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Everything posted by Abburo
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Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Love those... more of them pls BTW: we are missing a proper "downed pilot" for CSAR missions. There are some other mods for this, but they are having a bad habit to break IC... while your mods are completely clean.... pls pls -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
What should we do with so many ships ? -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
CH, please make sure you are buffing it accordingly with rumors... no one knows the reality yet... so why not Also would be great if you can play with that chassis to create more variations for Russians "Armata Universal Combat Platforms" -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
STRF with ATGM ? ... soon Swedish army will be the most powerful here in DCS -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
MANTIS naming might not be the best choice indeed... you are correct as is related to C-RAMs defense. Moose Mantis script is a fully fledged Skynet approach. Use the "Auto Mode" and pay close attention to name convention. The "readme" explains everything very well. Just to highlight about CH assets: From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M NOTE If you are using the Swedish Military Assets (SMA), please note that the group name for RBS-SAM types also needs to contain the keyword "SMA" From CH: 2S38, PantsirS1, PantsirS2, PGL-625, HQ-17A, M903PAC2, M903PAC3, TorM2, TorM2K, TorM2M, NASAMS3-AMRAAMER, NASAMS3-AIM9X2, C-RAM, PGZ-09, S350-9M100, S350-9M96D NOTE If you are using the Military Assets by Currenthill (CH), please note that the group name for CH-SAM types also needs to contain the keyword "CHM" -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
No, they are not compatible with Skynet IADS... Not much support from these devs. However, all CH assets except this new HQ-22 are compatible with MOOSE MANTIS, which is similar to Skynet, maybe even better if you ask me. flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Mantis.html -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
... Because we need to test blue air assets against red ground assets ....? .... If we cannot have full fidelity red airplanes, at least we can can have some good ground threats... which by the way stands quite close to real life -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@Ironghost Is under your nose but is not having voice to call you: CH LAV-AD SPAGAM 1.1.... Let CH be productive and not waste his precious time -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
I still believe torrents is your only option Or, maybe you could try arrange something with ED ...? -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
I got your point now. Thank you clarifying to me! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill you mentioned you managed to transport troops with IFVs with your assests. I am definitely missing what setting are necessary in ME to do that and how to operate it.... I just remember there was a checkbox on infantry to make them trasnportable, but that is not yet there anymore. Can you please enlight me, eventually share your miz file with this configuration? Thank you in advance! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
It was expected :)... Having in mind the amount of data to be transferred, i think the only viable option would be the torrent. I have never used on to publish a torrent on my own, but maybe you may already know, or someone more experienced might help. With torrents i can even help seed from my own NAS which is working 24/7. Others could do the same and overall we might have a nice big family. -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Fantastic @currenthill. I'm also so keen to have movable snipers :)... in theory they should move after few shots right ? :))) -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
It's entirely on your side. Maybe to many subdirectories with too long names... work on this... move them up some levels.. etc -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Not sure that Google Drive will be good. They will self notify about the amount of download/upload at a specific moment in time and will start throttling or even completely disable access. Will see about, this is just some former experience I've had previously. -
Brunner Force Feedback Joystick Base
Abburo replied to Mozart's topic in PC Hardware and Related Software
That's odd... i just tested mine again... no issue on my side. Could be the connector between grip and base the reason for your behavior? Are you using extensions? I am using a 10 cm extension and a cable in between grip and base... but all good on me. -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Hi @currenthill i was mentioning about sounds broken by mods and the fact also some guys found an workaround as can be seen in below link. Is this something you may be able to look into your assets as well? -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Keep these "simple" projects coming :)) .... this way our beloved DCS might have some of the Arma series flavor -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
This would be a general question/advice ! I can see a lot of people asking for more naval assets. While those already provided by CH are definitely at next quality level, I'm just wondering how more of naval assets may improve the overall gameplay? The reasons asking this question is just to understand better naval appliances so that I could add them in the missions I'm trying to build. My personal take by now is that flying long flights over water hunting ships that I cannot really see is a bit boring. Similar about their long range artillery attack... not really seeing the source :)... so any ship is having quite similar effect. Letting alone you cannot approach ships by helicopters at all. Instead, the ground units are definitely more "up, close and personal". You can see them, you can feel by driving them... For me, the sweedish soldiers are the best assets created by CH from gameplay perspective. They are efficient, can be transported by any means, create ambushes, etc. More such soldiers I would like to see on red side as well. Also, some logistic equipment (like bergenpanzers, recovery vehicles, etc) could create some more sense to the missions ... This is not addressed to CH, but more to general audience in here ! Really looking forward for your advices! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
You are referring to native DCS troop transports? Is that something that is even working? I know it worked sometime.... but lately was not there ... -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
These sweedish infantry aren't supposed to be blondes and tall? Thank you @currenthill !!! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Seems that there is something to be downloaded under Infantry... but is a wrong asset as per below screenshot? null -
Brunner Force Feedback Joystick Base
Abburo replied to Mozart's topic in PC Hardware and Related Software
We have here in ED forum someone from Brunner, namely @Brunner Maybe he will be able to provide you more insights on your issue. -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Hope this Swedish update will not impact the Mantis configuration which requires the SMA suffix ... ? -
Brunner Force Feedback Joystick Base
Abburo replied to Mozart's topic in PC Hardware and Related Software
That is not Brunner-Virpil... my grips (Alpha and CM2) are behaving identical on WarBird base as well on a Mongoos v1 base and Brunner... as i can see from your description, seems to be a bit more problem on your case... Anyway personal experiences might differ of course... if i would be you i would discuss with Virpil