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Abburo

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Everything posted by Abburo

  1. ... Because we need to test blue air assets against red ground assets ....? .... If we cannot have full fidelity red airplanes, at least we can can have some good ground threats... which by the way stands quite close to real life
  2. @Ironghost Is under your nose but is not having voice to call you: CH LAV-AD SPAGAM 1.1.... Let CH be productive and not waste his precious time
  3. I still believe torrents is your only option Or, maybe you could try arrange something with ED ...?
  4. @currenthill you mentioned you managed to transport troops with IFVs with your assests. I am definitely missing what setting are necessary in ME to do that and how to operate it.... I just remember there was a checkbox on infantry to make them trasnportable, but that is not yet there anymore. Can you please enlight me, eventually share your miz file with this configuration? Thank you in advance!
  5. It was expected :)... Having in mind the amount of data to be transferred, i think the only viable option would be the torrent. I have never used on to publish a torrent on my own, but maybe you may already know, or someone more experienced might help. With torrents i can even help seed from my own NAS which is working 24/7. Others could do the same and overall we might have a nice big family.
  6. Fantastic @currenthill. I'm also so keen to have movable snipers :)... in theory they should move after few shots right ? :)))
  7. It's entirely on your side. Maybe to many subdirectories with too long names... work on this... move them up some levels.. etc
  8. Not sure that Google Drive will be good. They will self notify about the amount of download/upload at a specific moment in time and will start throttling or even completely disable access. Will see about, this is just some former experience I've had previously.
  9. That's odd... i just tested mine again... no issue on my side. Could be the connector between grip and base the reason for your behavior? Are you using extensions? I am using a 10 cm extension and a cable in between grip and base... but all good on me.
  10. Hi @currenthill i was mentioning about sounds broken by mods and the fact also some guys found an workaround as can be seen in below link. Is this something you may be able to look into your assets as well?
  11. Use In this situation you have to use the Sabotage Squad with helis... plan your attack accordingly.
  12. Keep these "simple" projects coming :)) .... this way our beloved DCS might have some of the Arma series flavor
  13. This would be a general question/advice ! I can see a lot of people asking for more naval assets. While those already provided by CH are definitely at next quality level, I'm just wondering how more of naval assets may improve the overall gameplay? The reasons asking this question is just to understand better naval appliances so that I could add them in the missions I'm trying to build. My personal take by now is that flying long flights over water hunting ships that I cannot really see is a bit boring. Similar about their long range artillery attack... not really seeing the source :)... so any ship is having quite similar effect. Letting alone you cannot approach ships by helicopters at all. Instead, the ground units are definitely more "up, close and personal". You can see them, you can feel by driving them... For me, the sweedish soldiers are the best assets created by CH from gameplay perspective. They are efficient, can be transported by any means, create ambushes, etc. More such soldiers I would like to see on red side as well. Also, some logistic equipment (like bergenpanzers, recovery vehicles, etc) could create some more sense to the missions ... This is not addressed to CH, but more to general audience in here ! Really looking forward for your advices!
  14. You are referring to native DCS troop transports? Is that something that is even working? I know it worked sometime.... but lately was not there ...
  15. These sweedish infantry aren't supposed to be blondes and tall? Thank you @currenthill !!!
  16. That file is overwritten after each DCS update. You need to change it again!
  17. Seems that there is something to be downloaded under Infantry... but is a wrong asset as per below screenshot? null
  18. We have here in ED forum someone from Brunner, namely @Brunner Maybe he will be able to provide you more insights on your issue.
  19. Hope this Swedish update will not impact the Mantis configuration which requires the SMA suffix ... ?
  20. That is not Brunner-Virpil... my grips (Alpha and CM2) are behaving identical on WarBird base as well on a Mongoos v1 base and Brunner... as i can see from your description, seems to be a bit more problem on your case... Anyway personal experiences might differ of course... if i would be you i would discuss with Virpil
  21. @Gunfreak you may want to talk Virpil and ask for a replacement. My TM is working fine with Brunner base, all buttons are ok. I do admit however about some oversensivity on the 4+1 buttons, but otherwise everything is ok.
  22. @Dzsekeb The new GCI function would have any impact if I'm gonna to disable it, despite the obvious one that report will not be presented to users?
  23. Yes please, I woudl really appreciate if you share your miz with me ! PS: oh actually got it... your MOOSE.lua is loaded before Pretense... so that the last functions call for CSAR/SEAD are from Pretense. While this is indeed something working, would be good for you to know there are these functions overlaps in case you want to extend the Moose functionalities...
  24. So.... just a bit confused here... loading MOOSE on default Pretense will make you loose default missions creations... becasuse CSAR and SEAD global functions are present on both frameworks. What was you workaround for this?
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