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joey45

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Everything posted by joey45

  1. I'm getting a missing texture on most of the railings.. and a geometry error on some of the railings as well.. So far it's looking great.
  2. Flyco position sorted... .... just needing to copy the code over to the release version..
  3. Maybe the others can get the payware SC treatment
  4. There are plans from the for the CVA01 out there but they cost money. Along with the Malta Class..
  5. I think everyone hates railings... Looking great so far.
  6. The bow wake is hardcoded so subs look wrong.
  7. Custom weapons needs unique names otherwise there is a conflict between mods. Even by the same author. I had to rename my Seacats for the 60's Hermes (Seacat_69), 70's/80's Hermes (Seacat_H - same folder/mod so it is okey) and my patrol boats (Seacat_V). DCS is delicate and confused when things are named the same in different folders.
  8. Thanks.. Of course it is okey.
  9. Then you are going to fast... Either put in more full or start further forward or don't go as fast... I can do a full bomb load and full fuel from around 400ft.
  10. How heavy are you and where are you starting from?
  11. Looking good.
  12. That was awesome.
  13. It's very different for the LHA It depends on weight > speed > take off distance... I normally have nozzles at 25 degrees. You don't need to move the nozzles to 65 because you have the ramp. But it all depends on weight. If you are light then start more forward and you don't need full throttle.
  14. You can put them in the walkways and on top of the island/bridge/flyco .... The AI wont land if there is anything on the starboard side before wire 4, Port side is fine and some other random places.
  15. Download link to the RC1 on first page... Textures are still a work in progress
  16. Correct. Missiles are separate. The edm file is in the main shapes folder of the game or mod. The the connector tells the game that a missile goes there pointing in a certain direction.
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