitarxe

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Everything posted by guitarxe

  1. Do all these changes come with a new manual? :)
  2. Sorry if this question is dumb obvious to some, but this is my first modern military flight sim, and I can't find information anywhere when to use chaff and when to use flares? There is no explicable difference described in the manual. When should I use which?
  3. What? Isn't Ricardo's blue put in English? http://forums.eagle.ru/showpost.php?p=2022453&postcount=158
  4. I know this is pretty far-stretched, but just curious - if it were possible to create mechs like in Mechwarrior or other fantasy universes, what kind of realistic combat role could it play on a real battlefield? Let's ditch the fantasy notion of them being indestructible superweapons that only other mechs can take down, and consider more of a "realistic" sci-fi angle - what could they be used for? I imagine that if they had a functional propulsion system that allowed for a limited amount of vertical movement, they could be useful in hilly terrain, or even heavily forested areas where normal ground vehicles cannot pass? What do you think?
  5. Just curious, are there other people out there that like to put on a bit of music when flying? Perhaps not when out with your squadron, but certainly when just having a bit of a joy flight? What do you listen to?
  6. No, you misunderstood me, sorry. I bought the keys on steam, and I want to activate them in my DCS World game (that is standalone from steam).
  7. What was "Central Position Trimmer Mode" does in the options, again? I forget...
  8. Realized I still have the Huey and the P-51 keys on Steam from the last summer sale (yeah, I still haven't played them, been flying other things :pilotfly:) How exactly do I go about registering those keys to my DCS World account? It says in this FAQ to use these keys to authenticate the module, but how? In the module manager, there is only a link to buy the module. There are no buttons anywhere to authenticate keys or register keys that I can see...
  9. Do any of the FC3 modules come with a campaign like the Black Shark and the 'Hog? I'm not very good with the mission editor to create missions for myself :(
  10. I don't really know much about tank combat tactics (modern or otherwise), but I've been reading up and read some accounts how, during WW2, some tank commanders would take their tanks up to the crest of a hill while turret down, then they would pop open the hatch, stand up on the seat, and take a look over the hill with binoculars. This would give them just enough height to peer over the hill, but make themselves practically impossible to spot. I'm wondering why wasn't some kind of periscope used for this? Even in modern tanks, the commander's hatch is pretty low to the turret (for obvious reasons), and I doubt it allows for covert peering over hills. But I haven't really ever seen any kind of periscope or something used to look over, and I don't think any commander would climb out of the hatch to take a look in modern combat?
  11. I'd like to twist the stick of my X52 Pro 10-15 degrees so that it's more comfortable to grip when it's positioned near the center of the body. I've looked on youtube and google, but haven't found anyone doing this. Is this possible?
  12. Simply amazing! Did you build that cyclic yourself, too, or custom ordered somewhere?
  13. You guys were right :( I popped the thing open yesterday and a piece of broken plastic fell out. I'm not sure from where, and I couldn't really see anything obviously damaged in there, but I'm not really good at electronics. Now after put the thing back together the throttle is loose and wobbles. Guess I'm going to start saving for a replacement. Maybe the TM Warthog this time hehe :D In the meantime I'll figure out something to use for the collective... :joystick:
  14. I'm having a hard time enforcing precise control over the aircraft's collective. I'm using the X52 Pro HOTAS. Even with the resistence knob turned all the way down, I find that it still takes a significant amount of force to move the throttle back and forth (collective up/down). This means I can't really input precise small corrections of the collective. Instead it's usually small, inaccurate "bumps" as I push on the throttle until it suddenly finally lurches a little bit. I'm wondering, other than more elaborate collective controllers (I've seen those being sold online, but I can't afford the thousands of dollars that those cost), does anybody use any other form of control over the collective? I was thinking maybe trying to map the collective axis to one of the rotary uh... button things on the X52 Pro Throttle, or even to the scrolling wheel?
  15. Just take off from the run-way first :P
  16. why it bounce like that so unrealistic? AI don't use same AFM as player?
  17. I asked the same question a few months ago. The answer was that it's impossible to bind that particular command to anything on your mouse.
  18. You can speed up time during long flights with ctrl+z. Return it to normal with shift+z (and you can slow down time with alt+z). This should help you complete your missions in one sitting :)
  19. Read the sticky here http://forums.eagle.ru/showthread.php?t=114030 It will tell you how you can download the module using the updater.
  20. So what was the newest version that it worked properly in? I'd like to downgrade for now.
  21. It's this switch circled in red. It's has two states - on and off.
  22. Thanks, guys! These really helped me :) Especially the heading information when going in for a landing, although I'm still not sure how to gauge my distance travelled from an arbitrary point. Another question I had is taking out main battle tanks like the T-90. Is the Kh-25ML the only weapon up to the task? I have tried with both the S-80KOM rockets and the S-13OF rockets, but the S-80KOM don't seem to do enough damage or be accurate enough to score hits, and same for the S-13OF, which also have the problem that there's much less of them to shoot. I'm guessing I should also try bombs, but for that I'd have to overfly the tank, and I've been told that's a very bad thing to do, no?
  23. I don't know if anyone's recorded themselves going through the in-game training missions and put it up, but there are many other tutorial videos available that you can go through. Check out the sticky in this forum for tutorials, and also search youtube for DCS A-10C Tutorial. There's lots.
  24. I noticed most other forums have a similar thread to conglomerate questions into one place, so I hope nobody minds me starting one here. I'm starting to have lots of small quick questions about this module and would feel rather silly creating a new thread for each! So here are some random questions: 1. Is it possible to assign the wheel breaks to my rudder pedals? In the axis assign in controls, there's nothing for wheel breaks, and in the area where the wheel breaks are, you can only use a button and it doesn't allow an axis for it. 2. What is the recommended cruising speed/rpm? 3. What is the maximum speed of the airplane? I notice that at around 900 the airplane starts to shake, and soon after that it can even dramatically pitch down and it's hard to bring it back into control at this point. 4. I'm having a hard time dropping speed on landing approach. I have to always deploy my speed breaks to bleed off enough speed before I touch down, but I've always seen other people employ speed breaks only AFTER they touch down. I line up for the strip about 20km out, drop my throttle and begin to descend. But since I'm descending I'm not dropping enough speed. Any advice? Should I just line up even further away? Is there a preferred engine RPM setting for landings? 5. Speaking of landings, I'm confused about the instructions I get from the ATC when I request first "inbound" and then "landing". When I use "inbound" over the radio, the tower responds with some numbers that I don't understand and can't find any reference to in the manul. Something like "Heading 335 for 20, QFE 29.8". What do these mean? I've mostly ignored these. Also most of the time when I go in for landing and request landing I get a response of something like "something visual, contact tower" (sorry I'm vague, I'm at work and don't remember exact things they say". What does that mean? Then shortly after it tells me to "orbit for spacing", because apparently there's another aircraft going in for landing in front of me? How can that be? This is a single player mission that I created just to practice take off, navigation and landing, and I have civilian traffic turned off in the options. ((I'll fly the mission again and jot down exactly what they say when I come home)). 6. Deploying flaps for landing pitches the plane up dramatically. Of course it does, I understand, but my problem is losing control of my attitude during this time. Is there something I should do to improve on this other than practice? I don't want to pre-emptively pitch down when I lower flaps, but at the same time I guess I'm too slow on my reactions to push the stick forward when the plane pitches up? How is it done in real life? Or at least, how should it be done in this sim?
  25. Thanks, guys, I really appreciate it! I've tried setting trim more gradually, and testing each time, like you suggested, and this has worked much better now! I am sure with more practice I can become even better at it :) About the phugoid mode. I've read the article on it on wikipedia and have a basic understanding what it is, but the article doesn't mention how an aircraft enters this state, or what to do about it. From what I understand, this is a state the aircraft will enter by itself depending the aircraft's aerodynamic properties, and not because the pilot did something wrong, correct? I also understand that eventually the aircraft will leave this state and resume level flight, in which case the pilot should do nothing about it? Or is there something I should do? Because it seems to me if I try to correct pitch during this state it will only serve to make it worse? Like trying to rock a boat that's already rocking from the waves underneath it?
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