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Abburo

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Everything posted by Abburo

  1. @gabrielsmember getting links is the easiest job to do, that actually google is doing it. Assessing if the models are in line with what is needed to create a proper model for DCS is a tedious process and requires time to do it. Money are again another critical aspect in here as CH already spent a lot of money creating free mods for us. If you really want to help, consider making a donation to CH or at least make in deep analyses on the models you think might be of interest.
  2. Does anyone else observed this error in DCS logs: Is repeating numerous times with slight changes and seems to be related to some infantries. I have loaded only USA and Swedish infantry. No other mods active at all. @currenthillis this something you maybe are already aware of?
  3. If this is something not extremly complicated maybe you can review the Abrams as well, as is visible smaller than it should be
  4. This topic is not for AI transport, but for player commanded vehicle. Your observation might be correct in a different context.
  5. To resume a bit based on previous comments, I think the way this feature would become useful should be like following: As a CA vehicle commander I want to be able to load any infantry troops (without any ME special settings) from anywhere on the map, So that I can transport and unload them anywhere else. Also as side notes, we need to have some predictable information like vehicle compatibility with this function, number of troops that can be loaded, etc. @Flappie do you think that ED can look on this type of enhacement?
  6. @Hawkmoon you need to wait for daily ratio reset on Dropbox... is saying that on the "error" page
  7. 1000x Thanks ..... more like this Is the towing process automated via ME or it can be triggered by the CA user in vehicle as well? Or is related to Red/Green/Auto status?
  8. @Hawkmoon @clanitho The attached file is a aggregation of all RWR codes from CH, NightStorm and of course DCS original values. They need to go into "DCS installation\Scripts". Scripts.zip
  9. @currenthill time for a brake man ... let the waters settle, take some tan ... Or... if you still want to work... just make some boots on the ground ... we are missing the red/black guys
  10. I really don't recall having the "Infantry" menu available before 2.9. The Embark Task yes is old story. But now, while you are in the vehicle as CA, you can call troops to embark... any troop within a specific area... but there are many things yet to be clarified, hopefully!
  11. You need to add the embarking task to troops, then they will be displayed under the vehicle menu when it will be within a certain distance. Found that AAV-7 cannot load troops even the embarking menu is there. When infantry is near the vehicle, instead of embarking there is a 3D model collision with the vehicle which jumps slightly on contact :). I found at least HMWW and M939 at least can embark troops... that's why I was asking what to expect on this function... is not very straight forward for the moment.
  12. Can you please provide more details about this new feature? @Flappie @BIGNEWY I'm looking forward for the followings: Troops do need to have the "embarking" task assigned in ME? Which is the Max Distance of troops to be embarked. Which are the vehicles capable of embarking troops? Found out for example that APC AAV-7 Amphibious is "colliding" with the troop to be embarked, hence the soldier cannot embark in it. How many troops can be loaded. IS this number related to vehicle type? If yes, can it be dynamically checked or at least there is a chart for the max troops to be loaded? Overall, this is a very much needed function, thank you for that!
  13. If this is not perfect, then how can we call the default DCS Abrams ? :)))) Thank you CH !
  14. @Reichsmarschall @Lt.Turbo CH assets are already integrated into MOOSE Mantis script, which is actually another flavor of the better known Skynet. The only thing is using MOOSE instead MIST. You just need to configure the script according to your needs, but is a very easy task to do. flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Mantis.html All you need is to follow the doc in link above. If any struggle you may PM me.
  15. I am always keeping mods unzipped in the ovgme. Makes it easier and faster to enable them in gaming, even it "costs" me some more disk space.
  16. Love those... more of them pls BTW: we are missing a proper "downed pilot" for CSAR missions. There are some other mods for this, but they are having a bad habit to break IC... while your mods are completely clean.... pls pls
  17. CH, please make sure you are buffing it accordingly with rumors... no one knows the reality yet... so why not Also would be great if you can play with that chassis to create more variations for Russians "Armata Universal Combat Platforms"
  18. STRF with ATGM ? ... soon Swedish army will be the most powerful here in DCS
  19. MANTIS naming might not be the best choice indeed... you are correct as is related to C-RAMs defense. Moose Mantis script is a fully fledged Skynet approach. Use the "Auto Mode" and pay close attention to name convention. The "readme" explains everything very well. Just to highlight about CH assets: From SMA: RBS98M, RBS70, RBS90, RBS90M, RBS103A, RBS103B, RBS103AM, RBS103BM, Lvkv9040M NOTE If you are using the Swedish Military Assets (SMA), please note that the group name for RBS-SAM types also needs to contain the keyword "SMA" From CH: 2S38, PantsirS1, PantsirS2, PGL-625, HQ-17A, M903PAC2, M903PAC3, TorM2, TorM2K, TorM2M, NASAMS3-AMRAAMER, NASAMS3-AIM9X2, C-RAM, PGZ-09, S350-9M100, S350-9M96D NOTE If you are using the Military Assets by Currenthill (CH), please note that the group name for CH-SAM types also needs to contain the keyword "CHM"
  20. No, they are not compatible with Skynet IADS... Not much support from these devs. However, all CH assets except this new HQ-22 are compatible with MOOSE MANTIS, which is similar to Skynet, maybe even better if you ask me. flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Mantis.html
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