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Abburo

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Everything posted by Abburo

  1. Not big deal... but would you consider changing font color on the header of your page? Is hard to see and found easier to navigate via that header ! null
  2. @currenthill kind of same issue here with multiple assets... if I'm trying to move them with Gamemaster or Tactical commander they simply won't move. If they have route defined in ME they are moving along with no issue!
  3. I suppose if we are using the DCS RWR Symbology from Nightstorm we will not need this... am I correct?
  4. Isn't M2K chassis a bit too big then it should?
  5. @currenthill thank you for your great assets. Can you please prepare the config for MANTIS (for MOOSE Framework), now as Pantsir and Chinese SHORAD are available? I saw GrimmReapers video and I liked how effective are they!
  6. @currenthill would be an option to share the skins templates so that we can try add some more "colors" on your assets ?
  7. @FlappieJust to confirm that v2.8 with MT solved the SU-25 crash as well. I'll keep you posted if I would find anything else related. Thank you all for support!
  8. I really hope one day to have ground units as modules, similar with the official planes... with good interiors, VR compatible, MP capabilities and all those good stuffs... And we need to salute and encourage all these great modders, dedicating their time to all of us... They are only few of them and I would say they are equally great guys!
  9. @currenthill These Pantsirs will definitely need to be added on MOOSE Mantis Network, similarly with what we've done with Sweedish Pack :).. please, please
  10. @Gunfreak there is a short video i have posted in previous posts about inverting the FFB direction ... nothing wrong with anything from this point of view. is just a setting you need to take care of....
  11. I'll wait for some further firmware iteration from @Brunnerbefore checking again. For the moment the CLSim is working perfect for any aircraft when talking about trimming, and also is doing quite ok on FFB effects to those aircrafts where this is applying. DirectX effects are indeed a bit better, but i can live without them
  12. @Gunfreak try increase the FFB strength in Brunner software. Default values are quite low, below 50%.
  13. I found Gazelle since last update that the auto-turn function is not working as was used to do. While i'm in hover and hit auto-turn to allign with target, Gazelle is start rotating indefinitely until i am deactivating this function. Second bit regarding Viviane stabilization. Normally Viviane was able to auto stabilize on a target with some certain limits. Now I am finding stabilization of camera is completely off. Any other players finding the same issues as me?
  14. @Berniyh is related to the option in the picture attached.... nothing more to any sort of FFB effects ... null
  15. Thank you @BIGNEWY I am opened to test and provide anything required by the team, just contact me and I'll do anything is needed.
  16. @Berniyhthe effects you are talking there are covered by the new Brunner software, and they are allowing in detail setting for them. My problem is slightly different and not related to the FFB effects, but to the trim option mainly for helis which should retain the stick in the specified position. This is not working properly via DirectX mode for me and is adding some offset of unkown nature for the moment. Maybe @NineLine or @BIGNEWY might have a look on this topic please?
  17. @Berniyh vJoy is remanent for the CLSim FFB functionality. Is not required anymore for DX version. Maybe worth to add that I am using a 7cm extender. I tried CLSim vs DirectX... CLSim keeps the exact trimmed position, so the forces from base are strong enough to hold even with extender. With DXFFB is always leaning to me after trimming, but not sure is related to forces to sustain it or is that offset that DCS is sending wrongly... For now I'm back to CLSim but will continue to investigate with higher level of forces for DX version.
  18. The new feature supports native DirectX FFB indeed... no need of CLSim software or anything... any game supporting DirectX FFB will work with Brunner seamlessly. Just made some tests and found out some quirks... in Mi24 after hitting trim, the joystick will not remain in the position but will always add an offset. I have set the trim mod in "Specials" menu to joystick without springs and FFB... tried all settings there... no luck In Huey case... if "joystick without springs and FFB" is set the trim button will not keep it in place at all, but is trying to recenter. Changing it to Default, will keep it in place but will add some offset.. in this case i would say is normal... any ideas anyone?
  19. First test... you would need to know about FFB direction setting for trimmer (not a bug at all... just a feature, configurable )
  20. Well the switcher trying to switch all devices is just my guess... because i had all other devices plugged in when i switch for first time and return me a notification that device cannot be switched... unplug them all and rund again the sofwtare, then I found that my base was already switched... so that was my assumption... could be indeed a bug within the filtering devices by that software. However something similar happens with Virpil/VKB sometimes. Is easy to workaround it, but i'll let Brunner know about it of course. The HID of the device seems to be changed as per below picture as well... is having different name now by adding that DirectX suffix. The FW update is safe and quick, there is nothing holding you on to proceed with it. The new software allows you to do any settings you imagine on the DirectX effects as per attached snapshot.
  21. I just activated my device for DirectX FFB. Testing in game will follow, but Brunner DirectX software offers all possible configuration for your FFB effects... As a side note, in my case I'm using a T-50 grip from Virpil and in order to proper calibrate the "brake" axis on it I had to use a clean-up script provided earlier by Brunner. Then calibration works smoothly. I'll leave it here for your convenience. My recommendation also is to unplug all other joystick devices before switching from CLSim mode to DirectX, otherwise the switcher will try to apply the change on all of them and will fail. USB_com_problem_fix.zip
  22. @Flappie I just want to confirm that the fix provided by @Brunner sorted out the error you've highlighted earlier. Thank you both for your support ! Now, I'm just sitting cool and await ED fix for SU25s
  23. Export.lua @Flappie here it is the export.lua file. Thank you in advance
  24. Looks like that LoGetFMData function was changed or broken in some of the previous updates... I used Su25s before 2.8 ... Strange part is all other planes from FC3 are working fine, no issue... is just about SU25s
  25. Export_BEH_Motion_Cls.lua @Flappie is about "cls_data_table["FMData"] = LoGetFMData()" as per Brunner support findings as well...
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