Jump to content

Abburo

Members
  • Posts

    1791
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Abburo

  1. dcs.log-20230214-224105.zip @FlappieReattaching error reproduction with the clean version of DCS. The error is consistent, while the export.lua is present. Loosing export.lua I am loosing its functionalities.
  2. @FlappieDid that already .. clean/slow, repair, disabled all mods... by the point where i have reinstalled DCS and tried it on completely fresh version... same story...
  3. @Flappie I went to Brunner support describing this issue and they've been answering as following: This error appeared to me after 2.8 version of DCS as well, before my SU25s were working just fine. Would you be able to report this to ED directly? Would be better as I am not the only one affected. IIn the error logs can be found very easily there are some errors regarding a corrupted damage model for SU25s... don't know if those are related, but without that export.lua everything is working fine, but no force feedback...
  4. Actually which of them is out of scale?
  5. Adding my logs, where it seems the error is related to a corupt damage model. Anyway, by removin the export.lua SU25's are working just fine... no other repair/clean/update required. dcs.log-20230206-170544.zip
  6. Hi there, I am encountering the very same issue with SU25T and SU25, only difference in my case is about a BRUNNER CLS-E joystick base. The workaround with renaming export is working for me as well. Going to ask Brunner have a look anyway
  7. This missions looks like one of the best I've played by now... unfortunately cannot find more people with South Atlantic map on their inventory. This "Phase One" in title is leaving room for sequels ? Looking into scripts I found out that somehow this mission have a sort of dynamic forces balancing, or am I wrong?
  8. I see, thanks for heads up. Is any chance you might be able to share a newer version for that script?
  9. @Urbithe guys explained already to you how things are working... pretty clear I would say and documented as well. Why don't you just step back and let these guys to enrich our beloved game? They have better work to do then reading a "ChatGPT" like comment?
  10. @dimitriov Thank you for reply, it just made me dig more on my side. The only issue I am still encountering is when i am trying to build the tank brigade via F10 marker and XL command... is just crashing to desktop with error on line 714 : ReportDebug("CheckConstruction " .. error) However, if i am just adding those 4 units by mission editor and preserving the required naming convention, they are working just fine. That would be no big deal, there are other ways to spawn those units.
  11. @Arrow11Thank you for heads up... i wasn't aware. Those units looks excellent, only the soldier is not moving and require transportation... just need to check their spotting capabilities.... thanks again !
  12. On the whish list here would be nice to have some proper JTAC units. What i mean by that is for example the TOW Humvee is having best detection ... don't know what parameters are defining this capability. Other vehicles are not so capable and need to be much closer to a target. Having a dedicated unit vehicle and/or soldier, looking more closely to a stealth unit, I think would be more appropriate for the game play then using the TOW vehicle...
  13. Below is the list of supported grips on the latest CLSIM software from Brunner
  14. You should be fine with 10 cm extension... I need to add that the base throw is big enough, rendering the longer extension a bit unusable (you'll touch your knees and need to move your feet to make room ). Also it will throw to much in front so you would need to lean your body :)) ... Again 10cm could be at top usability according with my personal preferences. If you are referring to Brunner FFB pedals, I am finding those a bit over the top, being more suitable for professionals. The same level of accuracy could be obtain with anything like MFG, or Virpil by simply adding a dumper and eventually remove their springs... up to you. There is no worth to even mention the prices :))
  15. @LuseKofte Brunner software evolved in time, and currently there is absolutely no hassle to setup with DCS. I do agree however you need to do some extra steps first time to enable FFB via their internal vJoy interface. But everything is properly documented and out of the box. Brunner CLS-E base is having 4Nm torque... which I would say is good enough for a stick without extension. Precision is also very good, no argue on this. If you are having a long extend arm, then those 4Nm would still be ok, but only for short time. Brunnner cannot sustain high torque values for longer time because internal components will get hot and they are having their own self protection disabling the motors until the temperatures goes down to normal parameters. I do however use a 7cm extender for even better precision and I would say this would be a maximum to keep the base safe... occasionally in dogfights I am encountering FFB disabling, depending on the environment temperature as well. Flying helicopters is a bit different from effort perspective due to the trim nature... so I have never experienced any FFB disabling for them.
  16. Virpil lead time is way better than VKBs anyway :))
  17. @Gunfreakjust forgot to add, both Alpha and TM from Virpil are supported. I have tested both of them and they were fine.
  18. VKB are not supported. I was asking Brunner a year ago this question.
  19. T-14 Armata would be indeed a thing here
  20. Your issue seems slightly different from my side... even they could be somehow related... however XRNEckSafer was the one getting me odd results. Without it everything is back to normal on my HP G2 headset. The XRNeckSafer developer indeed found there were some changes within DCS on the last update and will attempt to fix from his side as well.
  21. @BIGNEWY ... no need to load the team with this... just found out the issue was due to XRNeckSafer ... i have uninstalled this app and everything back to normal for now ! Thank you!
  22. @BIGNEWY besides CTD related to reprojection, could it be possible please to check the VR centering too. For some reasons in my case the hangar shows upside down, and back to front.... VR centering button puts me in this weird position and have no idea how can I reset this. My headset is centered properly in WMR, and also the hangar shows correctly if I am using SteamVR
  23. Quite sure about... but an urgent fix on this is also required
  24. I just got another stupid issue... the Hangar in VR is upside down and front moved back... VR centering is putting in this strange position, not being able to center ... I've started with SteamVR and is positioning me fine, but DCS crashes completely random while trying to start some missions or any MP server. I used to have 0 issues since yesterday !!!!!!!!!!!!
  25. This is to subscribe to to the issues presented above... I'm also having identical issues
×
×
  • Create New...