-
Posts
1791 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Abburo
-
Hi CH,
I am wondering if you are open for some training for assets building for me.
What I would like to learn from you is about the process flow and tools you are using. My knowledges are resumed to some MOOSE scripting, some CAD experience with Solidworks and some Gimp for liveries.
My goal is to be able to create non-military assets more oriented to logistic systems and capabilities, which in the end might be perfect if you can incorporate into your assets. I can see you are more targeted to military stuff, so that if you can spend some time with me on some Discord's share screen i'll be more than happy. Also, I would like bringing my son into these workshops as he's having some light experience with Blender among other things as well.
Thank you in advance,
Abburo
-
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthillthese are looking crazy good. One more with a Leopard and is perfect! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill if you could make the trailer with different loadouts selectable in the ME would be a dream. A tank, an IFV or two light vehicles... -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill i might be wrong, but i am under the impression that you've added your mods to Olympus. If true can you please direct me to that database ? -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
You can do this easily and is even recommended for us all to contribute on CH's Patreon page at least time to time . So is not that you could, but you can Also we need to stay realistic that these mods will never become official. ED is planning to move ground units to a next level so I suppose they'll be looking to similar level of accuracy as for planes ... at least I hope that. However I'm pretty sure this being a VERY long term action on ED, then CHs mods are here to stay for the next years. We wish CH to keep up with his determination and passion to keep up with the DCS updates! -
@tobi the first iteration of OH-60 is really stunning. Thank you and your team of the effort put in this. I found the flight model excellent. I'm flying with a Brunner FFB joystick with a 12 cm extension. I had to reduce a bit saturation on X/Y axis and then the heli is behaving fantastic. One note from me however, regarding the performance in VR. Even is supposed to be less complex, it seems to stutter more than other helis. I'm running on a 4090RTX PC ... pretty much maxed out. Maybe for your next iteration you might consider some performance tunning while in cockpit. Thank you !!
-
@Hawkeye60 is any chance to release at least one dino for us please? Now I can see a great use of it together with the OH-6A to be honest. One scenario I'm thinking of is to heard them from heli. Should be so fun and make a great gameplay! PS: sorry just missed the download link... i'll have some fun with those gals
-
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill I would like to leave here a small feedback, to be taken in a constructive way. Assets like different variants of the same base unit, like Ticonderoga, Arleigh Burke, etc, are requiring a huge amount of work and testing. Also they are making more sense only for those people that had strong knowledges in military technology, which I am not one of them :). I think there are more like me as well. For me would be just slightly confusing to see them in ME and to choose which one to use. I will tend to use the one which might appear as a later variant and that it , without really bothering to understand the difference . So, I think might be a bit more efficient to choose just one variant to release and use the remaining time for other goodies ! Thank you for your dedication CH ! You are like no other ! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
This would not be wise at all. DCS cannot handle properly the IADS systems when there are multiple type of launchers on the same group. -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@cbarra Most likely not installed correctly. Below is the correct path you need to check on your side: -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Hi @currenthill! Can you please check below and let me know if those settings for Moose MANTIS still stay true? Is anything missing in there? Also, having in mind that you've unified your packages, will make sense to change the SMA suffix to CH as well? MANTIS.SamDataSMA = { -- units from SMA Mod (Sweedish Military Assets) -- https://forum.dcs.world/topic/295202-swedish-military-assets-for-dcs-by-currenthill/ -- group name MUST contain SMA to ID launcher type correctly! ["RBS98M SMA"] = { Range=20, Blindspot=0, Height=8, Type="Short", Radar="RBS-98" }, ["RBS70 SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-70" }, ["RBS70M SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="BV410_RBS70" }, ["RBS90 SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="RBS-90" }, ["RBS90M SMA"] = { Range=8, Blindspot=0, Height=5.5, Type="Short", Radar="BV410_RBS90" }, ["RBS103A SMA"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_Rb103A" }, ["RBS103B SMA"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_Rb103B" }, ["RBS103AM SMA"] = { Range=150, Blindspot=3, Height=24.5, Type="Long", Radar="LvS-103_Lavett103_HX_Rb103A" }, ["RBS103BM SMA"] = { Range=35, Blindspot=0, Height=36, Type="Medium", Radar="LvS-103_Lavett103_HX_Rb103B" }, ["Lvkv9040M SMA"] = { Range=4, Blindspot=0, Height=2.5, Type="Short", Radar="LvKv9040" }, } --- SAM data CH -- @type MANTIS.SamDataCH -- @field #number Range Max firing range in km -- @field #number Blindspot no-firing range (green circle) -- @field #number Height Max firing height in km -- @field #string Type #MANTIS.SamType of SAM, i.e. SHORT, MEDIUM or LONG (range) -- @field #string Radar Radar typename on unit level (used as key) MANTIS.SamDataCH = { -- units from CH (Military Assets by Currenthill) -- https://www.currenthill.com/ -- group name MUST contain CHM to ID launcher type correctly! ["2S38 CH"] = { Range=8, Blindspot=0.5, Height=6, Type="Short", Radar="2S38" }, ["PantsirS1 CH"] = { Range=20, Blindspot=1.2, Height=15, Type="Short", Radar="PantsirS1" }, ["PantsirS2 CH"] = { Range=30, Blindspot=1.2, Height=18, Type="Medium", Radar="PantsirS2" }, ["PGL-625 CH"] = { Range=10, Blindspot=0.5, Height=5, Type="Short", Radar="PGL_625" }, ["HQ-17A CH"] = { Range=20, Blindspot=1.5, Height=10, Type="Short", Radar="HQ17A" }, ["M903PAC2 CH"] = { Range=160, Blindspot=3, Height=24.5, Type="Long", Radar="MIM104_M903_PAC2" }, ["M903PAC3 CH"] = { Range=120, Blindspot=1, Height=40, Type="Long", Radar="MIM104_M903_PAC3" }, ["TorM2 CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2" }, ["TorM2K CH"] = { Range=12, Blindspot=1, Height=10, Type="Short", Radar="TorM2K" }, ["TorM2M CH"] = { Range=16, Blindspot=1, Height=10, Type="Short", Radar="TorM2M" }, ["NASAMS3-AMRAAMER CH"] = { Range=50, Blindspot=2, Height=35.7, Type="Medium", Radar="CH_NASAMS3_LN_AMRAAM_ER" }, ["NASAMS3-AIM9X2 CH"] = { Range=20, Blindspot=0.2, Height=18, Type="Short", Radar="CH_NASAMS3_LN_AIM9X2" }, ["C-RAM CH"] = { Range=2, Blindspot=0, Height=2, Type="Short", Radar="CH_Centurion_C_RAM" }, ["PGZ-09 CH"] = { Range=4, Blindspot=0, Height=3, Type="Short", Radar="CH_PGZ09" }, ["S350-9M100 CH"] = { Range=15, Blindspot=1.5, Height=8, Type="Short", Radar="CH_S350_50P6_9M100" }, ["S350-9M96D CH"] = { Range=150, Blindspot=2.5, Height=30, Type="Long", Radar="CH_S350_50P6_9M96D" }, ["LAV-AD CH"] = { Range=8, Blindspot=0.2, Height=4.8, Type="Short", Radar="CH_LAVAD" }, ["HQ-22 CH"] = { Range=170, Blindspot=5, Height=27, Type="Long", Radar="CH_HQ22_LN" }, } -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Simply remove ALL your mods, then start adding them. There are definitely left overs on your saved games/mods folder -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
What even are those CH? -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Excellent point for a tank hauler ... -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
You made a wrong installation for these mods! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
No need, just use CJTFRed and CJTFBlue -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Those are used so that DCS cand recognize them on you plane RWRs mainly. Same for SAMs, you need to know based on their "signature" code what is looking after you! Could be used in conjunction with the mod in the link below, but you need to merge the content! DCS RWR Symbology (digitalcombatsimulator.com) -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
You might need to merge CH RWR with this one in here: DCS RWR Symbology (digitalcombatsimulator.com) -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill i think that might be a small but important typo into you RWR update. A bracket is closing too soon. Just need to delete that one as not needed. The final bracket is still in place. null -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
These are indeed much needed! Thank you! Hope you'll be looking for both ATGM and AA variants ! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
How is this related to CH mods? Or is just your spamming guilty pleasure? -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill First of all want to thank you for your hard work you're doing for DCS community ! I would also want to leave in here my suggestion while you are still considering what to do next :). As we have a lot of pew-pew units now... and I mean A LOT .... would you want to dive a bit into support assets ? What I am thinking as of now is as follows: - a "downed pilot" for both Blue and Red to be used for CSAR missions. While there is such a mod in the wild, that one is affecting the IC for no good reason, so a cleaner integrated solution within your mods would be much better. - an infantry JTAC unit. Again, there is a good one in the wild, but is part of a bigger mod-pack so would be better to have one within your mods just for deconfliction with the installed mods. That JTAC seems to use some drones sensors and is having a good detection capabilities (which is a must have). Let me know if interested to provide more details about. - field repair units like Bergenpanzers - nothing fancy, more for immersion - red infantry - i know you've said that ED is having them in the works... but I still think would be a good addition. Just couple of them for immersion. -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Did you ever pledged to CH? And even so, do you think that amount is remotely close to the big picture of effort and money put in? The only one mindlessness in here seems to be you, but hey, you are not the only one .... if you are interested in "only few add-ons", just build them by yourself and stop this non-sense. Is a free mod... take it or leave it... what's so hard! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
+1 -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Making China great ! I'm afraid at this moment with all these assets the red forces became stronger as never !