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AG-51_Razor

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Everything posted by AG-51_Razor

  1. There is a thread over in the Bugs section about ground handling with the use of differential braking that has really spilled over into some other areas that I believe could be addressed with this suggestion and that is taxiing in strong winds aboard the carrier after landing. The reality of it is that, up to the mid 50's when the angled flight deck began showing up, planes came aboard and trapped, then taxied forward to where the deck crew wanted them and they were either chocked and tied down or struck below via the elevator. There was no taxiing around on the flight deck to get back to the stern for another takeoff. My suggestion is that there be an F10 menu item for the pilot to request a "push back" to get him back to the aft end of the flight deck. We see a sample of what I'm talking about on the Super Carrier, where after being directed to taxi out of the landing area and into a parking spot, you are shown a small menu of choices to continue on or just shut down. Now, for a WWII straight deck carrier, I can see where this could be problematic, especially in a MP mission but I have no doubt that between M3 and ED, they could come up with something usable.
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  2. I was under the impression that that switch just determined whether or not the rocket would go "boom" once they hit their target - sort of like a safety switch for the rocket itself.
  3. I'm pretty sure that I have never flown the Corsair in the dark, everyone knows that there's no lift at night! Is that light bright enough to see in the daylight?
  4. I have never seen that light come on either.
  5. Are both maps being worked on by the same team or are there two separate teams? I love the Afghanistan map but like @Mongo1193 , I feel that the Iraq map, once it is completed, will be a far better map for those that have enjoyed the PG map trying to recreate the Gulf War.
  6. Although this problem is made worse by a wind over the deck or cross wind, that is totally moot as the problem still exists with no wind at all, sitting on a ramp at Nellis AFB on the NTTR map. The plane should be able to turn (with the tail wheel unlocked obviously) about the axis of the inside main landing gear with little more than the power required to taxi. It doesn't. In fact, it merely comes to a stop. This behavior is not realistic, not correct and very annoying. I really hope that M3 is able to fix this issue and I doubt very seriously that it has anything whatsoever to do with ED's new suspension system. The P-51 and the Jug have been able to do this since the first day they appeared in the game - years before "the new suspension" was adopted. The only progress towards solving this problem that I have seen is @Rudel posting on this thread acknowledging that it even exists. At least that is a start.
  7. As the original poster, I can assure you that "feelings" have nothing to do with it. I suggest that you jump into a Jug and take that for a spin around the ramp area and then do the same in the Corsair. They are as different as night and day. The Corsair is just not right. Over all, I don't see it as a total deal breaker but I am very disappointed and look forward to M3 fixing the problem.
  8. I reinstalled the Christian Eagle to have a look at how it operates on the ground and low and behold, it doesn't handle any better but apparently because of a problem with the modeling of the brakes, not the tailwheel. As the plane is taxiing forward at the pace of a brisk walk, applying either brake will just bring the plane to a stop after causing it to very slightly begin a turn. With full brake applied on either side, you can get the plane to turn and the tailwheel does castor 90 degrees but this is only after applying a significant amount of power, almost identical to the problem with the Corsair. I don't know which is more annoying, the problem itself or the lack of M3 even acknowledging that the problem exists. -Rudel- has commented in several of the bug reports that they will look into it but absolutely nothing from them on this. I am a very disappointed customer to say the least. I don't mind being a bug tester during "early access" but it galls me to see this problem ignored.
  9. It looks AWESOME =Katze=, especially now that you have a carrier to base this beauty on!! Love the skins too. Thanks man!
  10. Spend some time watching a bunch of WWII videos of Corsairs landing aboard a carrier and you'll see the Tali wheel actually spinning around far more than 360 degrees during some of their "mishaps" when the tail comes up off the deck. As I mentioned earlier, the flight manual cautioned the pilot to make sure the tail wheel was unlocked prior to landing aboard a carrier just so he might avoid damaging the tail wheel locking mechanism as a result of putting a high side load on it during touch down. M3 has put so much work into this plane, and it is really obvious, I would just like to see them follow through with some of these details. I am thoroughly enjoying this plane and have no buyer's remorse, I just want them to get it right is all.
  11. Unfortunately, after this latest update, there has been no change to the ground handling of the Corsair. The tail wheel still does not swivel past about 20 degrees in a turn and application of one brake merely brings the plane to a halt rather than cause it to spin around (with modest power applied). Other than that, this update seems to have worked well.
  12. I seem to recall that M3 was planning to bring out an Essex class carrier with an angled deck when the Crusader comes out. Was that just a bunch of fake news or is there any truth to that beautiful rumor?? In either case, I am definitely one of your biggest fans and can't wait for the Crusader to show up. 1st day purchase for me - as was the Corsair!
  13. Thank you very much Seabat!!
  14. I realize that Hawkeye's expertise lies with the naval variety however, given the title of the post, I thought I'd throw in my suggestion/request for a couple of iconic PTO aircraft: how about a PBY for us to place on the airfields as eye candy or have flying in the mission? And while you're at it, why not a PB4Y (B-24) that can carry and deploy the Bat bomb, since I believe that it was the only a/c that actually employed that particular weapon in combat. I also realize that ED is planning to produce the PBY as an AI asset at some point in time however I have much more faith that a modder such as Hawkeye would have it in game at least a year earlier than ED!
  15. In reality, this navigation system was used for land bases but not with regularly changing codes. I'm just not sure whether it was in Europe or the Pacific.
  16. It would be nice to have static personnel objects that we could place on the carrier decks that are in the proper era uniform. I do realize that this rates right up there with a desire to have the proper number of rivets on the vertical stabilizer but I figured I might put a plug in just in case somebody in M3 has a penchant for realism for their eye candy.
  17. Yeah and the odd thing is, there is no Auto rudder or takeoff assistance setting available!
  18. Thank you again AC5. The tailhook knob is beautifully visible in the cockpit, both day and night! Thank you so much!!
  19. AC5, I am a total dweeb when it comes to graphics and knowing that, I can't complain about other folks' work such as yours. I am very happy to deal with having to squint at just the tailhook lever rather than every placard and switch label in the cockpit! Thanks again for all of your work.
  20. I'm not having a problem with the brakes. I use rudder pedals, each with a brake axis, and I can get the Hog to spin around the point of one of the main landing gears with enough power. That is not the issue, IMHO. If you look at the tail wheel while making one of these sharp turns (or even something much less aggressive in terms of brake or power usage), you will see that the tail wheel is not swiveling more than about 10-20 degrees. Once the tail wheel is unlocked, it should swivel around 360 degrees quite easily. As a matter of fact, you are supposed to unlock the tail wheel prior to landing aboard the carrier to prevent damaging the tail wheel and /or it's locking mechanism due to the possible violent side loads that can be put on it at touch down. This doesn't seem like a terribly difficult thing to fix but I am just a layman, not a professional coder. I am just curious to know what M3 thinks about it.
  21. I do and that problem was not evident in my installation.
  22. I am bumping this post of mine just to see if -Rudel- will respond to say whether or not this is a known bug or that M3 believes that the tail wheel is modeled correctly.
  23. AC5, thank you for the beautiful new(ish) cockpit! You have done a wonderful job on it. I have only one suggestion, should you ever decide to revisit this project, and that would be to repaint the Tailhook lever knob either silver(aluminum) or white or some color that would make it stand out from the arc it is in front of. The position of the lever is the only indication you have in the cockpit of what position the tailhook is in. It's not a huge deal but something you might think of next time around, in case there is a next time. Other than that, it's beautifully done and very user friendly! Thanks again
  24. Unfortunately, carrier takeoffs and landings, such as when carrier qualifications were taking place, were made with the deck completely clear of other a/c. Until ED or M3 figures out how to model the operation of the barriers (3 of them I believe), it will be difficult to carry out any flight operations with anything obstructing the flight deck.
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