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Everything posted by Abburo
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Excellent point ! Happy you bring it up! First and foremost, it is true this a flight sim not a train sim. Secondly however, everyone is looking for full immersion and lively missions, hence the dynamic campaign is the most wanted feature. For this, you might be surprised how much impact can have these trains in overall actions and especially on logistic part. And there are few gameplay aspects where trains can do better than a supply tucks column: - lighter CPU load on path finding - more predictability on a chosen path - easier to define action triggers along the railways. - more sense in supplying with big supply volumes/quantities. In the end I am also fully aware this could be down the road on ED list.. all good! I was just asking if this is something that is taken in consideration and an eventual time to resolution, only if possible. But reminding time to time might be beneficial for everyone. As a side note: I don't know if you are familiar with the Warehouse concept of Moose framework. If not, would be interesting to be known that concept bring logistics to life and warehouses can use different methods to resupply each other via ground, naval, air units. Trains in this case are having their own category already in Moose, but they cannot be used due to issues described initially. Last but not least... there are some beautifications mods as well
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@BIGNEWY, @NineLine Sorry poking you in here... but is my above question even something that might be considered please? Would be good to just know the big picture...
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Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill Hi there, Quick question please. I am building a kind of DB with a number of extra attributes for DCS units, including some mods, yours included of course. I observed one aspect related to the massEmpty parameter. It is obvious from my findings that all units not having a weight defined in lua gets assigned a default value of 5000. All good with this ... no problem. My question to you, for the rest of units are the weights based on researches or just estimates? Asking this because i observed some variations from my own findings and just wondering which could be more correct? Attaching here a quick report for reference: zShowMassDifferencesCH2.xlsx -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
I am quite sure your idea is achievable via a bit of scripting. There are already available in user downloads on ED repository several Power Plants that can be used for this purpose. -
@FupDuck @t_hedlund This Moose functionality applies to all maps and has nothing to do with ED. Time to time might be broken due to maps updates done by ED, however the moose dev response time is extremely quick and from user perspective it requires only to update the moose.lua file within your mission. Be advice, this functionality requires a minimum scripting understanding from end users end!
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Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
I think CH stated this is what he is doing right now! -
The ATC frequencies are defined via moose configuration. While default they cannot be dynamically changed during gameplay, with a bit of scripting a menu to change the ATC frequencies during gameplay can be possible. However this is not realistic, as tower frequencies are always a given.
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Yes and No. It indeed can use the pre-recorded files and those are pre-built by Moose devs. For Text 2 Speech API there are the following considerations: 1. Microsoft Desktop Voice - 100% free - is using your Windows installed voices. Depending on the backend use (srs.exe or gRPC) it can handle from 5 to 10 different voices 2. Google T2S API - a higher number of voices and more human modulated. This is free up to a monthly number of characters processed, which usually is good enough for single player. 3. Other T2S (Azure, Amazon, etc) .. never used so cannot say anything, but i assume is pretty much similar to the Google API. Conclusion: T2S can be used completely free with no limitation with MS Desktop Voice. Else the scripts can be configured to quickly change the provider if the case, so that each week let's say you may use a different provider to avoid getting into paid plan. Not very straightforward configuration for sure, but perfectly doable.
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Great comments and maybe some of your recommendations can be implemented. However you might need to know the Moose framework is using Text To Speech APIs to transform written text in sounds. Hence, the digital voices used for real time translations don't have the "pilots" preparation to read one seven thousands, or two niner niner :), but will just read the number dynamically provided which in this case will be seventeen thousands or 299. So, these are some technical limitations of the framework used. Also entire system is based on various FSM (finite state machine) to know if the plane is moving, stationary, takeoff, landed etc. This system however is not aware about turning the plane or various positional characteristics unless is querying for status periodically, which translates to a high CPU overhead. Having these aspects in mind, and with your experience, maybe you can suggest some workarounds for tuning this system?
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Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
I think SAMs might have few reloads embedded, if i can say like that. Kind of spare ammunition to reload the launchers several times. The external reload is dependent to the proximity of an ammunition truck. I am not aware about external reloading if it sits within a airbase perimeter only. I might be wrong on this, so if can anyone confirm would be great. -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Hi @currenthill, I understood that you will not work to build any russian/soviet soldiers because they might come sooner or (most probable very) later. But ,... big but... what about some chinese soldiers? We will gladly use them to cover "red" side gap ! -
Massun92´s Asset Pack - Official (update march 2024)
Abburo replied to Massun92's topic in Static/AI Mods for DCS World
Is time for a cleanup Massuns assets are now part of DCS Core and they are not needed to be loaded as extra mod. Actually loading them as extra mods are creating conflicts. They can also be found with the "M92 " prefix.- 523 replies
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You may use the recoil to move the truck forward/backward as well
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@tobi I think that @zaelu found a good catch earlier and the VC Zis 150 AAA is indeed overpowered in its config file. As can be seen in comparison picture below, it does not look that a small truck like that can carry big 57mm guns as those on the ZSU... still the config file of Zis 150 shows a 57 mm gun configuration. Maybe as a note for the next patch :). Also one great think i did not noticed until now is that the VC Zis 150 AAA can stay covered while "green", while turning it to red it has a good animation to reveal its hidden threat :)... great work on this! By the time of fixing it... is a great trolling unit
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@zaelu it indeed seems there is one AA unit in there having some ridiculous power. Is vap_vc_zis_aa.lua (VC Zis 150 AAA) ... maybe you can confirm. In config i found is having a max range for about 7 km (slightly too much) . It is also a 57mm gun using 53-UOR-281U ammunition. Checking for some data on the net it indeed have a range of about 4-6km... and is a HE round. That makes one round it quite lethal if hits your heli. Munition, cannon, 53-UOR-281U | Fenix Insight Based on the above, the main open query is more related to its precision... that might be tuned down from the experience level of the unit maybe.
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Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Did anyone in here mix the CH assets with HighDigitsSAM? I want to know if any possible conflicts here and there? -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Could be a even better thing if based on your ideas you can spot 3D models directly and provide those links. I'm sure that CH has not run of ideas, but he is not creating the models by himself for obvious reasons... we all know that we can find pictures on internet... -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Many thanks @currenthill !!! Update: MOOSE framework is now updated with the latest data! -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
Hi CH, Kind reminder for this update please... -
Parallel unpacking and checking of large files. This aims to drastically reduce the unpacking time and the time for verification of files. @Graphics I may suggest one more option for the above statement. Besides the announced approach which is definitely a great one, maybe you can consider having an configurable "download" folder for DCS installation, within DCS UI itself. This option may increase considerably the speed of file decompression by using two different drives - one drive just reading the other just writing. It also may allow people even more flexibility if they are already having more drives in their PC, or they may consider even adding a small SSD only for that purpose!
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One Stream deck variant features encoders, not analogue axis (potentiometers)
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This is pretty clear that is something wrong on HW level. Is just a coincidence that started happening after an DCS update. There is absolute no other reason a computer might crash during some files checks.
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Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
@currenthill ... because you are updating russian assets pack ... one thing that this side is heavily missing is about some infantry with AT missiles ... even if ED will come up later with some of those... for now they are having only the outdated RPGs, while the blue guys have more advanced weapons... pretty please .. maybe you can find something within your library... just one : AT14/AT13 whatever... -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
I may try see If I can help. I'm used creating skins based on ED templates, but not very sure how it will work for your assets. Please share with me what is needed and I'll let you know if I can do something on my end. -
Military Assets for DCS by Currenthill
Abburo replied to currenthill's topic in Static/AI Mods for DCS World
you "never" but "should" ... In this world advocated as DCS World things can be simulated up to a point. Then there are some levers that mission designers "should" pull to try to achieve a result as close to real life as possible. "Skill level" is indeed one of those levers you "should" consider using it. On another hand.. i'm not by far any military specialist, not even close.... but changing RCS for a missile up to a point which makes it virtually invisible to radars, cannot fall on the other side of reality ? ... by making it actually invulnerable?